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Red buff...lackluster?

Creator: theBMB September 6, 2011 10:41am
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DuffTime
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Well while those changes actually sound decent to me, as a player who does jungle a lot, at the same time they also sort of change the dynamic in an odd way. Not sure how I feel.

Not like having feelings matters in this area o_O
Lugignaf
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I don't understand why they have to re-make the jungle. Take a look at #8 in that picture. Most junglers can do that. At "average" speed on the aggressive route, you can walk back to wolves and they will have just respawned. You can then loop around hitting all the smaller camps and Back afterwards. Wolves will have respawned again by the time you get there and you can loop almost all day like this.


Thank you to jhoijhoi for the sig, and all the dividers in the guide.

caucheka
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they also want it so an ally can steal a creep camp without hurting you, the jungler. idk if that was mentioned in my post.
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JunSupport
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Red Buff deals true damage DoT.
You're silly if you think it's lackluster. It's uber-buffing your DPS.

Also, slowing your target means your team can catch up to him/her too.


They're changing it to a Haste though, which will also be fun to have.
Jungle Rammus go zoooooom.
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TheJohn
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I'm still thinking on what Guinsoo said. I thought junglers had to kill minions, get buffs and gank. The difficult changes depending on the champion. I know no more about it.
caucheka
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what the main points are:


they want jungling to be more accessible to noobs and not be as rune dependent
they want more champions viable for jungling
they want to work with super sustain junglers (like ww and udyr) because they are incredibly powerful in lane
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wRAthoFVuLK
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what Jun said.

Plus, it is MUCH more noticeable later in the game, where you will be getting free 30% slows; it's nice.

Thanks to TRUeLM, Plastictree, Scrax, Xiaowiriamu, foggy12, JahGFX, jhoijhoi, msrobinson, JEFFY40HANDS, Nyoike, MissMaw, and me :) for the sigs!
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