His numbers are looking so good right now. A 5 man E gives the same amount of health as half of a level 1
Maximum Dosage.
Children of the Grave will also give as much health as a level 3
Maximum Dosage albeit over a longer period of time.
I'd see
Liandry's Torment being pretty good on him, as well as other CDR items.
I'm disappointed riot didn't solve morde's mobility issue though. He can't initiate team fights, which imo will make him a niche pick, as he will have to rely on a support or jungler initiating fights



I'd see

I'm disappointed riot didn't solve morde's mobility issue though. He can't initiate team fights, which imo will make him a niche pick, as he will have to rely on a support or jungler initiating fights
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Landing a 5 man E is literally impossible.
In fact landing a 2 man E is uncommon and it only is more unlikely from there.
The ghost seems to have been nerfed, as it only has a fixed amount of attack damage and you don't gain any stats from it.
So you ever ust the assassin or the tanks.
In fact landing a 2 man E is uncommon and it only is more unlikely from there.
The ghost seems to have been nerfed, as it only has a fixed amount of attack damage and you don't gain any stats from it.
So you ever ust the assassin or the tanks.

Basically MOBAFire.
Some math for the shield generation: We say we have the following build:
Mordekaiser base stats: 1915 HP
Sorcerer's Shoes,
Liandry's Torment,
Rylai's Crystal Scepter,
Thornmail,
Warmog's Armor,
Spirit Visage
Masteries: 9/21/0 (important are
Mental Force
,
Arcane Mastery
,
Veteran Scars
,
Juggernaut
)
Runes:
Greater Mark of Magic Penetration,
Greater Seal of Scaling Health,
Greater Glyph of Scaling Cooldown Reduction,
Greater Quintessence of Health
Amount of AP: 172
Amount of HP: 4269
Amount of MPen: 38
Scenario 1: Q, their MR value is 100 (means 62).
Old Morde Shield: 58 per target hit
New Morde Shield: 170 per target hit
Scenario 2: W
Old Morde Shield: 25 per second per target hit
New Morde Shield: 43 per second per target hit
Scenario 3: E
Old Morde Shield: 76 per target hit
New Morde Shield: 170 per target hit
As you can see, if you build Morde tanky now, his shield generation is more than doubled, making him a near unpierceable wall.







Masteries: 9/21/0 (important are




Runes:




Amount of AP: 172
Amount of HP: 4269
Amount of MPen: 38
Scenario 1: Q, their MR value is 100 (means 62).
Old Morde Shield: 58 per target hit
New Morde Shield: 170 per target hit
Scenario 2: W
Old Morde Shield: 25 per second per target hit
New Morde Shield: 43 per second per target hit
Scenario 3: E
Old Morde Shield: 76 per target hit
New Morde Shield: 170 per target hit
As you can see, if you build Morde tanky now, his shield generation is more than doubled, making him a near unpierceable wall.

utopus wrote:
I'm disappointed riot didn't solve morde's mobility issue though. He can't initiate team fights, which imo will make him a niche pick, as he will have to rely on a support or jungler initiating fights
Yeah true, but at least now Mord is actually rewarded for building

I really like the idea behind this "mini-rework", make him a tanky dude, with low cd aoe that seems really hard to kill
Well, would Mordekaiser be Mordekaiser if he has no mobility issues?
Also, Mordekaiser makes it nearly unable to engage on your team if you are as strong as you should be, as the enemy has to fear to get near to him. You could, instead of going into the enemy backline, destroy the enemy frontline with Liandry's and high MR-Penetration. Then get yourself the enemy frontline as ghost and with the 25% increased HP you are totally unkillable. Also, it doesn't matter if the target builds AD or not, it will have over 200 AD.
Also, Mordekaiser makes it nearly unable to engage on your team if you are as strong as you should be, as the enemy has to fear to get near to him. You could, instead of going into the enemy backline, destroy the enemy frontline with Liandry's and high MR-Penetration. Then get yourself the enemy frontline as ghost and with the 25% increased HP you are totally unkillable. Also, it doesn't matter if the target builds AD or not, it will have over 200 AD.

Jimmydoggga 2.0 wrote:
Mobility doesn't make or break a champion anyway. Look at Malphite or Darius.
Still this rework is going to make him the most annoying champion on the planet.
Still this rework is going to make him the most annoying champion on the planet.
He was pretty close already.
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