The best current ADC item right now is
Kraken Slayer or
Immortal Shieldbow, idk what you're on about,
Galeforce is garbage. The only adc that considered using it was
Jhin, but he's using
Eclipse now.






Thanks to Jovy for the sig!
Fruxo wrote:
The best current ADC item right now is
Kraken Slayer or
Immortal Shieldbow, idk what you're on about,
Galeforce is garbage. The only adc that considered using it was
Jhin, but he's using
Eclipse now.





Errrr yeah I know ... that was ... literally ...exactly what I said .... it was a buff to mobile champions over immobiles .... the mobile ones that can afford not to use the shtty dash one can use the better mythic items instead, leaving the mobile adcs still way too weak to be worth picking in most situations
Fruxo wrote:
The best current ADC item right now is
Kraken Slayer or
Immortal Shieldbow, idk what you're on about,
Galeforce is garbage. The only adc that considered using it was
Jhin, but he's using
Eclipse now.





The truly painful thing .... is that the mythics that offer mobility .... seem to be best used .... by champions who are already mobile in some form lol
You need to log in before commenting.
Yeah everybody has been talking about how ADCs now have an item they can use to escape or engage quick skirmishes once every 40 seconds or so.... this makes this item a must have on some champions, which is bad because the strongest of the Mythic items are the ones that offer other benefits over a short dash. Overall .... a buff to ADCs that didnt need any help, and may have further sidelined ADCs that DID need help like varus, kog etc ....
Also while it's true these items were a fairly significant buff to all three, mages, adcs and supports ( versatility and flat stat value buffs etc ) but again the item changes favor the following three even more, tanks, assassins and bruisers ..... champions who didnt EXACTLY need help, I mean there's an argument to be made that tanks needed help, but again its the other three that have suffered the most over the last few years.
This is just more absurd balance decisions by Riot to placate people with what SEEMS on its face as an equalizer, but after more in depth investigation it clearly benefits all the exact champions who were the cause of problems in balance in the first place.