His early game was ******ed. Last time I laned with a
Draven as blitz, a hook was a guaranteed kill, even at level 1.
I honestly don't think they nerfed him that hard. You just can't go balls out every single time and win the trade. Gotta pick your spot a bit more.

I honestly don't think they nerfed him that hard. You just can't go balls out every single time and win the trade. Gotta pick your spot a bit more.
Catching axes or getting minion kills?
After 1 minion wave, assuming you kill them all with spinning axe, you already get:
3*6 + 3*6 = 32 bonus gold if you would kill a champ afterwards.
You will only lose half of the stacks upon death or at having a kill.
140 farm + 2 kills + 2 deaths (still assuming you kill all minions with spinning axe) =
(140*3 + 140*3) * 0,5 ^(2+2) = 52,5g bonus still.
Yep it aint that amazing :P
After 1 minion wave, assuming you kill them all with spinning axe, you already get:
3*6 + 3*6 = 32 bonus gold if you would kill a champ afterwards.
You will only lose half of the stacks upon death or at having a kill.
140 farm + 2 kills + 2 deaths (still assuming you kill all minions with spinning axe) =
(140*3 + 140*3) * 0,5 ^(2+2) = 52,5g bonus still.
Yep it aint that amazing :P



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Deadlydave wrote:
Was your entire team afk? Or just splitting jungle xp 4 ways?
PBE, People don't really give a **** there.
On topic, why do you think this is a giant nerf?
Late game, the current passive gives about 50 bonus damage, per Q hit/crit , post-resists. The new passive easily has the potential to add more, earlier.
Also, assume "competitive" Draven doesn't go above 9 kills until late game. Maybe gets one kill at about... 10-12 minutes, and a couple assists from jungler ganks, or something. He's probably been building up somewhere in the realm of 200-300 stacks. Enough to basically get a free first-blood's-bonus worth of gold on a kill.
Lugignaf wrote:
PBE, People don't really give a **** there.
On topic, why do you think this is a giant nerf?
Late game, the current passive gives about 50 bonus damage, per Q hit/crit , post-resists. The new passive easily has the potential to add more, earlier.
Also, assume "competitive" Draven doesn't go above 9 kills until late game. Maybe gets one kill at about... 10-12 minutes, and a couple assists from jungler ganks, or something. He's probably been building up somewhere in the realm of 200-300 stacks. Enough to basically get a free first-blood's-bonus worth of gold on a kill.
I will put it this way. (BTW: Note, you can also die and loose the 300 stacks to 150)
I had 9-3, 140 creeps and I got 400 gold from the passive =





**** passive, my opinion stays.

"A person giving you advice isn't perfect and has their own shortcomings but they may give you the piece that you're missing."
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When
This is how I did: 9-3 and 140 creeps
The highest reward I got was around 150 with highest stack of 100 adoration.
Total reward at the end of that 20 minute game was 400 gold, but please note; How often you go 9-3 in 20 minute game as
I was laning against
He was obviously a noob, but still I had really hard time with him after level 6 and I just couldn't kill him that easy level 1-3. He actually went pretty even on the trades.
I main
This is my opinion, R.I.P competitive play