The verb, to carry: To be the strongest player on your team and make decisions and maneuvers to guarantee victory. This champion can be any role, but to be honest the carry champion (the noun form) usually performs the most important roles: destroying towers and killing people. Supports are there to protect the carry; without a support you can function, but it's much harder to win without a carry.
The noun, carry: Sixsonatas gave the best definition, but in LoL terminology it's warped slightly. Not only can a champion be magic damage and be considered a carry (an AP carry), but they can have a strong early game, as long as they carry the team to victory. So the true carry term is Sixsonatas' definition, but LoL players have heavily generalized the term.
The noun, carry: Sixsonatas gave the best definition, but in LoL terminology it's warped slightly. Not only can a champion be magic damage and be considered a carry (an AP carry), but they can have a strong early game, as long as they carry the team to victory. So the true carry term is Sixsonatas' definition, but LoL players have heavily generalized the term.
Prototype definition:
A Carry is a champion designed to deal huge damage and kill enemy champions.
Examples: Tristana, Kog'maw, Miss Fortune, Twitch.
Etc. details:
Slang:
Any champion that kills a lot of champions in a game.
Carry Soraka FTW!!
Also, there's such things as a Soft Carry and Hard Carry, the following is quoted from my currently archived tf guide:
Starting off, what is a carry?
This separates them from:
However, it doesn't end there. Each of these labels only describe the main purpose of a champion. Because not all skills are exactly the same, these terms an be branched out based on various degrees.
In this case,
Hard and Soft carries.
A hard carry possesses skills designed for the destruction of their targets.
An excellent example would be Kog'maw. Even his passive is directly designed to further his damage output, even when losing a battle.
These champions are generally dependent on items, so require a lot of early-game work to succeed.
A soft carry is the default to non-hard carries.
Any carry that has skills non-offense based.
An example of this would be Ashe. Hawkshot is purely a utility skill, although it's usage can strategically further offensive goals.
Soft carries are equal or stronger in mid game, while Hard carries are often generally guaranteed to surpass them in late-game with effective builds.
A Carry is a champion designed to deal huge damage and kill enemy champions.
Examples: Tristana, Kog'maw, Miss Fortune, Twitch.
Etc. details:
- Their damage is output is DPS
- They usually rely on end-game items, and thus are fairly weak early game.
- These champions are often squishy, needing the aid of tanks/disablers for team fights.
Slang:
Any champion that kills a lot of champions in a game.
Carry Soraka FTW!!
Also, there's such things as a Soft Carry and Hard Carry, the following is quoted from my currently archived tf guide:
Quoted:
Hard V.S. Soft Carry: Twisted Fate
Starting off, what is a carry?
- Carry: A champion built to kill more efficiently then other champions then others.
This separates them from:
- Tanks: Champs built to endure more damage, or punish those who attack them.
- Nukes: Champions who are able to achieve high peak damage.
- Supports(Utility): Champions of unique-focused capacities that assist Carries, Tanks, and Nukes in combat, yet don't qualify to be be any of the former three. (Healing, Shielding, CC, etc.)
However, it doesn't end there. Each of these labels only describe the main purpose of a champion. Because not all skills are exactly the same, these terms an be branched out based on various degrees.
In this case,
Hard and Soft carries.
A hard carry possesses skills designed for the destruction of their targets.
An excellent example would be Kog'maw. Even his passive is directly designed to further his damage output, even when losing a battle.
These champions are generally dependent on items, so require a lot of early-game work to succeed.
A soft carry is the default to non-hard carries.
Any carry that has skills non-offense based.
An example of this would be Ashe. Hawkshot is purely a utility skill, although it's usage can strategically further offensive goals.
Soft carries are equal or stronger in mid game, while Hard carries are often generally guaranteed to surpass them in late-game with effective builds.
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However people refer to "carries" in team forming as the lategame damage dealers that are item dependent. This has just been the name given to them because of their typically high K/D ratio and now has simply become part of the jargon.
Believe me your back hurts when you're playing with people under your skill level, no matter which champion you're playing. :)