IMO, bot lane gives you the lowest, that's for sure.
Mid lane, jungle, and top lane all have their own unique ways of causing a potential victory. (Bot lane does too I just feel it's harder to carry from bot lane.)
Mid lane, jungle, and top lane all have their own unique ways of causing a potential victory. (Bot lane does too I just feel it's harder to carry from bot lane.)
http://www.mobafire.com/league-of-legends/build/duffs-336706
Come hang out when I'm streaming! http://www.twitch.tv/dufftime
DuffTime wrote:
IMO, bot lane gives you the lowest, that's for sure.
Mid lane, jungle, and top lane all have their own unique ways of causing a potential victory. (Bot lane does too I just feel it's harder to carry from bot lane.)
XD I was actually JUST about to edit my OP with the following:
DUFF IF YOU'RE AROUND PLEASE REPLY.
Now I don't have to. x3 But yeah, I kinda figured as much. I've been going bot during maybe...90% of my ranked games. >.< Haven't been doing too well so far.
Bot is harder because it's a late-game oriented lane, and if top or mid loses and feeds early, you, as the AD carry, will never reach your full potential before the game gets out of hand. Bot is reliant on a good, long, healthy farming phase, and the sooner their team 4-man ganks you bot, the worse off you'll be.
How to carry games with top lane (More or less);
Win your lane, and convince the enemy jungler he has to stay in the top corner of the map.
Why? If you cause the enemy jungle to baby sit the top lane, you're essentially removing the map control advantage of the opposition even having a jungler, freeing up your other lanes from the threat of ganks while they struggle to keep their solo top strong.
How to win with mid lane (More or less);
Win your lane, and if you can, gank BOT lane. Given your top lane is succesfully drawing the jungle towards the top half of the map (This is a huge problem for TSM right ow because Rainman plays like a little baby) then mid lane with all it's glorious burst and AP can buy mobility boots and head down bot lane and land a few kills, thusly causing Bot lane to win by default.
That's how it works in a perfect world, even if you don't buy mobility boots.
Top lane draws jungler north via aggressive play, mid lane beats their opponent out if they can, and roams, going to crush bot lane, and thusly opening up free dragons.
That's like... The, "Everything went perfect" scenario.
In a world where things don't go as well, it falls on the jungler to make big plays which is much riskier and more luck reliant.
Carrying from the jungle is like a modified version of all of these things at once.
You can either try to be the monkey wrench that ruins the plan by killing the aggressive top laner, you can try to be the buff stealer who robs buffs from the AP or from the enemy jungler so that they can't perform their roles as well, or you can try to set back the bot lane so they never reach their end game carry potential, but a jungler can't do it all on their own. They can devote all their gank time to one lane, or they can spread their efforts out over the map and have a less noticeable (Althought perhaps not less effective) impact.
Win your lane, and convince the enemy jungler he has to stay in the top corner of the map.
Why? If you cause the enemy jungle to baby sit the top lane, you're essentially removing the map control advantage of the opposition even having a jungler, freeing up your other lanes from the threat of ganks while they struggle to keep their solo top strong.
How to win with mid lane (More or less);
Win your lane, and if you can, gank BOT lane. Given your top lane is succesfully drawing the jungle towards the top half of the map (This is a huge problem for TSM right ow because Rainman plays like a little baby) then mid lane with all it's glorious burst and AP can buy mobility boots and head down bot lane and land a few kills, thusly causing Bot lane to win by default.
That's how it works in a perfect world, even if you don't buy mobility boots.
Top lane draws jungler north via aggressive play, mid lane beats their opponent out if they can, and roams, going to crush bot lane, and thusly opening up free dragons.
That's like... The, "Everything went perfect" scenario.
In a world where things don't go as well, it falls on the jungler to make big plays which is much riskier and more luck reliant.
Carrying from the jungle is like a modified version of all of these things at once.
You can either try to be the monkey wrench that ruins the plan by killing the aggressive top laner, you can try to be the buff stealer who robs buffs from the AP or from the enemy jungler so that they can't perform their roles as well, or you can try to set back the bot lane so they never reach their end game carry potential, but a jungler can't do it all on their own. They can devote all their gank time to one lane, or they can spread their efforts out over the map and have a less noticeable (Althought perhaps not less effective) impact.
http://www.mobafire.com/league-of-legends/build/duffs-336706
Come hang out when I'm streaming! http://www.twitch.tv/dufftime
Yeah I would say jungler to that question. He is present in every lane throughout the game, and therefore makes the most difference in my opinion.
DuffTime wrote:
ok ok plz carry me omg
i was only waiting for you to ask
Temzilla wrote:
Too hot to be icecream.
Luther3000 wrote:
He looks like a hair gel advert on legs
Toshabi wrote:
Icecreamy, with hair as slick and smooth as the ocean waves of Cocobana
^But if you mess up you get yelled at :/
Mid lane is easiest to snowball out of, imo, and you have carry damage end game. Plus, it's closer to top/baron/dragon/bot/jungle, so win mid and you essentially have map control.
Mid lane is easiest to snowball out of, imo, and you have carry damage end game. Plus, it's closer to top/baron/dragon/bot/jungle, so win mid and you essentially have map control.
They should be doing that, Rainman doesn't even hardly follow up on ganks he's sooooooooooooo SO scared.
The trick to being a -truly- successful solo top player is this;
Find a way to win lane on your own.
Force enemy jungle top.
Enable your jungler to ignore top.
If you can do that, it's devastating. That's game winning right there.
TRM plays super passive so he doesn't die.
This enables enemy solo to become strong, and enables enemy jungle to do whatever he wants o:
The trick to being a -truly- successful solo top player is this;
Find a way to win lane on your own.
Force enemy jungle top.
Enable your jungler to ignore top.
If you can do that, it's devastating. That's game winning right there.
TRM plays super passive so he doesn't die.
This enables enemy solo to become strong, and enables enemy jungle to do whatever he wants o:
http://www.mobafire.com/league-of-legends/build/duffs-336706
Come hang out when I'm streaming! http://www.twitch.tv/dufftime
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Also, are there certain roles that can really help your team? Say, if you're a really good tank and are great at initiating and CCing the right people in a team fight...or maybe an off-tank, which is becoming the new meta it seems. If you're not some sort of tanky DPS or off-tank, you just kinda die nowadays...
Any tips or suggestions? I honestly want to know. I'm not QQing or trolling. I just want to help.