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BBCode for jungle?

Creator: Jpikachu1999 April 26, 2012 9:04am
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Do you think this is a good idea?
Jpikachu1999
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I was just thinking recently about all the jungle guides out there. They either have to pull images from somewhere, or just have plain white text.

I was wondering if it was possible to add images and "stats" in BBCode for the Wraiths, Wolves, Double Golems, Blue Buff, and Red Buff. The "stats" would be how much health/damage they have per player level. Also, can we add stats of what the Blue and Red buff do? Something like this:

Blue buff:
"Gives mana regeneration equal 25 + .5% of your maximum mana. Gives 20% cooldown reduction. If the buff holder is slain, the buff transfers to the killer, and the duration is refreshed. Duration: 2:30. Duration with Runic Affinity : 3:00."

Red Buff:
"Gives all basic attacks a proc that slows the enemy hit. The slow percent is equal to 8 / 16 / 24% for melee attacks, and 5 / 10 / 15% for ranged attacks. It also applies damage over time debuff, that deals 10 / 15 / 20 / 25 / 30 / 35 / 40 / 45 / 50 twice. Increments every 2 levels. If the buff holder is slain, the buff transfers to the killer, and the duration is refreshed. Duration: 2:30. Duration with Runic Affinity : 3:00.:

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IceCreamy
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Most certainly possible, I can say we are already working on something :) We are just tweaking it, should be up soon right guys? :)

DuffTime wrote:
ok ok plz carry me omg
i was only waiting for you to ask

Temzilla wrote:
Too hot to be icecream.

Luther3000 wrote:
He looks like a hair gel advert on legs

Toshabi wrote:
Icecreamy, with hair as slick and smooth as the ocean waves of Cocobana
Jpikachu1999
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Cool, I didn't know. I just got the idea randomly from looking at a Lee Sin guide. There's a lot of places where they mention red buff and blue buff, and I thought it would be so awesome to actually have code for that.

On that topic, I have a question. Is it possible to have a jungle route planner? Like, it shows all the camps and you can put numbers above the camps to show your route? That might be a little complicated, but it's an idea.

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IceCreamy
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You should ask Matt about that, we have discussed it before but I can't remember what he said lol.

DuffTime wrote:
ok ok plz carry me omg
i was only waiting for you to ask

Temzilla wrote:
Too hot to be icecream.

Luther3000 wrote:
He looks like a hair gel advert on legs

Toshabi wrote:
Icecreamy, with hair as slick and smooth as the ocean waves of Cocobana
jhoijhoi
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I suggested a route planner back in October: http://www.mobafire.com/league-of-legends/forum/mobafire-support/suggestion-wiki-coding-jungle-creeps-8698

Matt's reply is somewhere there.
Matt
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Regarding the OP request, yup it's coming soon, within a week or so :)

Regarding route planner, drawing a route out on a map is probably not going to happen as the amount of work it would take kind of crushes the value of it.

However, something simpler might work. Something like the embedded mastery planner. You have a bbcode you can call that will render an image and overlay numbers (possibly with tooltips) on the map or something.

[jungle map="Summoner's Rift" route="golem,wolves,wraiths,lizard,gank,shop" style="map"]

Could provide a second style, called something like "sequence" or "short" that renders them without the map as a sequence similar to how the item purchase order is shown in builds.

Or another way to do it is like a list.

[jungle map="Summoner's Rift" style="map"]
[step=golem] Hit golem first
[step=shop] Head back for armor
[step=gank] Start keeping an eye out for opportunities
[/jungle]

This way you can have custom tooltip text for each thing.

Doesn't allow for actual drawn paths but, should be almost as effective, and saves you a tonne of time from creating and uploading images for quick explanations.

I was actually considering a generic "sequence" tag. It would work like that list example above (and render like the item purchase order) but you could put anything you want in the sequence that is defined in our wiki (and even create your own using custom icons). This would let you get creative with it, like including specific items in your jungle sequence for example, but you could really use it for anything. You guys are much more creative than me in terms of putting these tools to actual use :)

[sequence title="Recommended Jungle Sequence"]
[step="Cloth Armor"]
[step="Something New" icon="http://host.com/image.jpg" tooltip="Some text to show in the tooltip"]
... more custom steps ...
[/sequence]

The first step here already has an icon and tooltip from the wiki, for example, so you could just use those as defaults, or override them with your own if you want. The second step here is an example of a completely custom one with your own title, icon and tooltip.

This example of a sequence tag has added value in that it can be applied to anything and will work out of the box on the other sites, like DOTAFire, which gives it a good boost in the to do list :)

Anyways, just tossing some ideas out there.
jhoijhoi
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omg, love the generic sequence tag idea. SO AWESOME.

Could you imagine a skilling order box, but filled with jungle items, or jungle creeps in the order you buy/kill them?

Or an order of preferred boots/laning partners/runes?

LOVE THE IDEA.

If you have time, I believe it'd be a great tool to add to the current coding :3
GrandmasterD
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Coding should remain as flexible as possible, therefore the 'sequence' tag seems really useful when it comes to this. Extremely helpful for making guides even better.

Great idea, can't wait for it to be operational.
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This is a really good idea. I think I am going to hold off in the jungle section of my Fiora guide, I am too lazy to draw a map for the route xD This will make things so much easier. This is a really good idea.
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Matt
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I wouldn't hold your breath too much for the full map version, I'd love to do it but it will be hard to prioritize. The sequence tag that uses the same display as the item build, is much more likely though.
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