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The "item sequence" section

Creator: EvilDice July 26, 2011 3:29pm
EvilDice
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In this respect, Solomid has really got MOBAFire beat. It's sometimes hard to portray what you want to portray in this section. Sometimes items should be built at different times in certain games, sometimes you want different starting items, sometimes you have situational items. You don't have to copy Solomid, but you gotta do something about it... My suggestion? This will be hard to explain, but here goes...

In the guide editor, have 3 sections. The first is "Starting Item(s)". Here, you put your starting items. The second is "Core" and the third is "situational". In each of these sections, there should be a button that says, "add an option". For example, if I'm making my starting items, I enter boots 3 pot, click add an option, and enter a doran's ring. Now the guide shows boots 3 pot OR doran's ring.

This is my suggestion, do it whatever way you want, but please change it. For those people who just briefly glimpse over a guide and build order, the item sequence section can be misleading and can often times not portray what the author wants it to.

On a side note, there should be an image for more than one potion, ward, etc... It just looks better.

Thanks to Xiaowiriamu for the sig!

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Searz
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Add those things in the guide.
Not hard for you, nor troublesome for the reader.
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Permalink | Quote | PM | +Rep July 26, 2011 3:54pm | Report
Still, it would be a good addition.
I would like to have the ability to name the categories myself and to be able to make as many categories as I like (with some limit you'd never reach(like 10 or so)).
"Blizzard spoke thus; Thou shalt not BM. And the players replied Nay, I shall Play my hand with Lethal already on the board. And so Blizzard sent unto them this Brawl of Yogg, As a lesson for their sins of Pride and Greed, for he is the Prophet of Madness and RNG. On that day, the tavern descended into an era of chaos and darkness, until the weekend passed and everyone forgot all about it. Amen. Book of SMOrc, Verse 20, Chapter 4." - Feam T
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Permalink | Quote | PM | +Rep July 26, 2011 4:29pm | Report
I know from experience that there are quite a few users who will look at your item sequence, not read the rest of the guide, and use it/vote based on that item sequence. Like I said, it's misleading.

Thanks to Xiaowiriamu for the sig!

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wRAthoFVuLK
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Permalink | Quote | PM | +Rep July 26, 2011 5:23pm | Report
Or we can do item paths in the build itself, which I think is gonna be implemented soon.

Thanks to TRUeLM, Plastictree, Scrax, Xiaowiriamu, foggy12, JahGFX, jhoijhoi, msrobinson, JEFFY40HANDS, Nyoike, MissMaw, and me :) for the sigs!
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Permalink | Quote | PM | +Rep July 26, 2011 5:43pm | Report
EvilDice wrote:

I know from experience that there are quite a few users who will look at your item sequence, not read the rest of the guide, and use it/vote based on that item sequence. Like I said, it's misleading.

This.

For some tanks, "core" is nothing more than a term used to describe armor, MR, and health. Tanks have to be extremely flexible in what they build - MUCH more than any other type of champion in the game. In that respect, the best system would be something that's been suggested before:

Optional labels for each item with arrows branching out, and the ability to add as many arrows as you want. With each item or item path, you could briefly describe the reasoning behind it.
JunSupport
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Permalink | Quote | PM | +Rep July 26, 2011 9:53pm | Report
I think I've suggested before of allowing guide-writers to add tool-tips to the items in the sequence.

It would appear under normal tool-tip, and be limited to about 300~500 digits/text. Just enough for you to give a quick explanation of why you pick it. And more then enough so that you can also say "See Guide Description for details"
This could be expanded to summoner spells, mastery points, and skill-sequence too.
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Permalink | Quote | PM | +Rep July 27, 2011 3:47am | Report
For me there should be a "graph" style of itemisation. It will come eventualy i think in some form, it depends on Matt and FlashJ.
At this moment as already mentioned i suggest writing it down in the description part of the guide.
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