
Thanks to Fatelblade for the sig!
There is a guide that explains what runes to use as well.
http://www.mobafire.com/league-of-legends/build/jungle-amumu-a-guide-to-depressing-your-enemies-193252
http://www.mobafire.com/league-of-legends/build/jungle-amumu-a-guide-to-depressing-your-enemies-193252
Referring to my guide that you linked, I'm currently working on an update where I use a combination of only two
Greater Quintessence of Armor and one
Greater Quintessence of Movement Speed. Just thought I'd clear that up, and it will be reflected in the guide this weekend.


You really don't need armor quints with a proper leash. I play Amumu as one of my primary jungle picks and have never had problems with MS quints. You can even start boots3 instead of regrowth and still be perfectly fine.

Thanks to The_Nameless_Bard for the sig!
PsiGuard wrote:
You really don't need armor quints with a proper leash. I play Amumu as one of my primary jungle picks and have never had problems with MS quints. You can even start boots3 instead of regrowth and still be perfectly fine.
It's not "you dont need"
armor quints are pretty much useless on jungle amumu
Go MS quints
also, regrowth is generally bad
boots is often superior in most situations.
Armour Quints are pretty much useless on Amumu due to
Tantrum, which is what you should start with in the jungle in addition with
Tough Skin
and
Indomitable
. Amumu already has a pretty decent clear time without AP Quints, and the MS Quints are far more useful for junglers.



You need to log in before commenting.
<Member>