Aatrox - I think the removal of healing from non-champions is a good move. Not as excited about the removal of the ability to store dashes. I can see why the might hit that, but I'd rather see something like he gets rewarded with a second dash if he hits a sweet spot (but just one additional dash, not one for hitting every sweet spot), a maybe put his dash on a longer cool down if he misses the 2nd one (by either just missing or choosing to use it for mobility instead). Basically reward good play and lever that by punishing bad play or fishing expeditions.
Irelia - Got smashed by one the other day as a jungle Rammus, she tanked almost as much damage as I did and tripled+ (almost quadruple) my damage in TRUE damage alone with only two damage items (3 if you count Sterak's Gage). The ability to do both of those things should not exist in one champion, especially one with CC and basically infinite dashes if enemy minions are around. So nerfs are welcomed. One huge complaint I've had about her since the rework is the hitbox on Flawless Duet. Improved clarity is welcome, but I'd prefer a smaller hit box (but maybe the changes for clarity are enough).
Cassiopeia - don't see a lot of them, but the ones I did see were rough play against. Her damage output I'd equate to a fed Kog'Maw. You either kill them instantly or they mow down your entire team and there doesn't feel like there is much you can do about.
ADC itemization seems like it feels pretty good. Still a little fuzzy on the proper build order. It feels bad on some champions to straight rush an Infinity Edge without some attack speed. Feels less bad for ADC champions that have some sort of attack speed steroid. 100% crit with IE basically means you do 225% damage. Which can be reduced to 205% damage with Randuin's Omen. May diversify the supports a bit since Ardent Censer is good with crit ADCs, but I don't want that to be the only META!
[quote=VexRoth][[Aatrox]] - I think the removal of healing from non-champions is a good move. Not as excited about the removal of the ability to store dashes. I can see why the might hit that, but I'd rather see something like he gets rewarded with a second dash if he hits a sweet spot (but just one additional dash, not one for hitting every sweet spot), a maybe put his dash on a longer cool down if he misses the 2nd one (by either just missing or choosing to use it for mobility instead). Basically reward good play and lever that by punishing bad play or fishing expeditions.
[[Irelia]] - Got smashed by one the other day as a jungle [[Rammus]], she tanked almost as much damage as I did and tripled+ (almost quadruple) my damage in TRUE damage alone with only two damage items (3 if you count [[Sterak's Gage]]). The ability to do both of those things should not exist in one champion, especially one with CC and basically infinite dashes if enemy minions are around. So nerfs are welcomed. One huge complaint I've had about her since the rework is the hitbox on [[Flawless Duet]]. Improved clarity is welcome, but I'd prefer a smaller hit box (but maybe the changes for clarity are enough).
[[Cassiopeia]] - don't see a lot of them, but the ones I did see were rough play against. Her damage output I'd equate to a fed [[Kog'maw]]. You either kill them instantly or they mow down your entire team and there doesn't feel like there is much you can do about.
ADC itemization seems like it feels pretty good. Still a little fuzzy on the proper build order. It feels bad on some champions to straight rush an [[Infinity Edge]] without some attack speed. Feels less bad for ADC champions that have some sort of attack speed steroid. 100% crit with IE basically means you do 225% damage. Which can be reduced to 205% damage with [[Randuin's Omen]]. May diversify the supports a bit since [[Ardent Censer]] is good with crit ADCs, but I don't want that to be the only META![/quote]
Her winrate went up from last patch though