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i assumed you weren't changing it since it says "final submission"
I do like the anti-shield idea though. The only champ that's got that kind of "increased damage" mechanic is Vlad, and that's an ultimate.
Anyway, your last two skills seem to point more toward a nuker than a ranged carry. The W is my favorite.
I do like the anti-shield idea though. The only champ that's got that kind of "increased damage" mechanic is Vlad, and that's an ultimate.
Anyway, your last two skills seem to point more toward a nuker than a ranged carry. The W is my favorite.





well we can have the damage scale with ad? might give it a low scale as well to encourage focusing on the attacking.
eh and i could change it, idk why i put the final submission on there. taking it out for now as i'm still tossing a few ideas around i guess.
eh and i could change it, idk why i put the final submission on there. taking it out for now as i'm still tossing a few ideas around i guess.
I like things that make me feel stupid. - Ken Levine
Jebus, is it a bad thing that it reminds you blitz's ult? Blitz is great at CC and teamfights because of that ult, pull someone, silence them and knock them up all in 3 seconds, basically guarantees a kill.
I really like this. Really really like this.
So now i'll shamelessly steal ideas and revise my own :P
Passive: After using 3 spells, CAC 1's next attack will stun surrounding enemies for 1 second. (small aoe range)
Q: (Passive): CAC1's attacks do additional bonus magic damage on-hit.
(Active): CAC1's next attack will double all on-hit effects and apply grievous wounds to an enemy for X seconds.
Notes: Will be on low cooldown
W: Target enemy is dealt low damage, stunned for a short time and abilities used on him/her deal true damage.
E: CAC 1 steals the MS, AS, MR and AD of enemy champion for a short/medium amount of time and allied effects used on the champion are decreased by a large amount.
R: Deals a slightly high amount of damage and silences and slows enemy champions in range for a very short amount of time.
So looking at the abilities, passive is CC geared, Q is anti tank, W is support/cc, e is anti support, R is anti support/kind oooof cc. Only has two damage abilities which discourages players to build more offensively and ignore the anti support options you have.
Edited.
Quoted:
(W): (Passive): CAC1's attacks do additional bonus magic damage on-hit.
(Active): CAC1's next attack will double all on-hit effects and apply grievous wounds to an enemy for X seconds.
Notes: Will be on low cooldown
(Active): CAC1's next attack will double all on-hit effects and apply grievous wounds to an enemy for X seconds.
Notes: Will be on low cooldown
I really like this. Really really like this.
So now i'll shamelessly steal ideas and revise my own :P
Nighthawk wrote:
Passive: After using 3 spells, CAC 1's next attack will stun surrounding enemies for 1 second. (small aoe range)
Q: (Passive): CAC1's attacks do additional bonus magic damage on-hit.
(Active): CAC1's next attack will double all on-hit effects and apply grievous wounds to an enemy for X seconds.
Notes: Will be on low cooldown
W: Target enemy is dealt low damage, stunned for a short time and abilities used on him/her deal true damage.
E: CAC 1 steals the MS, AS, MR and AD of enemy champion for a short/medium amount of time and allied effects used on the champion are decreased by a large amount.
R: Deals a slightly high amount of damage and silences and slows enemy champions in range for a very short amount of time.
So looking at the abilities, passive is CC geared, Q is anti tank, W is support/cc, e is anti support, R is anti support/kind oooof cc. Only has two damage abilities which discourages players to build more offensively and ignore the anti support options you have.
Edited.
Jebus McAzn wrote:
Visfarix: I'm thinking that that passive is SLIGHTLY too powerful for a ranged carry. Lowering armor is one thing that most carries don't have the capability to do naturally, aside from Corki, who has to be kinda close to do it and lowers it rather slowly. An extension on CC, as your E skill suggests, is also extremely powerful. Even if it were, say, a 25% duration extension, that's still an additional half second on Galio's taunt, which is quite substantial.
As for the CC extension ability, I think you're right. It is too powerful. Honestly I'm at a loss as to what to replace it with. I don't really want to, but I'm thinking of stealing caucheka's anti-cast shield idea. It's an interesting idea.
Nighthawk wrote:
I really like this. Really really like this.
So now i'll shamelessly steal ideas and revise my own :P
I do need an opinion on my original W ability though.
Quoted:
(W): (Passive): CAC1's attacks do additional bonus magic damage on-hit.
(Active): CAC1's next attack will double all on-hit effects and apply grievous wounds to an enemy for X seconds.
Notes: Will be on low cooldown
(Active): CAC1's next attack will double all on-hit effects and apply grievous wounds to an enemy for X seconds.
Notes: Will be on low cooldown

Lowering the MR/AR of a champion by 10% is nothing special by itself, taking 10 AR out of 100 isn't going to make your attacks hit much harder. Combined with a last whisper though? Who knows. (probably Searz >.>)
I like the grievous wounds on your w, Vis. On hit effects is pure carry really, but having grievous wounds makes it so that skill is also anti support.
I like the grievous wounds on your w, Vis. On hit effects is pure carry really, but having grievous wounds makes it so that skill is also anti support.
FINAL SUBMISSION
Passive: CAC1 is immune to knock-ups and other uncleansable crowd control abilities.
Q: Passive: Every (x)th attack, CAC1 deals extra damage and silences the enemy for (short) duration.
Active: CAC1 launches a projectile that deals physical damage (scaling on AD) and silences the enemy for (longer than the passive) duration.
W: CAC1 tethers enemy champion to (him/her/it)self with (decent) range for (long) duration. if enemy champion leaves the range of the tether, the enemy is slowed (significantly) and (other CC?) for (medium-long) duration.
E: CAC1 inflicts damage over time and a debuff upon the enemy for (medium-long) duration. If the enemy is healed within the extent of the debuff, 50% of the heal is instead given to CAC1.
R: CAC1 fears (or some type of CC) target enemy for (very short) duration. If, after the duration of the fear, (x) amount of enemy champions are nearby target enemy, the fear is renewed. Max (long) duration.
I tried to keep this up to interpretation and make it flexible so that others can participate in the skill-making process. Please, feel free to give constructive criticism on my skills and offer advice!
I'm sort of worried about my champion - 2 projectile spells (most champions only have one), and 2 CC's.
Passive: CAC1 is immune to knock-ups and other uncleansable crowd control abilities.
Q: Passive: Every (x)th attack, CAC1 deals extra damage and silences the enemy for (short) duration.
Active: CAC1 launches a projectile that deals physical damage (scaling on AD) and silences the enemy for (longer than the passive) duration.
W: CAC1 tethers enemy champion to (him/her/it)self with (decent) range for (long) duration. if enemy champion leaves the range of the tether, the enemy is slowed (significantly) and (other CC?) for (medium-long) duration.
E: CAC1 inflicts damage over time and a debuff upon the enemy for (medium-long) duration. If the enemy is healed within the extent of the debuff, 50% of the heal is instead given to CAC1.
R: CAC1 fears (or some type of CC) target enemy for (very short) duration. If, after the duration of the fear, (x) amount of enemy champions are nearby target enemy, the fear is renewed. Max (long) duration.
I tried to keep this up to interpretation and make it flexible so that others can participate in the skill-making process. Please, feel free to give constructive criticism on my skills and offer advice!
I'm sort of worried about my champion - 2 projectile spells (most champions only have one), and 2 CC's.
Lol, I had the increased damage shield first. :P
Personal habitual activites? Utilizing gargantuan idioms to fabricate intelligence.
"It's a colloquial shorthand that means the paradigm exists because of how the game works mechanically. Hence, "the Meta." Stop being a useless pedant." - PlayGooYa
"It's a colloquial shorthand that means the paradigm exists because of how the game works mechanically. Hence, "the Meta." Stop being a useless pedant." - PlayGooYa
Quoted:
(W): (Passive): CAC1's attacks do additional bonus magic damage on-hit.
(Active): CAC1's next attack will double all on-hit effects and apply grievous wounds to an enemy for X seconds.
Notes: Will be on low cooldown
This is pretty similar to MF's Impure Shots, except it is OP/broken/not applicable.
Wit's End + Madred's Bloodrazors = 84 damage + 8% of the target's HP for only about 5950 gold.
Directly modifying the damage dealt by item effects would be broken and not really easy to make (?). Now, indirectly modifying it isn't. A Magic Penetration steroid is an example of how to indirectly increase it.
animorte wrote:
Lol, I had the increased damage shield first. :P
Lol, I had the heal steal + scaling with nearby enemies CC first. :P
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