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Caitlyn: Second Look

Creator: Xeathan January 5, 2011 6:59pm
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Diego
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If you ask me I really feel like her Ace in the Hole is bugged because even when I shoot a squishy it only deals the base damage when I have an added 200 or so on it.

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TheWorldAsunder
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Permalink | Quote | PM | +Rep January 7, 2011 11:25pm | Report
Didn't say she as a whole was meh. I actually think she's rather strong. I do, however, think her ult is meh at the moment, and needs a whole lot of fixing just because it has a lot of problems right now. It probably will get fixed, but I was just suggesting an interesting change to it which wouldn't require a lot of other fixing. =)
Chaotic Bliss
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You suggested something that got something else. Such is the way of Chaos

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Jebus McAzn
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I've actually just finished and published a burst/AS carry guide to Caitlyn. In all my games with one on my team, I have yet to see a single one start out the way I do - rush Sheen and then get a Trinity Force later.
nand
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She needs a 100% hit chance on her ultimate and a larger blink distance (like Corki).

After all, 100% hit chance no matter what would only make sense - since she's the ultimate sniper lining up a "perfect shot".

Also, unlimited traps so she can actually provide map awareness similar to Nidalee.

Caitlyn has an *awesome* early and early/mid game, especially with Sheen - but she simply does not scale into Lategame, so you'd effectively need to win within ~25 minutes for her to be effective. And if the enemies see a Caitlyn on your team, they sure as hell aren't going to give up and surrender.
DEWO
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Permalink | Quote | PM | +Rep January 11, 2011 11:04pm | Report
Diego wrote:

If you ask me I really feel like her Ace in the Hole is bugged because even when I shoot a squishy it only deals the base damage when I have an added 200 or so on it.


Armor?

nand wrote:

She needs a 100% hit chance on her ultimate and a larger blink distance (like Corki).

After all, 100% hit chance no matter what would only make sense - since she's the ultimate sniper lining up a "perfect shot".

Also, unlimited traps so she can actually provide map awareness similar to Nidalee.

Caitlyn has an *awesome* early and early/mid game, especially with Sheen - but she simply does not scale into Lategame, so you'd effectively need to win within ~25 minutes for her to be effective. And if the enemies see a Caitlyn on your team, they sure as hell aren't going to give up and surrender.


Atm i am realy annoyed by not shooting the ult at all. It often bugs out starts to channel and break for no reason, also it should penetrate the targets not stop on them, becouse it is becoming totaly useless once teamfight phase kicks in.
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Jebus McAzn
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Permalink | Quote | PM | +Rep January 12, 2011 7:57am | Report
I believe that you stop channeling if your target gets out of range of the spell - maybe that's why you broke out of the channel?

I agree - it should be a piercing round.
nand
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I believe that you stop channeling if your target gets out of range of the spell - maybe that's why you broke out of the channel?

I agree - it should be a piercing round.


It also happens if the enemy stealths. I managed to Clairvoyance + Lock on a very low HP Evelynn once with no tank in sight, ecstatic about my kill, and then shortly before she died her stealth triggered and it interrupted my channel, with the skill still going on the full cooldown.
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