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[Champion Idea] Drills - The Bandle City Miner

Creator: MyBloodisBlack June 6, 2014 6:30pm
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MyBloodisBlack
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*Note* This is all early in development and ideas including the name of the champions are all up for change if something better comes up.

Introducing the latest Yordle to hit the summoners rift, Drillz who is a strong Jungle based champion who specializes in dealing Area of Effect Damage whilst causing Slows and stuns whilst commanding his camps and lanes.
Drillz can also be used as a support champion using his stuns and slow to make life difficult for enemies.

Drillz weapon of choice is his Pickaxe that he can swing around for close range combat

Drillz passive allows him to throw his pickaxe at an enemy target for a long ranged AA every 10 seconds that causes between 20 and 30% slow to its target enemy depending on how far they are.

Drillz Q ability is Dynamite - Drillz throws a stick of dynamite towards the cursor, when it lands it causes AOE damage and if it hits an enemy champion it causes them to be stunned for a few seconds as well.

Drillz W ability is Jackhammer -
Passive: Whilst Jackhammer is toggled off, Drills gain a bonus 25% Mana Regen on top of his original amount.
Active: This ability can be toggled on and off dealing AOE damage around him per second.
Whilst this ability is activated it drains Mana per few seconds however killing enemies gives a small amount of your mana back.

Drillz E ability is Safety first - Upon Activation Drillz puts on his trusted safety helmet and gains bonus Armor and Magic Resist equal to a Percentage of his overall Health.
Whilst this ability is activate he will absorb a small amount of damage whilst still taking full damage and when the activation runs out will cause a shock wave around him dealing all the damage that he absorbed during that time.

Drillz R is Tunnel Vision - Drillz locks onto a target and borrows under ground as he shots towards them travelling under blockades and dodging any AA, Abilities and even Turret shots.
When he catches up to the target he deals moderate AOE damage to all surrounding enemies and monsters and knocking all enemies into the air then deals bonus damage to all enemy champions that hit the floor.


'Safety first' and the secondary part that I am sure might be confusing but bare with me - Once the ability is activate you will absorb a certain amount of the damage that you receive to be used as an attack, this does not mean you take less damage though.
Lets say for arguments sake this ability absorbs 10% of the damage you get and even hit an enemy does deals 100...given that your enemy should get in about 4 hits that means you take 400 damage but your shock wave will deal 40 damage back but bare in mind you are still taking the full amount of damage you would receive after Resist and Armor damage.

Please remember this is in development and any input and help will be appreciated.

Edited 8/6/14 - Drillz weapon is now a Drillhead on his hand instead of a shovel
Edited 8/6/14 - Drillz Ultimate does not affect your wards counter anymore and you can start the cooldown for a new stick of dynamite whenever you put a one down.
Edited 8/6/14 - Drillz W (Jackhammer) now drains mana instead of health and restores mana whenever you kill an enemy.
16/6/14 - Swapped his Q and R around.
17/6/14 - Changed Dynamite into a more skill based shot move which hopefully will work nicely
19/6/14 - Edited the Ult and added a small Passive to his W
"The Wolf eyes the Prey, The Cow eats the hay, One of them is a killer, The other his buffet"
DillButt64
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1. what is that passive get rid of it this champion looks like a terrible counter jungler and there is no reason he should be in the enemy jungle based on the rest of his kit

2. yorick has a shovel this guy doesnt need one, just give him a drill itll make more sense and change his name its lame

3. i dont think i can go into his abilities individually but they dont seem to....work together, you should probably max W for clear speed but that kills your HP so you might actually end up clearing slower cuz you have to keep recalling and then max E but that doesnt give any damage reduction so its not like youll have a safer clear just a little bit of a faster one (also wtf with the hybrid scaling make this scale with resistances not ad or ap this sounds like a CC tank like naut or sej) Q sounds like an initiation ability so thats a good one pointer but then the ult just doesnt really make sense, is it like teemo+ziggs? and why take away from his wards other traps dont do that and theyre not even ults in most cases

idk you have good ideas but planned them poorly by making him kill himself and have a good tank ability but have it scale off of damage items meaning if you build tank itll just do less damage because you absorb less damage but if you dont then youll just die
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MyBloodisBlack
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when I said Enemy base camp I didn't mean the camps but the actually base itself with all the turrets and stuff.

Ok I agree that Yorick does have a shovel so that will be changed into a short ranged drill or something to fit in with his characteristics

Ok point taken I will remove the wards part from the ult and allow him to put down 4 at a time but when he places one the ability cooldown will bring up another one so you could have four down and four to put down when those are destroyed.

Ok I will change the life drain to mana drain and recovers mana every kill from his W
"The Wolf eyes the Prey, The Cow eats the hay, One of them is a killer, The other his buffet"
Meiyjhe
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1g/second is already a lot. I'd reduce it to 2-4-6 g/10seconds, so no bonusses in enemy base. Abilities seem to have very interesting mechanics tho, me likey :3
Change is gooooood
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MyBloodisBlack
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Meiyjhe wrote:

1g/second is already a lot. I'd reduce it to 2-4-6 g/10seconds, so no bonusses in enemy base. Abilities seem to have very interesting mechanics tho, me likey :3


Sounds fair :) but how about this...at the start Drillz gains 2 gold /10 seconds, every 120 seconds that he is alive he gains an additional 1 gold that stacks up to 10 gold/ 10 seconds but if you die you lose half the stack.

means you gotta survive 18 minutes without being killed in the game which as a jungle is hard but not impossible.
"The Wolf eyes the Prey, The Cow eats the hay, One of them is a killer, The other his buffet"
DillButt64
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gold regen passives arnt that great, TF had one but it got replaced with one that actually has some interaction, the one youre using has no interaction other than "dont die"
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MyBloodisBlack
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I've got a few ideas for a passive

1. You gain bonus gold whenever you take down a monster in an enemy camp
2. Whenever you kill a minion or monster you gain 0.1g that stacks continuously, whenever you kill an enemy champion you gain gold equal to the stack amount rounded off.
3. whenever Drillz kills an enemy champion he steals 5% of their gold.

does any of these work at all? could one of them work if I modified it a bit?
"The Wolf eyes the Prey, The Cow eats the hay, One of them is a killer, The other his buffet"
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1. just buy a jungle item and even if you did it would turn him into a farm heavy jungler rather than a gank heavy jungler which his kit doesnt support

2. draven passive except you gain gold rather than stacks that mean nothing until you kill a champion/turret, also dont do .1 gold thats lame

3. stealing gold is not a good mechanic in LoL dont do it
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MyBloodisBlack
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ok I think that's a unique passive for his character
every 2 minutes he gains 10% of his gold at the time that caps at up to 100g so if you got 1000g you will get 100g but if you got 1100g you will still only get 100g.

I think this passive will be fair enough because although that 100g could help you afford an item quicker you have to be patient as well in your spending having to wait 2 minutes every time.
"The Wolf eyes the Prey, The Cow eats the hay, One of them is a killer, The other his buffet"
DillButt64
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thats still a pretty bad passive

like i said gold generation passives that have 0 interaction are bad, the only interaction to this passive is to NOT buy items? lolwtf a passive that actually makes you want to play in a weaker way?!?!

now if you gave him a pickaxe instead of a drill he could have some kind of a bleed passive but thats been done more than a few times
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