I kinda miss some magic resistance in here. One option could be Wit's End instead of Statikk Shiv.
BTW: Skill Order?
Udyr is one of the best orb walker in the game, so I would say he can abuse both Wingborne Storm and Wilding Claw at a gank.
BTW: Skill Order?
Udyr is one of the best orb walker in the game, so I would say he can abuse both Wingborne Storm and Wilding Claw at a gank.
NicknameMy wrote:
I kinda miss some magic resistance in here. One option could be Wit's End instead of Statikk Shiv.
BTW: Skill Order?
Udyr is one of the best orb walker in the game, so I would say he can abuse both Wingborne Storm and Wilding Claw at a gank.
Yeah, i'm aware of this. This build i'm showing is different from what i mostly use when i play Udyr. My common (Phoenix) Udyr build is : Boots of Swiftness/ Ninja Tabi; Spirit of the Ancient Golem, Iceborn Gauntlet, Wit's End/ Locket of the Iron Solari , Randuin's Omen and Spirit Visage (Much tankier than this one, for bigger team utility). I've though of adding Wit's End to this build to have more MR and make them more susceptible to Wingborne Storm, but Statikk Shiv works better for splitpushing (This build's focus).
Yes, this skill sequence you added is mostly what i would max when trying this build. But i think you could also sacrifice some speed by letting Blazing Stampede at 3 points to have greater duelinng with a maxed Iron Mantle.
I can't really see this working unless it's top lane udyr. You'd also probably need teleport, otherwise the enemy team can just group and 5v4 your team. There are better split pushers than udyr, even if you build this way, so I can't really see it catching on
Thanks for the Signature MissMaw!
So I tried out your build--definitely fantastic push power. You clear most of a wave in one Phoenix punch.
The two issues I found were that if you don't build Sunfire cape early, your tankiness drops off fast and you'll miss teleport after the laning phase. Other than that, it's pretty sweet.
Next game, I'm modifying it for top lane to see how that works.
The two issues I found were that if you don't build Sunfire cape early, your tankiness drops off fast and you'll miss teleport after the laning phase. Other than that, it's pretty sweet.
Next game, I'm modifying it for top lane to see how that works.
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Deals High Ammounts of mixed damage, both physical (from Wilding Claw, Iceborn Gauntlet, and Ravenous Hydra) and magical (from Sunfire Aegis, Statikk Shiv and Wingborne Storm
Item Sequence
The item choices are aimed towards giving you massive AoE damage through Sunfire Aegis, Ravenous Hydra, Iceborn Gauntlet and Statikk Shiv when paired with Wingborne Storm. You startgame item are very similar to many other Udyr builds, Spirit of the Ancient Golem, Sunfire Aegis and Iceborn Gauntlet are very common choices for Udyr. The transition to this build comes after you finish your Tiamat, making your waveclear off the charts.
Runes
Greater Mark of Attack Speed means more Wingborne Storm procs, faster jungle clearing and overall higher damage output. greater mark of hybrid penetration is also viable
9 of Greater Seal of Armors are the standart for pretty much anyone, Udyr is no exception, the damage those deny in the early game are too much.
Greater Glyph of Scaling Magic Resist are very good, you probably won't have problems with magic damage dealers until those get better than the flat MR ones.
Greater Quintessence of Movement Speed are very good in the jungle, it works very well in any stage of the game.
So, after this brief overview on my newborn Udyr build, what are you guy's opinion? Does Udyr have what it takes to become the ultimate split-pusher?
Final Note: I'm considering to adapt this build to the top-lane, where you can take Teleport and have a higher map presence, but it's not done yet.