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Greater Glyph of Focus > Greater Glyph of Celerity

Creator: th3BlackAngel May 19, 2011 1:42pm
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th3BlackAngel
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Basically why is this? By my math (if it is any good) the glyph of focus is only better than the glyph of celerity up to level 13. Now think about this, how much spamming do you really do before level 13? Not many team fights go off before level 10, and the really crucial ones come after level 15. Then why is it that the glyphs of focus are better than the glyphs of celerity if end game you get .30% more cdr with the glyph of celerity.
Honest question, I don't claim that the glyphs of celerity are better, but why do people always say the glyphs of focus are better? I mean I understand that flat cdr allows you to have a better early game(possibly) but shouldn't you be more worried about late game.

Anyways, discuss.
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Some things I've noticed to be viable reasons:

1: A lot of games is actually won early game. If you have a superior early game, the whole game will be over before late game even starts = the advantage og "Celerity" is not utilized.

2: About 3% more CDr is not much. 13 levels you'll have more CDr with "Focus", and after that, you'll barely notice the 3% increase - and the 3% increase is first when you ding lvl 18.

3: Some scaling runes are actually better that flat ones after lvl 6. As far as I can remember, the MR/5 scaling runes beats the flat ones at lvl 7. Therefore these are prefered almost every time.


This is just my opinion about scaling/flat runes - I'm no pro. And to make it clear in the end: I prefer flat CDr runes almost every time (don't even know which ones to use scaling in actually).

:)
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Hamduden wrote:

1: A lot of games is actually won early game. If you have a superior early game, the whole game will be over before late game even starts = the advantage og "Celerity" is not utilized.

One of the biggest reasons.

Quoted:
3: Some scaling runes are actually better that flat ones after lvl 6. As far as I can remember, the MR/5 scaling runes beats the flat ones at lvl 7. Therefore these are prefered almost every time.

Nope, they break even at lvl10. MR glyphs and MR/lvl glyphs are both great runes.
HP/lvl seals on the other hand are usually better than the flat HP seals as they break even as early as level 5.
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Sounds reasonable then, although most of the games a I play (the good ones at least, when my team doesn't stomp or get stumped) go into 50+ mins.
Although I understand the idea that with a better early game you have a better late game.
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Consider also that the bonus from scaling CDR blues is somewhat mitigated by the fact that it's so easy to get CDR items, blue buff, and blue pot late-game.
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Searz wrote:
Nope, they break even at lvl10. MR glyphs and MR/lvl glyphs are both great runes.
HP/lvl seals on the other hand are usually better than the flat HP seals as they break even as early as level 5.


What I ment was of course Mana Regen runes xD - dunno why I somehow mixed Magic Resist and Mana Regen. I'm not good with all those abbreviations :p

EDIT: Excatly what I ment was that Greater Seal of Clarity is better than Greater Seal of Replenishment when you ding lvl 7. Clarity > Replenishment imo.

Consider also that the bonus from scaling CDR blues is somewhat mitigated by the fact that it's so easy to get CDR items, blue buff, and blue pot late-game.


An addition to my #2 which I forgot to mention :)
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Hamduden wrote:

Greater Seal of Clarity is better than Greater Seal of Replenishment when you ding lvl 7. Clarity > Replenishment imo.

I think it's the other way around most of the time. Mana during the early laning is AWESOME. At level 7 that mana-reg just isn't as needed on most champions. Most champions buy mana-reg items anyway.
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Searz wrote:


I think it's the other way around most of the time. Mana during the early laning is AWESOME. At level 7 that mana-reg just isn't as needed on most champions. Most champions buy mana-reg items anyway.


Yeah, you're probably right. However, a large amount of guides in here is prefering Clarity - but I guess it is, again, personal preference :D
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Just a little personal issue, can you guys refer to them by what they do instead of their names?

Ie. CDR, CDR/lvl, Armour, ArP etc.

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Early game forms the foundation for late game.
Win the early game, better chance you win the late game. :3

Seal of Replenishment is more useful then Seal of Clarity now it seems.
Potency's better then Force for many champions too.

Only seal I think is worth the scaling is Vitality.
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