Nidalee - Olympic Gold Medalist Guide <-- Recently Updated

What People Look For In a Guide
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What People Look For In a Guide
Some things I've noticed to be viable reasons:
1: A lot of games is actually won early game. If you have a superior early game, the whole game will be over before late game even starts = the advantage og "Celerity" is not utilized.
2: About 3% more CDr is not much. 13 levels you'll have more CDr with "Focus", and after that, you'll barely notice the 3% increase - and the 3% increase is first when you ding lvl 18.
3: Some scaling runes are actually better that flat ones after lvl 6. As far as I can remember, the MR/5 scaling runes beats the flat ones at lvl 7. Therefore these are prefered almost every time.
This is just my opinion about scaling/flat runes - I'm no pro. And to make it clear in the end: I prefer flat CDr runes almost every time (don't even know which ones to use scaling in actually).
:)
1: A lot of games is actually won early game. If you have a superior early game, the whole game will be over before late game even starts = the advantage og "Celerity" is not utilized.
2: About 3% more CDr is not much. 13 levels you'll have more CDr with "Focus", and after that, you'll barely notice the 3% increase - and the 3% increase is first when you ding lvl 18.
3: Some scaling runes are actually better that flat ones after lvl 6. As far as I can remember, the MR/5 scaling runes beats the flat ones at lvl 7. Therefore these are prefered almost every time.
This is just my opinion about scaling/flat runes - I'm no pro. And to make it clear in the end: I prefer flat CDr runes almost every time (don't even know which ones to use scaling in actually).
:)
Regards
Hamduden // Ezaculatte (EUW)
Hamduden // Ezaculatte (EUW)
Hamduden wrote:
1: A lot of games is actually won early game. If you have a superior early game, the whole game will be over before late game even starts = the advantage og "Celerity" is not utilized.
One of the biggest reasons.
Quoted:
3: Some scaling runes are actually better that flat ones after lvl 6. As far as I can remember, the MR/5 scaling runes beats the flat ones at lvl 7. Therefore these are prefered almost every time.
Nope, they break even at lvl10. MR glyphs and MR/lvl glyphs are both great runes.
HP/lvl seals on the other hand are usually better than the flat HP seals as they break even as early as level 5.
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Sounds reasonable then, although most of the games a I play (the good ones at least, when my team doesn't stomp or get stumped) go into 50+ mins.
Although I understand the idea that with a better early game you have a better late game.
Although I understand the idea that with a better early game you have a better late game.
Nidalee - Olympic Gold Medalist Guide <-- Recently Updated

What People Look For In a Guide
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What People Look For In a Guide
Searz wrote:
Nope, they break even at lvl10. MR glyphs and MR/lvl glyphs are both great runes.
HP/lvl seals on the other hand are usually better than the flat HP seals as they break even as early as level 5.
HP/lvl seals on the other hand are usually better than the flat HP seals as they break even as early as level 5.
What I ment was of course Mana Regen runes xD - dunno why I somehow mixed Magic Resist and Mana Regen. I'm not good with all those abbreviations :p
EDIT: Excatly what I ment was that Greater Seal of Clarity is better than Greater Seal of Replenishment when you ding lvl 7. Clarity > Replenishment imo.
Jebus McAzn wrote:
Consider also that the bonus from scaling CDR blues is somewhat mitigated by the fact that it's so easy to get CDR items, blue buff, and blue pot late-game.
An addition to my #2 which I forgot to mention :)
Regards
Hamduden // Ezaculatte (EUW)
Hamduden // Ezaculatte (EUW)
Hamduden wrote:
Greater Seal of Clarity is better than Greater Seal of Replenishment when you ding lvl 7. Clarity > Replenishment imo.
I think it's the other way around most of the time. Mana during the early laning is AWESOME. At level 7 that mana-reg just isn't as needed on most champions. Most champions buy mana-reg items anyway.
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I blurted out loud, in a dead silent theater full of teenage girls on opening night "Wait a minute, Edward has no blood flow. How does he get an erection?" I heard several men laughing, and had several girls turn and stare at me.
I did not get laid that night." - Berengier817
Searz wrote:
I think it's the other way around most of the time. Mana during the early laning is AWESOME. At level 7 that mana-reg just isn't as needed on most champions. Most champions buy mana-reg items anyway.
Yeah, you're probably right. However, a large amount of guides in here is prefering Clarity - but I guess it is, again, personal preference :D
Regards
Hamduden // Ezaculatte (EUW)
Hamduden // Ezaculatte (EUW)
Early game forms the foundation for late game.
Win the early game, better chance you win the late game. :3
Seal of Replenishment is more useful then Seal of Clarity now it seems.
Potency's better then Force for many champions too.
Only seal I think is worth the scaling is Vitality.
Win the early game, better chance you win the late game. :3
Seal of Replenishment is more useful then Seal of Clarity now it seems.
Potency's better then Force for many champions too.
Only seal I think is worth the scaling is Vitality.
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Honest question, I don't claim that the glyphs of celerity are better, but why do people always say the glyphs of focus are better? I mean I understand that flat cdr allows you to have a better early game(possibly) but shouldn't you be more worried about late game.
Anyways, discuss.