I think this is going to make him incredibly strong when
Dr. Mundo gets the right matchup. Before, he was always strong when he's allowed to scale and then get an ideal teamfight where he can zone the carries, and sometimes even kill them 1v2. This is going to help him when it comes to dueling, but of course as Vynertje said he will still be a weak early game laner who need an ideal situation to shine.

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Vynertje wrote:
Dont think it will change much. He'll be a better laner and duelist but it doesnt change a weak early game and the amount of matchups in the current meta. If anything, it changes the point in time in which Mundo can start taking over a lane.
Exactly my thoughts, it doesn't help his early game, but it does allow him to start out-dueling people earlier. I am not sure what you mean by "amount of matchups". Are you trying to say counters?
MrMad2000 wrote:
I think this is going to make him incredibly strong when
Dr. Mundo gets the right matchup. Before, he was always strong when he's allowed to scale and then get an ideal teamfight where he can zone the carries, and sometimes even kill them 1v2. This is going to help him when it comes to dueling, but of course as Vynertje said he will still be a weak early game laner who need an ideal situation to shine.

Yeah, agreed. If Mundo was able to win easily against some champs, he's going to be able to shove them out a lot earlier (maybe even before level 6?). Zoning should become easier too, since that one auto attack can disembowel carries, but I can't say anything until I test it.
Anyhow, it was good to see Mundo is getting some attention from Riot. Thanks for your opinion guys ;)
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I think this is a Juggernaut-like buff for Mundo, thats why they increased the damage by a lot. Also, since we see less and less
Ignite, with
Teleport overtaking mid lane, Mundo gets stronger as well.
BTW: Tooltip is right, 1% of 40 is 0.4, 1% of 55 is 0.55 and so on.
Wiki:


BTW: Tooltip is right, 1% of 40 is 0.4, 1% of 55 is 0.55 and so on.
Wiki:
Quoted:
For 5 seconds, Dr. Mundo gains bonus attack damage, increased by 1% per 1% of his missing health.

NicknameMy wrote:
Thanks for your input! Yeah, I wasn't sure about the tooltip, since

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I found out that the following build is very effective:
Teleport +
Ghost
Mercury's Treads - Distortion,
Spirit Visage,
Dead Man's Plate,
Titanic Hydra,
Warmog's Armor,
Sunfire Aegis.
No more cleavers, rather Hydra+E = 1200 damage.








No more cleavers, rather Hydra+E = 1200 damage.

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To me, who has played this guy for ages, it looks like a very, VERY good buff. Let me bore you with some math!
His
I can also see
What do you guys think? Will he become a better fighter? What do you think about
Also, correct me if my math is wrong, I ***'d up in the middle and I am not sure if I fixed everything.
EDIT: LoL Wiki states that Mundo's AD is increased by 1 per 1% health he has missing, but MOBAFire states that is increased by 0.4/0.55/0.7/0.85/1. I am ALMOST 100% sure MOBAFire is wrong, because his