Patch 7.6, Attack Speed Rammus incomingCreator: NicknameMy May 8, 2017 1:30am
Well, you used to scale armor into AD, which did do damage to towers. What I mean is, he was always a surprisingly good splitpusher. I guess now with the AS oriented build being slightly more viable and R having more interaction he's even more dangerous, but not by that much (the increase in ult damage is 15/30/45 +10% AP per second and he loses the increase in AD).
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Spiked Shell (P) - reworked.
[Removed] No longer gives 25% of armor as AD
[New] Rammus deals 8-20 (+10% Armor) bonus magic damage with his basic attacks.
Defensive Ball Curl (W):
Puncturing Taunt Frenzying Taunt (E):
Renamed from Puncturing Taunt to Frenzying Taunt
[New] Casting Freenzying Taunt grants Rammus 20/25/30/35/40% Attack Speed for the duration of the taunt.
[New] Frenzying Taunt's Attack Speed bonus constantly refreshed while any of Rammus' other spells are active.
[Removed] No longer reduces the target's Armor by 5/10/15/20/25
Soaring Slam (R):
Damage reduced from 65/130/195 (+30% AP) to 40/80/120 (+20% AP)
[New] Slows enemies in damages by 8/10/12% for 1.5 seconds, stacking up to 8 times
[New] Deals double damage to structures
As you can see, quite some changes, but I want to focus on mainly that he now has an AS-Steroid which is rather strong and an on-hit effect with his passive. Rammus can abuse that with some new items and also fix issues with others:
Boots of Swiftness+ Swiftness : You need a way to reduce your selfslow, so get some slow reduction.
Titanic Hydra: You need a new waveclear or jungle option now that Sunfire Aegis/ Enchantment: Cinderhulk are trash. This combined with attack speed will grant you that and add another on-hit effect to your build. Also HP that still goes nice with his W.
Dead Man's Plate: As always with attack speed focused champs, you need to stay close to attack, so getting Dead Man's fixes that issue, especially cuz it was buffed.
Wit's End: The next on-hit effect and attack speed item to stack on your own attack speed. You have 2.25 seconds to attack while your taunt is running for free, better hit as many on-hit effects as possible. This one also reduces the enemy MR and gives you with Defensive Ball Curl 110 MR.
Thornmail: Still broken on Rammus thanks to his taunt and deals more damage thanks to Wit's End. Also increases the passive on-hit damage by 25 with Defensive Ball Curl active, great damage item.
Guinsoo's Rageblade: The only melee I can think of this item is worth it, as you can easily stack it. While enemies are first taunted and then slowed by Soaring Slam, you can easily stack it up with your AS already being over 1.5, over 2 if fully stacked. And doubleing all your on-hit effects plus AD that scales on attacks plus AP that scales with your abilities means this is the perfect finish damage item for Rammus.
Fervor of Battle : Obviously, this build needs more AD to abuse the attack speed.
A quick note to enemies: Do not let Rammus splitpush with this or your turrets will fall really really fast.