Pure meele champs have big problems dealing with Poppy as she can basically harass for free with
Devastating Blow and that thing is gonna hurt. Also she has naturally high armor and can survive more than most with her passive, this depends on the enemy type of damage.
Look at this guide for matchups: http://www.lolking.net/guides/178428

Look at this guide for matchups: http://www.lolking.net/guides/178428


And she runs oom if you spam everything, yes, but if you use only


NicknameMy wrote:

And she runs oom if you spam everything, yes, but if you use only


worth it yes but really pricey.

sig by HogoPogo
Thing is, also many summoner spells work really well on poppy:
Ghost - get to the carry
Flash - set up better wallstuns
Ignite - Ultimate increases damage
Barrier - Passive increases power by a big amount
Teleport - basically double mana bar.
Really hard to decide here.
Currently I would build Poppy this way:
Summoner Spells:
Teleport+
Ignite
Skill Order: Q/W first depending onto ranged or meele, because against meele, you can already start harassing at level 1. E at level 3. After that max Q, max E, max W. Take R whenever possible, of course.
Runes: Hybrid Pen marks, armor seals, mr/lvl glyphs, ms quints.
Masteries: 21/9/0 taking all penetration masteries,
Sorcery and
Brute Force
.
Items:
Starting with
Crystalline Flask and pots + ward (actually, Poppy is very resistant to ganks)
Then I rush
Sheen to be a big threat in the lane and have enough mana. Of course, boots 1 somethere in there.
Ravenous Hydra next for sustain and waveclear, which
Poppy needs. Can be replaced later by
Hextech Gunblade or
Blade of the Ruined King.
Trinity Force next, now you got carry potential.
And now 3 defense items, first is most of the time
Guardian Angel. If you need more damage, you can change one for
Hextech Gunblade/
Blade of the Ruined King.
Poppy is atm probably the best user of
Hextech Gunblade as her Q procs that full and the HP from that gets even better with her passive. Also, she needs to stay close and can use all stats of this item.





Really hard to decide here.
Currently I would build Poppy this way:
Summoner Spells:


Skill Order: Q/W first depending onto ranged or meele, because against meele, you can already start harassing at level 1. E at level 3. After that max Q, max E, max W. Take R whenever possible, of course.
Runes: Hybrid Pen marks, armor seals, mr/lvl glyphs, ms quints.
Masteries: 21/9/0 taking all penetration masteries,


Items:
Starting with

Then I rush






And now 3 defense items, first is most of the time






NicknameMy wrote:
Thing is, also many summoner spells work really well on poppy:





Really hard to decide here.
Currently I would build Poppy this way:
Summoner Spells:


Skill Order: Q/W first depending onto ranged or meele, because against meele, you can already start harassing at level 1. E at level 3. After that max Q, max E, max W. Take R whenever possible, of course.
Runes: Hybrid Pen marks, armor seals, mr/lvl glyphs, ms quints.
Masteries: 21/9/0 taking all penetration masteries,


Items:
Starting with

Then I rush






And now 3 defense items, first is most of the time





I like it I will have to go out and try this out, taking





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