League of Legends (LoL) Question: I'M SO CONFUSED WITH ALL THE AP ITEMS!
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I'M SO CONFUSED WITH ALL THE AP ITEMS!
Until this day, I am still confused when to build AP items.
a. Why should I buy it?
b. What does it provide?
c. When should I pick it?
d. Who should buy it?
So, here are the following items that I need some clarifications:
1.
Morellonomicon
2.
Athene's Unholy Grail
3.
Rod of Ages
4.
Everfrost
5.
Hextech Gunblade
6.
Hextech Rocketbelt
7.
Tear of the Goddess/
Archangel's Staff
Thank you for your time if you have answered my question. I sm really confused why should I buy this or that AP item. Adieu~
a. Why should I buy it?
b. What does it provide?
c. When should I pick it?
d. Who should buy it?
So, here are the following items that I need some clarifications:
1.

2.

3.

4.

5.

6.

7.


Thank you for your time if you have answered my question. I sm really confused why should I buy this or that AP item. Adieu~
First of all, the "raw stats" items:
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The rest of the items have some interesting active/passive that should be the reason for buying it. The itemization landscape is ever changing, but everyone of these follow a pattern.
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Hope this helped, and hope it didn't turn out to be too long :P
PS. If you're having doubts about what to build you should look in pages like probuilds to see where they're being built by the pro's. Sometimes they do it for specific reasons you might not be aware of, so be mindful on that and try to see where every item fits over time.
a. But this if you need mana, damage and CDR to be useful with your kit (it's a good first item), if you are out to get kills and assists frequently then this item allows for mana to be regained by doing so. It's also good if the enemy relies on sustain and you want to counter that, so if you are poking your opponent a lot in lane then this can be great as it reduces healing and regeneration whilst under 35% by 40% for 8 seconds which is great!
b. Cooldown, Mana, Damage and Healing Reduction. Good lane power spike but doesn't offer sustain unless you have a built in heal in your abilities.
c. Get it if you need mana in lane, as it builds out of
d. High poke champions can do well with this since the stats are fantastic, build I'd recommend it on some who you are confident you can strive for kills on, so
2.
a. It offers both mana and health regeneration in lane whilst also giving an abundance of various stats that compliment champions who heal allies in fights.
b. This offers great sustain for allies whilst also giving you lots of utility via stats on the item itself, with the health regen, mana regen and magic resist you can fare better in longer fights and also will have a good balance of stats.
c. Pick this item if you have a healing effect that affects allies, this is considered a support item now due to it's effect only working with allies so getting it on champions that take damage in lane, require mana and can also utilize cooldown reduction to get an advantage in long or short fights.
d.
3.
a. This is an extremely strong item now due to the abundance of stats for a cheap prince, additionally thanks to it's scaling nature it makes for a solid early game item as your midgame will become incredible. It also offers health generation and mana generation through burning through them respectively.
b. This item gives great sustain for both health and mana, a large pool of both stats and a good amount of AP for it's price. It scales to give around 66% more stats after 10 minutes making it very cost effective.
c. Buy this against high burst opponents as the increased life may give you enough life to survive the burst, also if you're playing someone who is susceptible to poke and can also use their mana quickly then this item is great as the sustain via the respective stats is quite valuable especially against poke. Try to get this item early as the scaling needs to be made use of to get full effect.
d. People with high mana costs, lots of poke and partially ap-bruiser nature can make use of this quite a lot, especially if getting in the fight is important, so [Kassadin]],
4.
a. Look at
b. At slightly more AP and Mana then
c. Get this item if you need to proc a spellshield (
d. Usually the same as
5.
a. It gives sustain from both AP and AD abilities, on-top of that it gives a bonus damaging effect that applies a slow which can allow you to start close to your target, finally it gives AP & AD which means hybrid champions get a good amount from this item.
b. It's slow is extremely strong at 40% for 2 seconds, this is higher then that of a lot of other items (including the
c. Take this item on champions who can make full use of AP and AD, especially if sustain is welcome. Build it against people who attempt to escape or create a distance between you and them as the slow counters and prevents this.
d. Amazing and usually core on
6.
a. It gives you a gap-closer, 1/4 of your max CDR, 60 AP which is not a bad number for an item with built in utility, 300 Health which is actually quite useful for AP champions (especially ones who build / have resistances in their kit already) and it gives a slight damage effect with the dash that can be used to finish off opponents or help add to your burst on demand.
b. A good mix of stats for a first item (no mana / regen is can be quite bad for some champions) and a utility gap-closer which is great for getting close to opponents to land attacks.
c. Take this whenever you feel their range leaves you at a disadvantage, or if you need some health to survive burst, but also need some burst yourself (though
d. This item is fantastic on champs like
7.
a. Buy this because it gives insane mana which works well if your champion burns through mana quickly, benefits from a high mana pool (see
b. A lot of mana for a cheap price. Can work on anyone that mana can be an issue on.
c. Take this if you run out of mana frequently, it gives so much that often times you'll never have mana issues after buying it. As for Archangel's I'd say get this if the shield will function well as effective health or if you have other mana items to make full use out of the mana to AP scaling (See
d.
I hope I covered everything, I may have missed a few things and made a few mistakes but I hope this is helpful regardless!