League of Legends (LoL) Question: one idea for jungle nocturne runes and masteries
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Nocturne
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one idea for jungle nocturne runes and masteries
i tested a lil bit around with some rune/mastery setup's for jungle nocturne and i think this runepage really good :D but i want to hear some opinions from other summoner's.
my question, what do you think about this setup?
Precision
Fleet Footwork
Phase Rush
my question, what do you think about this setup?
Runes




As Meiyjhe already mentioned you would be better off replacing the
In terms, of masteries I prefer going 9/21/0 for more tankiness and less damage.
Overall, it would really help us if you let us know how you would build
Also scaling mr is a lot more useful late game then some extra attack speed IMO.
core:
afterwards:
Masteries go 9/21/0
9/21/0 isn't “going offtank" it's going the optimal setup for him.
This is because he already gets a lot of damage from his Q buff and CC from his E, and since he's melee, he needs defenses to 1) protect him during ganks, 2) Stay alive when counter-ganking, 3) sustain himself in the jungle for better ganks.
21/9/0 would work when flat autoattacking enemies, but honestly which enemy would stay there letting you attack him until he dies? Any decent player would retreat from unfavorable situations. This leaves junglers having less opportunities to successfully pull off ganks where lots of autoattacks occur.
Cost-benefit analysis for early game ~ mid game:
21/9/0: less sustained, more damage
9/21/0: more sustained, less damage
Now you ask yourself which is more valuable. Obviously the answer would be more sustained. Of course there are much more arguments and reasoning behind but this is just the general concept of it.
Anyways squishy nocturnes don't work just like why Yi, Fiora, Tryndamere, and Gangplank are seldom played. Way too susceptible to CC.
Of course if you're just playing around in some normals or lower elos it doesn't matter.