Champion Overview:
Rumble is an AP Tanky-Dps. Rumble relies on proper management of a unique system, heat. Rumble is capable on unleashing HUGE amounts of damage and zoning enemies out of lane. He is a good source of magic damage and his ultimate is a complete game changer.
Skills Overview:
Junkyard Titan- When Rumble reaches 100 heat he overheats, silencing himself for 6 seconds to cooldown completely and causing his physical attacks to deal an additional 20 + (5 x level) + (30% of ability power) magic damage for the duration.
Management of this passive is NECESSARY to mastering rumble. Correctly managing your heat is the difference between subpar damage, and insane rumble damage.
Flamespitter- Rumble begins torching the area in front of him with his flamethrower, dealing 30 / 60 / 90 / 120 / 150 (+45% of ability power) magic damage per half second to all units in a cone in front of him for 3 seconds. Flamespitter only deals half damage to minions. He can move, attack and use other abilities while the flamethrower is on. While in the "Danger Zone", this spell deals 30% additional damage.
This skill is a good skill to "Bully" your enemies in lane if they get in melee range. This skill is very spammable and if in the "Danger zone" hits very hard.
Scrap Shield- Rumble creates a shield blocking 50 / 80 / 110 / 140 / 170 (+40% of ability power) incoming damage for 2 seconds, in addition Rumble receives a 10 / 15 / 20 / 25 / 30% movement speed boost for 1 second. While in the "Danger Zone", the shield’s strength and movement speed boost are increased by 30%.
This your "trading Skill" that will keep you healthy. It gives you a good amount of shield to block harass as well as giving you a good amount of movement speed.
Electro-Harpoon- Rumble shoots a taser that deals 55 / 85 / 115 / 145 / 175 (+50% of ability power) magic damage and applies a 15 / 20 / 25 / 30 / 35 % slow on the enemy hit for three seconds. A second shot can be fired for no additional cost within the next three seconds, even if Rumble overheats. If the second taser slows an enemy that has been slowed by the first, the slow is refreshed and its movement speed reduction is doubled. While in the "Danger Zone", the damage and slow percentage are increased by 30%.
This skill is your poke ability and your only CC to respond to ganks.
The Equalizer- Rumble calls down a line of rockets over the target linear location, it uses click and drag targeting. The rockets deal an initial 150 / 225 / 350 (+50% of ability power) magic damage to all enemies hit on arrival, and also leave a trail of destruction for 5 seconds that slows by 35% and deals 100 / 140 / 180 (+20% of ability power) magic damage per second to all enemies standing on the area.
This skill is rumbles main teamfight ability. I call it laying out the red carpet (Of death), because any enemies walking on this will take alot of damage. This skill is VERY hard to aim and will take alot of time to get used to, but if you are able to master this you will be VERY STRONG in teamfights. A well placed equalizer can be the difference between a win or a loss.
Combos/Skillorder:
Skill Order:
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Lane where you will get in melee range for all the fighting.
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Lane where they beat you close up or they fight you from far away.
Combos:
E-E-w-Q-(R to kill)
Matchups:
Easy
Jax (He can't dodge fire.)
Teemo (One harpoon spells death for the teemo)
Nasus (The cycle of life and death continues, you will live. He will die.)
Malphite (His skills have a long CD, after he burns them zone him out.)
Akali (Pre6 you can zone her hard. After 6 she can give you some trouble, but if you manage your heat correctly you should end up as the victor)
Gangplank (Oranges do not make flamethrowers ok.)
Nidalee (You can trade off with her with your harpoons, once one hits her you can go in for your combo.)
Cho'Gath (You have the powers to zone him out.)
Hard
Riven (She can zone you out early on and once 6 comes murder you.)
Renekton (INTERIOR CROCODILE ALLIGATOR! Weeeeeeeeee)
Yorick (He zones you all day, ghouls make your harpoons sad.)
Warwick (He gets wits end and sustains all day.)
Garen (Spin to Win!)
Olaf (TRUE DAMAGMACIIIAAAA)
Lee Sin (He has the ability to disengage from all your skills.)
Kennen (Pokes you all day long.)
Playing AS/VS:
As:
- Remember to manage your passive as you will need it for a fight. Getting silenced for 6 seconds will not be good if an enemy jumps on it.
- Typically you will want to go into overheat off of your Q as it maximizes the damage you will deal.
- Do not randomly spam Q and push the lane or you will get ganked.
Vs:
- Avoid clumping up with your team or the equalizer will destroy your team.
- Getting MR runes allows you to destroy rumble early on.
- The best times to fight rumble are when hes not in the danger zone or when hes overheated.
Big Item Choices::
Will of the Ancients- Good Sustain and allows your team a double WotA comp.
Rylai's Crystal Scepter- Core, the slow is amazing and the tankiness is very nice.
Rabadon's Deathcap- Makes your damage skyrocket.
Zhonya's Hourglass- You can Q then zhonyas for safe DPS. It gives you the option to build a chain vest in a tough top lane.
Abyssal Mask- Most of your damage is close range so this is a nice addition to your arsenal, the MR is good to buy vs an AP laner.
Void Staff- They built ALOT of MR?
Gametypes:
SoloQ:
Rumble is strong in soloQ due to his MASSIVE damage output in teamfights. Rumble can demolish the enemy team if you are able to get ahead in lane and carry the game.
Ranked 5s:
Rumble is strong in ranked 5s due to the fact he can fit into double wota comps as well as offering massive teamfight damage with a well placed ultimate.
Pros and Cons:
Pros:
-High amount of damage
-No mana
-Can fit in 2x WotA comps.
-Good matchups
-Strong all game.
Cons:
-Hard to manage system.
-Ult is hard to aim.
-Hard to catch up if he falls behind.
Conclusion:
This was my top facts rumble I hope you enjoyed. In full honesty I really don't like AP top laners that much though I can play them. Rumble is a very strong champion though and is VERY powerful in the right hands. I would recommend him to anyone looking for a complex, underused
"Main" champion. As always summoners I hope you have a good day and goo luck on the fields of justice.
SERIES UPDATE: My top facts series is more then halfway done and my guide is essentially ready except for all the videos and the rest of the top facts. Also the format of this Facts is going to be the kind of format in the guide for every champion.
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