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Commented
Posted a Comment: Dec 26th, 2011
"@Dr Kasper:
Only if you make the quote also a link back to my guide~
@Frankie Figgs:
Not unless the Support+Carry meta changes. Hopefully sometimes in the next 6 monthes."
Commented
Posted a Comment: Dec 23rd, 2011
"@NNAARR:
Actually, RoA is worth it even if you don't have the time to fully stack.
Check the math~
Will of the Ancients isn't that amazing - You should be focusing on pure damage / survivability. Sustainability will leave you vulnerable if you get hit hard CC. Getting the enemy to die first,"
Commented
Posted a Comment: Dec 19th, 2011
"@blitzraider:
Overload grants a passive 10% cooldown reduction."
Commented
Commented
Posted a Comment: Dec 16th, 2011
"@Fruity:
That's just a bad match-up. All champions have those.
@deadsea:
Late game, it's only about 400 hp. No time to charge up. Picking Rod of Ages as a 6th item is only a subset of the safe route.
Rarely will you ever need it. There are many scenarios where Guardian Angel is be"
Commented
Posted a Comment: Dec 13th, 2011
"
Ryze bottom with a Taric is best.
Ryze is more reliant on farm then levels, but a lot of people still think he plays more like a caster.
Get that free farm + Double stuns with Ru"
Commented
Posted a Comment: Dec 9th, 2011
"@deadsea:
That's not how you calculate DPS. It's quite easy to see that Deathcap wins.
Based on your math - RoA adds 16 damage to your Overload. Deathcap adds over 100 damage to Rune Prison and Spell Flux. You would need to cast 7 Qs in order to outweigh the damage added by Deathc"
Commented
Posted a Comment: Dec 3rd, 2011
"@kavinh:
The math disagrees with you. The damage increase IS worth it."
Commented
Posted a Comment: Dec 3rd, 2011
"Just going to answer the silly stuff:
Irelia is about as strong as she was on release at the moment - Riot was just waiting for the community to smarten up and realize it, because it seemed no one was w"
Commented
Posted a Comment: Dec 3rd, 2011
"Personally, I think this "banking" system sounds kind of lame.
Riot's intentions were to nerf counter-jungling in the first place (months ago). This kind of goes back on that.
And now, I feel the jungle just need some on-kill gold and exp boosts. They don't need extra gold-build-up for"