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Choose Champion Build:
Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Rising Spell Force (PASSIVE)
Ezreal Passive Ability
Table of Contents
* Introduction
* Legend
* Pros and Cons
* Spells
* Summoner Spells
* Runes
* Masteries
* Starting Items
* Hybrid Main Build
* Hybrid Alternative Picks
* Ability Power Main Build
* Boot enchantments
* Tactics
* FAQ
* The End

Welcome ladies and gentlemen.
In this guide I will discuss a different way to play our favourite explorer: Ezreal.
Why? Ezreal has a very strong availability towards both AD and AP, yet, you only see AD Ezreal.
Which I think is stupid. So with the hope of seeing more AP and hybrid Ezreals, I made this guide.
Beware all, this guide does NOT follow meta, because meta is boring, and I hate boring :O

Legend:
Hybrid -> Trinity force

AP -> Lich Bane

XP = Experience
AP = Ability power
AS = Attack speed
AD = Attack damage
MS = movement speed
aoe = area of effect, like an explosion, it hits a bigger ground than just one enemy
AOH = Apply On Hit
Ez = Ezreal
Q = Mystic shot
W = Essence Flux
E = Arcane Shift
ult = Trueshot Barrage
Green = Recommended
Yellow = Viable
Red = Not so good....

Pros

+ Does damage with ALL spells and auto attacks
+ 2 of your spells scale with both AD as AP
+ Long range
+ Low cd ultimate
+ No one expects you to do damage with everything
Cons

- Squishy!!!
- Not a real AD carry nor AP carry
- Requires an amount of skill
- Early game not a lot of power
Pros

+ High burst
+ Strong aoe with your ultimate and w spells
+ Eventually also your Q hurts
+ Great midlaning due to underestimation
+ Short cooldowns
Cons

- Squishy
- Your Q sucks early game
- Your passive is basically useless
- No sustain damage
Overall, we see that both Hybrid and AP Ezreal have their pros and cons.
Pick what you prefer.
BTW: If you wonder: where the hack can I play hybrid Ezreal?
You can play Hybrid Ezreal mid or solo top when you are really skilled.
Play Ez AP always mid or with a premade bot, but really, play him mid.
I will discuss his lanes later on more in-depth, so please keep reading ;D


As you can see, each time you HIT a spell, you get extra attack speed.
Thus 1 ultimate which hits a minion wave or a W that hits your whole team count can count as a multiple stack for this passive. As


Anyhow, this is a good reason, other than doing damage, to hit your spells.

Your CDR per hit, high damage source late for


Also, this spells applies on hit effects, including Lich bane and Trinity force. This is why these items are very important for your Ez, whether you are AP, AD or Hybrid.
As being AP, early game, it doesn't do a lot of damage, but when you have your Lich bane, it hits with great amounts.
Keep in mind: This spell only hits the first target it reaches and when it misses, you will NOT get the 1 sec CD reduction, including your Q itself!
This spell also hits minions making last hitting easier at times.
As Hybrid being, I max this skill first.
As being AP, I get one point at lvl 4 and max it last.

Your main source of damage as

When pushing a tower or something with an ally, throw this spell at your ally and he will get bonus attack speed. This allows you to finish off Baron, Dragon and towers of quicker and easier.
As being Hybrid, I max this spell second taking 1 point at lvl 2.
As being AP, I max this spell first.

Your mobility spell, your extra


Keep in mind: when this spell is used, it will fire a missile to the closest enemy target within a certain range. This makes it a great spell for chasing, but of course, it is still also a mobility spell, which also makes it useful for escape.
As being Hybrid, I max this spell last taking 1 point at lvl 4.
As being AP, I max this spell second taking one point at lvl 2.

Your banana power!
A long range aoe superdamaging spell effective for ALL damaging Ez's. This spell works with 100% of your bonus AD and 90% of your AP. This makes it a great spell for any damage Ez.
Keep in mind though, each time it hits a target it will reduce its amount of damage, so if you want to kill someone, try to avoid minion waves.
Like said before, if you hit your Q well, this ability has a relatively short CD, for this reason, you are allowed to abuse it. If you see one of your towers getting pushed, just throw your ult. Do you see an enemy midlaner with higher HP than you, just throw your ult. Is an enemy within another lane low on hp, throw your ult at him with the hope you hit him.
This spell isn't the fastest thing ever, so you will need some movement prediction to do long range ultimates. A bit of practice, but when you know how to use it, you are a boss!!
I max this spell whenever I can.

These are good:



This spell allows you to fail your E, escape or chase great distances combined with your E, making it very very useful. You are squishy anyway, so this spell is basically a need.
Always take this spell



This spell makes killing blows easier. It is OP these days, for that reason, it is a very good thing to consider this spell.
If you want another summoner spell than




Average:


When you are botlane and your support has no healing spell, and you think: I'm useless without. You might consider this, but I do not really like it, especially now it is more a supportive spell.



Very defensive, but that' it. If you can position yourself well as Ez, you should be fine without this.


For if you are going top lane. It is great for lane sustain, allows you to recall when low. Enough reason to take it for top.



If everyone in your team has ignite, you should see by now, maybe it is smart to get exhaust. Exhaust is a great spell overal, but not so great for AP and hybrid Ez, still, worth consideration.



If you think flash and E isn't enough chasing and escaping ability, you might consider it. Though, I wouldn't. If you can use your E and flash good enough, you should be fine without it.



The more individual version of

The Rest:
MEIYJHE DOES NOT APPROVE
OMG WHY NOT MEIYJHE D:
Sure, why not take


But all the spells unmentioned have just to little use in comparison of the spells that I recommend.
Starting from level one, you can already pick 2 of the recommended summoner spells, so no excuses mister! :P

For





These runes are very basic for any ability power champion. It grants both ability power as magic penetration for damage, and mana regeneration for the more sustained gameplay.
I pretty much always take this for

But what about

Hybrid runepages are reaaally expensive. I do not advice at all to buy one for that reason.
For

So either take the runes of

I myself mostly take my AD runes, including:
greater mark of armor penetration x9


greater quintessence of armor penetration x3
As you can see, I have no bonus AD at all, only armor penetration. My beliefs on bonus AD is, that it is great early game, but not so great late game as armor penetration.
But hey, this is what I use, and it works.
Keep in mind: You could also take a bit more utility like gold regen and bonus experience, granting your late game earlier if you know what I mean.


Maining Offense
This speaks for itself. As


For



You could also add some more in to the offense tree, making you deal more damage.
You could basically pick anything for





Maining Defense
This is not smart, neither for


Maining Utility
Utility tree does not exactly deal damage, but it allowes you to deal damage. What do I mean by that? I mean it grants you MS (making chasing easier), CDR (quicker spellcasting) and extra gold & XP (allowing late game to be earlier). As AP you could take it if you think you do not have enough CDR with the offense tree.
As hybrid though, you could take it (like mentioned earlier) to get late game earlier. Taking points in gold regen and bonus XP.
Just like in offense, you can pick anything in this tree, but also here, there is an exception:

The rest could suit Ezreal great, especially

Summary
Take you pick what you think suits your Ezreal the most. Every way of Ezreal (except defense) has both pros and cons. Go explore which one works most for you! :D
If you do not really know what to pick and do not want to take a risk,
I recommend utility masteries for hybrid and full offense for AP

Hybrid and AP Ezreal is welcome in 2 lanes: top and mid.
So the options are:

Melee bruisers like:



If you fear a champ which has an aoe poke or a high movement auto attack, get boots.



Dorans gives you great early stats, though as hybrid you cannot really use them to the full extend. But the blade allows lasthitting to be easier, the ring allows more early game power and mana regen. Shield gives more survivability. I do NOT prefer this to get top due to the lack of pots. Pots give more survivability early overall than the shield when you are top and get poked all the time. This is mainly for mid, but you need to know if you are awesome or not, if you take these items :P
For AP, just get the ring, the other picks aren't worth your moneyz.

This is a great option when you start

Else, you also could use it for the double

You will need to spare your charms for a long time then, though :P

This is a great option when you start with one of the

Or if you want to rush

You will find out when you take this item, that flat mana will help you more sustaining the lane than mana regen.

What kind of items are we going to get almighty Meiyjhe?
I am glad you ask.
Note: you can get these items within a different order than I will grant you.
Boots
There are 6 viable optional boots for hybrid Ezreal:







Just get it, stacks well with your Q, you need it. Grants you even more mana and AP as well :O

There is a special thing going on, and that is that the amount of mana gain from




This will be your dose of mana sustain, damage output and besides that, it grants you a shield and even more damage from the active effects! Making a combination of these items suits a hybrid skill spammer very well, thus it suits hybrid Ezreal.
But wait STOP! You cannot stack 2 "



Also something to know: If you have a




This is a whole block of text, hope I didn't bore you too much :D

Bloodthirster will boost your AD immensely and gives you more sustain early game. I love sustain and I love damage. This will be your extra AD boost.
However, hinted from someone in the comments, it is true that also



Makes the






Your last item, which will grant you bonus stats in basically anything a hybrid person needs (except mana and hp). This will grant you sustain, a slow and some nice extra damage output.
If you feel like having more health or defense, replace hextech or one of the mana items.
Try to combine it with damage though, like Rylai's or so.


- A movement speed item
(see chapter "items (hybrid)")
- A high AD item
(Like




- A high AP item
(Like




- A CDR item
(Like




- A mana (regen) item
(Like


- A sustaining item
(Like



- And a

(Either


Woah WOAH! WAIT MEIYJHE! YOU HAVE 7 ITEMS NOW! :O
Correct, for that reason, you need to combine certain categories.
For example the

Or the

Let me explain each alternative a bit more deep:
AD:


AP:



CDR:




Health sustain:



Sheen proccing item:




It is THE boots of an ap carry. Some might prefer

Besides, you already have your Q and the next item which grant you enough CDR.


Both will grant you enough mana regen to live long without getting out of mana. You will need on of these. Though Athene gives a lot of great stats, archangels is still giving much more AP while giving the same amount of mana sustain + granting a great active when reached the max bonus mana.
Ask yourself: Do I prefer CDR or ability power?
Then make your pick.
NOTE: You can take


You are no AP carry without this item. Needs no explanation.

This item will massively increase your Q damage and also gives you some nice extra stats.
This item is a NEED. SO GET IT! :O

I love slows <3, thus I love this item. It'll work great with your E when you chase, your Q and your W and ult also get a 15% slow, so I can't think of a better choice. The health increase and AP increase is of course also nice.
You could also take




I like sustain. This item grants sustain. Also grants AD. BUT MEIYJHE, WE PLAY AP NOT HYBRID. True, but your Q and ultimate work with AD as well. You will only lose 10 AP in comparison to

If you want to replace an item or whatever, you can replace Hextech gunblade or rylai's.
Though I love these items doesn't mean you do.

Echantments allow you to upgrade your boots to get an extra unique effect. These can be bought within the shop when clicked on any boots other than

Do not forget you can buy these!
In total, you will see that there are five upgrade options:








So knowing about the effects, we must question ourselves: What does Ezreal need?
That is hard to think of, so let us see when the upgrades are really useful:

To provide the full effect, it is nice to have 2 of the 3 upgraded summonner spells. Thus a




The homeguard buff is basically useful if you need to recall every once in a while. If you need to recall every once in a while, it means you either screwed up your lane, or other people screw it up for you. So this is basically useful when you are at a losing hand.
Besides, it is also a pretty fun enchantment to have ;)

This is for people that are in the middle of their team, so either a tank or a support. This means, it is not for you.

Granting MS when you hit someone, can be very useful. This can be enough reason for you to take it. However, you need to hit people in order to get the movement speed buff. That means, very useful for chasing and skill requiring for escaping. So take this if you think you can use it to the full extent, both chasing as escaping.

Just a plain MS boost, take it if you have really no other idea what to take.
So all the information within 1 view:








Thus I advice to take either


Depending on your game situation.

Teamfights:
Make sure you do not stand to close in teamfight.
When teamfights start, use your ult first for a great start in damage.
Afterwards just poke poke poke and poke.
Try not to use E too much within a team fight, because we want to be able to use it when we need it.
If you do so, make sure your flash is up as well, so you can go to a save harbor again.
Try to use ignite (if you have it) whenever you can in a teamfight, because summonner spells are made to be used, so just use it.
There is not to much tactic behind Ezreal, try to hit your spells, and you are halfway there.

1. Why don't you take

(by Douleur) OUTDATED
The first mastery page shown was expiremental, updated it indeed with

2. Why do you take

(by Duranichigo) OUTDATED
The alternative was

Besides everything what I advice has been tested.
3. Why taking both


(By Dantei333) CONFIRMED -> Items (HYBRID)
The big con for a hybrid player is always that they have a bad early game, but late game they shine like hell. Just like

4. Why not take


(by Pyro666999) TIP
You are right,


5. Why not take utility masteries and runes for the bonus XP and gold, getting "late game earlier"?
(by Pyro666999) TIP
This is indeed a good idea, to get the boost a bit earlier. Though when it is finally late game, you will do less damage. But still, this is a good hint and can be seen as a good alternative.
So if you ever lack the speed of your gold gain and XP, consider this.
6. Why not take


(also by Pyro666999) TIP
Although you had some good ideas, this I must disagree with. If you fully stack your

7. Why don't you take

(by Ismerich) TIP
You indeed could take this item earlier, before




8. Why not take


(by Ismerich) TIP
This is a tricky one, because principally Runnaan's hurricane does not add damage, only attack speed. Yes indeed, you will hit multiple targets now but you will not have extra AP, AD, life steal and spell vamp. You will lose sustain, you will lose an extra slow and you will lose some damage output with your spells.
Though it seems like I heavily disagree with this item, I do not do so. You could take this if you have a


9. Why don't you take raw damage like


(By Skagy) TIP
It is simple, the



If you really want the item, replace it with



There has been many updates since the first time I uploaded this guide.
And many people have helped me, for them, I want a small applause:
Banners: LiLStormcloaK
Review shops: LiLStormcloaK, KingPudding, xxIAMLEGENDxx and YourSpineIsMine
Special thanks: Douleur, Pyro666999, Ex Vi
Of course, I want to thank you all for reading, supporting and your honesty! :D
I hope you learned a lot from this guide.
If you have any comments, put them in the discussion.
If you love my guide, don't forget to upvote the guide and +rep me :P
If you hate my guide, don't forget to downvote the guide and report me for being noob :P
May I see many Hybrid and AP Ezreals! :D
-Meiyjhe

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