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How to rework Mordekaiser into a Bruiser

Creator: NicknameMy February 2, 2015 1:45am
NicknameMy
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Permalink | Quote | PM | +Rep February 2, 2015 7:47am | Report
Slows referring to my rework, not the actual Darius. And btw: Increasing the damage of the ultimate is definitly no rework into a Bruiser.
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NicknameMy wrote:
1/2 of people call this op, 1/2 up, so what? Means that he is balanced?
No

NicknameMy wrote:
Well, yeah, that is the same with the likes of Darius. He has a really hard time landing his damage and getting close, but if he gets close, oh boy, enemies are going down. That is also why my rework has multiple slows and a speedup and increased base MS.

Mordekaiser just doesn't make sense at all as a burst mage, it is the same compared to AP Sion. He should be an AP Bruiser.
Although unlike Darius, Mordekaiser doesn't actually burst. He hasn't ever been a burst mage, he has always been a sustained damage mage. However, in order to do that he had to be close and those windows of opportunity are very small for a melee chamo with 0 mobility so he relied more on a burst that wasn't really there.

So in order to make him work either mobility must be added, crowd control or just a change in his playstyle in general. I think its fine to give Morde 1 ability that slows (not all of them with the exception of Q like you proposed) and one ability that boosts his speed. Like the slow you give to W for example and then make Mordes E increase his movement speed instead of making it a slow. What also would be a possibility is just changing his role entirely, making him scale of defenses rather than AP.

tldr; slow overkill son
Change is gooooood
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Well, the problem is, without all the slows and the speed up, i don't think it would be possible for Mordekaiser to get close to anyone. Y'know, league of infinite mobility? And giving him hard CC would be kinda like, dumb, a gap closer wouldn't fit his character at all. So this is the only way how he can stick to his targets.

The slow on his E isn't really that impactfull, 15%, that is nearly nothing. It is just to get him started so he can slowly get near. The real slow starts kicking in if he either decides to directly aim to kill you or gets near you. In this cases, he either needs the mobility to fullfill the job or punish you for getting too close.

Also, I did recently some more redesign, now his E lost even more damage but now adds a flat amount of shield on top of the one from the damage, like it did once before. This way, it is impossible to poke people with it out of the lane (you would rather kill yourself than your enemy). It is rather used how it was originally intended to, a quick shield before going in.

Also, another interesting change is that the shield now fully procs on jungle camps, jungle Mordekaiser anyone? With that Q he is the fastest jungler in the game. Basically very similar to Shyvana.
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NicknameMy wrote:
Well, the problem is, without all the slows and the speed up, i don't think it would be possible for Mordekaiser to get close to anyone. Y'know, league of infinite mobility? And giving him hard CC would be kinda like, dumb, a gap closer wouldn't fit his character at all. So this is the only way how he can stick to his targets.
A guy with a giant mace can't stun or something? Seems to fit just fine in my world of logic.

NicknameMy wrote:
The slow on his E isn't really that impactfull, 15%, that is nearly nothing. It is just to get him started so he can slowly get near. The real slow starts kicking in if he either decides to directly aim to kill you or gets near you. In this cases, he either needs the mobility to fullfill the job or punish you for getting too close.
A slow on his W is enough. That is all that needs to be said. If you want to give E some gapclose mechanic then let Morde get bonus MS
Change is gooooood
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What you guys want is morde to do an AoE sweep move that breaks everyone's legs so they can't wear shoes no more (Cass, Noc and Nami are immune, Hecarim takes double penalty)
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FalseoGod wrote:
What you guys want is morde to do an AoE sweep move that breaks everyone's legs so they can't wear shoes no more (Cass, Noc and Nami are immune, Hecarim takes double penalty)
That would be perfect
Change is gooooood
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Or you could remove the slow from W so Rylai's Crystal Scepter stil makes sense, change his E so he throws out spectral maces in a similar way like Vorpal Spikes or the spectral horses from Hecarim that stun targets hit (a mace hitting you at the head should surely stun you) and this way adding counterplay to the E (they should still pierce through minions and small monsters, but be stopped by champions, large monsters or epic monsters) and then give his ultimate a conditional speed up if he runs towards the target, while removing the slow.

Then, with that kit, he would be a great splitpusher as he is very strong at 1vs1 and pushing, while at teamfights he would be rather weak, but if he can get into the right position, he can be devastating.



He also has a great decision making at his build. Armor, Magic Resistance, HP (to a lesser), AP, AS, CDR, MS and spellvamp are all kinda stats he wants. Even AD is a good stat thanks to the ghost scaling and Q scaling. Hell, even crit can be usefull, if he already uses AD and AS, transforming crits into magic damage :D. (Of course, it would only affect 100% of the AD and would not be increased by 65% against single targets)

But, then, he is the only champion in the game that does no physical damage whatsoever :D.
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NicknameMy wrote:

But, then, he is the only champion in the game that does no physical damage whatsoever :D.


Uhh... what? Yea, sure none of his spells do physical damage, but I don't see why that matters. There's a couple champions that don't do magic damage, yet nobody feels the need to "fix" them. No matter how under/overpowered they are. And then there's the entire category of "mages" that don't do physical damage with spells.

And if you're complaining he does no physical damage, you can build melee-kaiser. It's not really good ever, but it's a thing you can do I guess. Anyone can build AD technically.
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I didn't complain at all, lol. Just a factor to it, as all basic attacks will be turned into magic damage through his Q as well.
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Next change:

W: Resistances halved, but restored to normal if the ability damages a champion.


Another move to clarify the clear counterplay to this champion: Stay away and you are safe, get close to him and you are dead.

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