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The new GP!

Creator: iambatman July 26, 2015 11:19am
48 posts - page 3 of 5
Re4XN
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FalseoGod wrote:


?

Didn't you know GP mid crits for 1.5K?


I think he wasn't questioning that. GP can deal that amount of damage, what I think OGT meant was that lining up 3-4 kegs in order to Parrrley them from the safety of your backline is near impossible in-game with NicknameMy's build.
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So, the result is, Faker-Only build.^^
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Re4XN wrote:


I think he wasn't questioning that. GP can deal that amount of damage, what I think OGT meant was that lining up 3-4 kegs in order to Parrrley them from the safety of your backline is near impossible in-game with NicknameMy's build.


Me and OTG both know, I was only reiterating towards my sarcastic remark about how NicknameMy justifies the ability of GP to go midlane because he'll be ok as a melee if he has W, Mercurial Scimitar and Cleanse and that he's good mid because he crits for 1.5K
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iambatman wrote:


I dont think that would work, since the enemy probably figures out he should move away from the barrel, besides the dmg the barrel does compared on how difficult it is to set up the barrels so that they hit the enemy. What i do with them is that i use them to limit the area the enemy can use, by placing a barrel little infront of the enemy so that they usually try to go around them or change direction. I just cant see how someone would use them effectively.

Btw, played a game with jungle gp and building him tanky first (cinderhulk, spirit visage, and randuins omen) then some dmg (statikk shiv, IE) and it worked great, not as fun as full crit cdr gp but it worked.


it works fine if you use it right, if they stay away from the barrels (and their cs) it means that youre zoning them which is a correct way to use them, there are plenty of ways to use the barrels effectively you just have to get creative with it

also i wouldnt play jungle GP because you need to get more Q stacks to get your ult upgrades and you wont get enough jungling
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I'm starting to think that NicknameMy is the head of Character skillset development at riot games, given what I'm reading in this thread.
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Toshabi wrote:
I'm starting to think that NicknameMy is the head of Character skillset development at riot games, given what I'm reading in this thread.


i'm starting to think that it'd be better.


Anyway, talking about gp, i agree with dill, if you success at zoning them you're doing right. Also, given how much it could look worthless, i'd care to don't spam barrels that i simply can't use hoping that you'll time your aa or Parrrley right to hit them. Destroying barrels still is a source of gold for the enemy and a mana waste/e's stacks waste for you, and if you just aa or Q them to dont let the enemy take the gold, given that the enemy ain't in barrel's explosion 'cause he/she's ranged or have any ranged spell that can hit them, you might only occur in wasting even more mana, losing cs, getting harassed, taking a cs with aa instead of Q because it's on cd or all those thing at the same time, also given that there aren't minions in your barrel's range. Ofc it all becomes no problem late game, when you should have plenty of mana and stacks to do what you want, but for how much those things can look like they do not matter at all, i still think it's still something.

About ult's upgrades, i think that Fire At Will is overall the best.
"No way - Never - Can't cut it off before I've even had a chance to use it once!"
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In terms of ult upgrades the only real bad one is Death's Daughter, which unless you're building ap, doesn't really do that much damage and has a second long delay on it. Of all the upgrades its the only one that demands a little more finesse from the player, but it's also so circumstantial that I'm not entirely sure if making it have as long a delay as it has is worth it.
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In terms of ult upgrades the only real bad one is Death's Daughter, which unless you're building ap, doesn't really do that much damage and has a second long delay on it. Of all the upgrades its the only one that demands a little more finesse from the player, but it's also so circumstantial that I'm not entirely sure if making it have as long a delay as it has is worth it.


it depends on what you need really, big burst from the 280~ true damage at the start of the ult, or an additional 560~ magic damage(before resistances) over time, or the 30% MS buff

deaths daughter is better for when you know people are going to escape your ult so you get a big burst of damage as soon as you can(plus im too lazy to do that math but im sure itll almost always be more damage than fire at will unless theyre in for the full duration)
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Fire at Will removes the delay in your ultimates slow tho, so you add in more CC. Also Powder Keg costs no mana.
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DillButt64 wrote:


it depends on what you need really, big burst from the 280~ true damage at the start of the ult, or an additional 560~ magic damage(before resistances) over time, or the 30% MS buff

deaths daughter is better for when you know people are going to escape your ult so you get a big burst of damage as soon as you can(plus im too lazy to do that math but im sure itll almost always be more damage than fire at will unless theyre in for the full duration)
The delay is so long and the range so small that it gets very easy to dodge (or very hard to hit).
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