Re4XN wrote:
I think he wasn't questioning that. GP can deal that amount of damage, what I think OGT meant was that lining up 3-4 kegs in order to

Me and OTG both know, I was only reiterating towards my sarcastic remark about how NicknameMy justifies the ability of GP to go midlane because he'll be ok as a melee if he has W,


Thank you Byron for 2014's loudest laugh up till today

iambatman wrote:
I dont think that would work, since the enemy probably figures out he should move away from the barrel, besides the dmg the barrel does compared on how difficult it is to set up the barrels so that they hit the enemy. What i do with them is that i use them to limit the area the enemy can use, by placing a barrel little infront of the enemy so that they usually try to go around them or change direction. I just cant see how someone would use them effectively.
Btw, played a game with jungle gp and building him tanky first (cinderhulk, spirit visage, and randuins omen) then some dmg (statikk shiv, IE) and it worked great, not as fun as full crit cdr gp but it worked.
it works fine if you use it right, if they stay away from the barrels (and their cs) it means that youre zoning them which is a correct way to use them, there are plenty of ways to use the barrels effectively you just have to get creative with it
also i wouldnt play jungle GP because you need to get more Q stacks to get your ult upgrades and you wont get enough jungling

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Toshabi wrote:
I'm starting to think that NicknameMy is the head of Character skillset development at riot games, given what I'm reading in this thread.
i'm starting to think that it'd be better.
Anyway, talking about gp, i agree with dill, if you success at zoning them you're doing right. Also, given how much it could look worthless, i'd care to don't spam barrels that i simply can't use hoping that you'll time your aa or

About ult's upgrades, i think that

In terms of ult upgrades the only real bad one is
Death's Daughter, which unless you're building ap, doesn't really do that much damage and has a second long delay on it. Of all the upgrades its the only one that demands a little more finesse from the player, but it's also so circumstantial that I'm not entirely sure if making it have as long a delay as it has is worth it.

Thatdudeinthecotton wrote:
In terms of ult upgrades the only real bad one is
Death's Daughter, which unless you're building ap, doesn't really do that much damage and has a second long delay on it. Of all the upgrades its the only one that demands a little more finesse from the player, but it's also so circumstantial that I'm not entirely sure if making it have as long a delay as it has is worth it.

it depends on what you need really, big burst from the 280~ true damage at the start of the ult, or an additional 560~ magic damage(before resistances) over time, or the 30% MS buff
deaths daughter is better for when you know people are going to escape your ult so you get a big burst of damage as soon as you can(plus im too lazy to do that math but im sure itll almost always be more damage than fire at will unless theyre in for the full duration)

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Fire at Will removes the delay in your ultimates slow tho, so you add in more CC. Also
Powder Keg costs no mana.


DillButt64 wrote:
it depends on what you need really, big burst from the 280~ true damage at the start of the ult, or an additional 560~ magic damage(before resistances) over time, or the 30% MS buff
deaths daughter is better for when you know people are going to escape your ult so you get a big burst of damage as soon as you can(plus im too lazy to do that math but im sure itll almost always be more damage than fire at will unless theyre in for the full duration)
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Didn't you know GP mid crits for 1.5K?
I think he wasn't questioning that. GP can deal that amount of damage, what I think OGT meant was that lining up 3-4 kegs in order to