Pretty sure
Deathfire Touch
is bad unless you're building full AD. You have no way to reliably proc it on several champions or poke from a distance. Even if you're building offensively it still seems pretty bad because of the low base damage. Keep in mind it has 6 base damage and only scales off bonus stats, so you get virtually no damage out of it before you actually buy items.
Fervor of Battle
seems okay for the reason OTG stated (easy to keep it stacked in lane phase) but it's still pretty trash outside of that situation since Garen's autoattack frequency is one of the lowest in the game due to his spin taking up a lot of time in fights. It's also not too easy to stack outside of lane phase.
I'm pretty sure
Thunderlord's Decree
is going to be your go-to offensive keystone since Garen's trades depend on cooldown anyway. Just trade every 20s (remember it got buffed this patch) and it should be more effective than Fervor throughout the game.


I'm pretty sure


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NicknameMy wrote:
Why Fervor? It only procs on auto-attacking and Garen doesn't really AA that much, or does your
Garen build somehow
Phantom Dancer?
Also, some math at which point
Deathfire Touch
exceeds
Thunderlord's Decree
.
Thunderlord's Decree
damage per second: 0.5-9 + 1% of bonus AD + 0.5% of AP.
Deathfire Touch
damage per second: 2 + 16.66% of bonus AD + 6.66% of bonus AP
So if you can constantly proc damage,
Deathfire Touch
is definitly stronger.
Now, how long has
Deathfire Touch
to run in order to beat
Thunderlord's Decree
per 20 seconds.
For the base damage: 5-90 seconds
For the AD: 1.2 seconds
For the AP: 1.5 seconds
So if you have a decent amount of AP or AD,
Deathfire Touch
is ALWAYS better than
Thunderlord's Decree
, even if you just proc it once (even on AoE). Only if you have no damage items at all
Thunderlord's Decree
is better than
Deathfire Touch
.
My
Garen has with
Black Cleaver and
Death's Dance a good amount of bonus AD, same goes for early with AD runes. So, welp.


Also, some math at which point




So if you can constantly proc damage,

Now, how long has


For the base damage: 5-90 seconds
For the AD: 1.2 seconds
For the AP: 1.5 seconds
So if you have a decent amount of AP or AD,




My



But the thing is that you won't be able to deal damage during 20 seconds, plus


Now, let's try something: let's assume we get one


Those conditions, imho, would cover the most common scenarios.
Ranging from 10 to 200 bonus AP or AD, level 6, 12 and 18:
Pink squares curve is


X is bonus AP or AD, Y is base damage.
AP champion:

AD champion:

To sum it up, I'd say:
- Thunderlord seems really good on AP champions that autoattack in the mix (




- Deathfire touch is better for AD champions if you can proc it 3+ times AND if you build a lot of AD.
Otherwise, Thunderlord is decent, but you might as well want to take another mastery.
EDIT: Even though I did and rechecked the maths, I may have misinterpreted/missed something, feel free to disagree with what I did.
NicknameMy wrote:
Why Fervor? It only procs on auto-attacking and Garen doesn't really AA that much, or does your
Garen build somehow
Phantom Dancer?
Also, some math at which point
Deathfire Touch
exceeds
Thunderlord's Decree
.
Thunderlord's Decree
damage per second: 0.5-9 + 1% of bonus AD + 0.5% of AP.
Deathfire Touch
damage per second: 2 + 16.66% of bonus AD + 6.66% of bonus AP
So if you can constantly proc damage,
Deathfire Touch
is definitly stronger.
Now, how long has
Deathfire Touch
to run in order to beat
Thunderlord's Decree
per 20 seconds.
For the base damage: 5-90 seconds
For the AD: 1.2 seconds
For the AP: 1.5 seconds
So if you have a decent amount of AP or AD,
Deathfire Touch
is ALWAYS better than
Thunderlord's Decree
, even if you just proc it once (even on AoE). Only if you have no damage items at all
Thunderlord's Decree
is better than
Deathfire Touch
.
My
Garen has with
Black Cleaver and
Death's Dance a good amount of bonus AD, same goes for early with AD runes. So, welp.


Also, some math at which point




So if you can constantly proc damage,

Now, how long has


For the base damage: 5-90 seconds
For the AD: 1.2 seconds
For the AP: 1.5 seconds
So if you have a decent amount of AP or AD,




My






How am I going to play with this massive ****ing erection in the way?

Thanks for the Signature MissMaw!
NicknameMy wrote:
BTW: Illanoi is by far the most broken champion ever released. Hits you with E -> 60 seconds no longer able to lane. Hits with R -> oneshots whole team.
Or, you know, you could kill some of the tentacles. It's not like they auto-target you and you can't dodge their attacks. They're essentially skillshots that you know are gonna happen.
And as for the ult, just pick someone like


Up until now I only saw Illaoi being **** and pooped on :/
New poppy and her ult tho Knocked back for ages
New poppy and her ult tho Knocked back for ages
Thank you Byron for 2014's loudest laugh up till today

Lugignaf wrote:
Or, you know, you could kill some of the tentacles. It's not like they auto-target you and you can't dodge their attacks. They're essentially skillshots that you know are gonna happen.
And as for the ult, just pick someone like


Just dodge the spear

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Also, some math at which point
So if you can constantly proc damage,
Now, how long has
For the base damage: 5-90 seconds
For the AD: 1.2 seconds
For the AP: 1.5 seconds
So if you have a decent amount of AP or AD,
My
Ferver is nearly always stacked when farming, so assuming you engage trades with auto>Q, and maybe another auto before you start spinning, its a pretty decent addition of damage.
As for your maths, this assumes you CAN constantly deal damage, which you often cant. Thunderlords is better for short bursts. So think like, Q, auto, E, thunderlords proc. Pretty decent burst into your spinning, and Garen's endgame is to simply do this combo and ult you to death anyway. He's not a harass machine, which deathfire is tailored to.