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It helped me a lot in various ways.
Thank you so much!!!
Also, toughts on the current dark harvest compared to electrocute?
Oh and 10/10 build totally the kind of stuff this game needs
Regarding current runes, there is still a lot of testing going on by the Guide Team and so we currently do not have an answer. The guide will be updated at some point in the near future when we have come to some conclusions.
PS: It is not fun getting hit by a plane when farming sidelane. Pls stop doing that to me, ty.
Sorry for the late response! Since you haven't had much time between exams to digest Dekar's review, I'll mostly skip past the things he already mentioned and see if I can point out anything else useful.
- Consider putting
- What's your reasoning for taking
- Look for different icons to use other than
- I would take out
- Take out the
- Once again, the colors here clash a lot (bright red/green christmas theme vs. cyan vs. bright yellow vs. bluish/purple/soft gold chapter banner). Think of a theme for the guide, some color scheme that you can really own and make people think of your guide when they see that color. The theme of my guide is dark orange, for instance. I don't have every word coded in orange of course, but it's one of the few colors I choose to accent my guide with, and the others are always complimentary colors (grey and dark blue work well with orange, while pink and green do not). Since you have nice looking chapter headers already, try out blue, purple, gold or soft/light brown and see how they work together since you already have those colors in your headers.
+ I LOVE your useful stats setup at the beginning of this section!
- Wait, now I'm confused. If
- Your Builds section should be reformatted, maybe even from scratch. Up to this point you've done an excellent job of including icons/pictures in just the right amounts, but here you don't have any at all. There's some unnecessary text as well:
Right, so let's get down to business. The first thing you should know is thatyou should NOT be building exactly the same thing every single game. Just because we suggested a full build doesn't make thatbuildthe best build.The point here is thatyou should adapt your build based on what the enemy is building.It can be simplified down to something more like this:
See the difference? Instead of explicitly stating "here's what I'm going to say" and then "here's what I'm saying", just state your thoughts immediately to make it less cluttered and reduce the size of your paragraphs here.
- (Also in your Builds section): You can make this look quite nice with a column, table, or some sort of box with example builds in it. For instance, you could have a small column on the right side titled "USUAL CORE BUILD", with
- I won't mention colors anymore, but if you decide to change them, make sure to scour your whole guide since they clash here as well, and probably elsewhere.
+ Very nice formatting here!
- Consider replacing the artwork with a relevant picture, GIF, or video describing the content in each section. If you want to keep the artwork (which is fine since it looks nice), it would still be worth adding gameplay visuals to this section because of how helpful they are.
- The Top, Mid, ADC, and Jungle sections are fine, but Splitpushing and Teamfighting are pretty dense. Break them up into two or more paragraphs, or condense them.
Great guide! It's well laid out and has just about everything necessary. I feel like I know how to play Quinn well now, which means it's effective. There's only just a few itemization parts worth questioning/changing (Essence Reaver, Duskblade, Fervor vs. Thunderlord's), and a few formatting issues (walls of text, colors, minimal gameplay visuals) but aside from that, this guide is tight. Have a 4 out of 5 and my upvote!
Quinn can be set up for both sustained damage and burst. We usually take FoB if we are against tanks, if we are ADC or if we have a more mid/late game ADC-orientated playstyle. This is because these things all require sustained damage. On the other hand, we tend to take TLD when we are against squishy opponents, when we are Jungle or Mid and when we have a more Assassin-orientated playstyle. These things value the burst damage more than the sustained damage from FoB.
I am considering taking out Barrier, but I need to confirm some other things.
Essence Reaver is only absent from the Core/Pen build cheat sheet. This is be ER is only taken when playing ADC. You can find it on the cheat sheet for the ADC build.
I am also planning to add more videos/images to the laning/jungling sections just like you suggested.
I am going to have to disagree with you on your last point. Although the Splitpushing and Teamfighting are longer than Top,Mid,ADC and Jungle, I still think they are manageable. I might trim them a bit but they will mostly stay as they are.
I hope I answered some of your questions. I am still working on changing a lot of things, but because I need to ask for everyone's opinion before I can make any changes, it's a lengthy process. Sorry for taking so long to do it.
Once again thank you for your review.