Owen: Thanks :D <3
Electro: What Joker said - it'd be hard to convert LoLKing model animations into gifs without backgrounds. Did you mean like the gifs I have in my Ashe guide? I took them from the League website when Ashe was updated. I'll get to making the chapter headers soon :)
Electro: What Joker said - it'd be hard to convert LoLKing model animations into gifs without backgrounds. Did you mean like the gifs I have in my Ashe guide? I took them from the League website when Ashe was updated. I'll get to making the chapter headers soon :)
Joker, you're little Bulbasaur gif is actually what I want, the animation on a black background, like Lolking.
But, I kind of expected it would just be an ensuing nightmare. I guess I should opt for the easier option of just recording them in game.
Essentially, I'd like a gif of every skin in both forms......that's 10 different gigs in total, so I'm willing to take that brunt of the load.
But, I kind of expected it would just be an ensuing nightmare. I guess I should opt for the easier option of just recording them in game.
Essentially, I'd like a gif of every skin in both forms......that's 10 different gigs in total, so I'm willing to take that brunt of the load.

Thank you Toshabi for the advice!
The question is for what are those gifs? Aesthetics or showcasing something :? Can you explain it more? I might find a better idea.
For the bulbasaur gif, it is very smooth. I don't know if you need the smoothness. If you don't I could try to animate something short with pixel art, well I rarely do stuff like this but the challenge sounds interesting. But if you need the smoothness it becomes troublesome, this gif has 43 frames for 1.5 seconds. jhoijhoi's gif has only 16 frames. The best is around 24 to 60 frames per second.
For the bulbasaur gif, it is very smooth. I don't know if you need the smoothness. If you don't I could try to animate something short with pixel art, well I rarely do stuff like this but the challenge sounds interesting. But if you need the smoothness it becomes troublesome, this gif has 43 frames for 1.5 seconds. jhoijhoi's gif has only 16 frames. The best is around 24 to 60 frames per second.
They'll only be used for aesthetics. I plan on using them to help fill in walls of texts. But I did forget to mention that I want the backing animations of all skins in both forms........like I said, it'll be quite a bit of work.
And I don't mind for smoothness much, as long as you can tell what's going on.
And I don't mind for smoothness much, as long as you can tell what's going on.

Another sig I have to thank Emikadon for. :)
Hello again Jhoijhoi!
I was honestly not even going to bug you at all on the banners for my guide, and let you do them at your own pace.
However, we just had the guide competition announcement pop up. So, I hate to ask, but how are those coming along?
I was honestly not even going to bug you at all on the banners for my guide, and let you do them at your own pace.
However, we just had the guide competition announcement pop up. So, I hate to ask, but how are those coming along?

Thank You Emoriam!
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Could you explain how you want to do the animation stuff? I can help maybe.
The easiest way would be recording Gnar in-game and cut the video however you like and then convert it into a gif. I think there are many websites for or photoshop and gimp could be another choice.
If you want to do an animation without the SR background or behind a black background like on Lolking, you would have to get the model, texture, rig and the animation itself. I tried getting the model from Lolking but I only found the option to download lmeshes which aren't good to work with if you haven't a fitting software. The only option would be SUI (software used for custom skins) to get the files honestly, but I can't download it for some reason. I think using 2D spirites, just drawing a few images could be also good like this.