I've found some bugs while doing research for Ashe.
In the ferocity tree some masteries aren't updated. Feast has a 30 seconds cooldown. Natural Talent has a base value and then scales per level. Bounty Hunter increases damage 1.5% per kill. Warlord's Bloodlust doesn't grant attack speed. For Ashe I've found that in Frost Shot's description is an unnecessary sentence: "The percentage is increased every 3 levels."
In the ferocity tree some masteries aren't updated. Feast has a 30 seconds cooldown. Natural Talent has a base value and then scales per level. Bounty Hunter increases damage 1.5% per kill. Warlord's Bloodlust doesn't grant attack speed. For Ashe I've found that in Frost Shot's description is an unnecessary sentence: "The percentage is increased every 3 levels."
Interesting, it looks like the masteries in the builder aren't lining up with the ones in the database for some reason. I'll get someone to look into this.
Fixed Bounty Hunter , at least on the database side.
I don't really see the harm in leaving in the extra info for Frost Shot. Many other abilities that scale with level increase every level or every 5 level and this one's a little unusual.
Fixed Bounty Hunter , at least on the database side.
I don't really see the harm in leaving in the extra info for Frost Shot. Many other abilities that scale with level increase every level or every 5 level and this one's a little unusual.
Thanks to Jovy for the sig!
Serrated Dirk and items which build out of it, like Youmuu's Ghostblade and Edge of Night, not showing their +10/15/20 Lethality Unique Passives.
Ohmwrecker tooltip wrong, it should read "up to 20% movement speed" not "up to 30% movement speed"
SpikeThePike wrote:
Serrated Dirk and items which build out of it, like Youmuu's Ghostblade and Edge of Night, not showing their +10/15/20 Lethality Unique Passives.
I need to poke the devs about this one, still switching over from armor pen I see.
Edit: Added the lethality manually for now (as a unique passive).
SpikeThePike wrote:
Ohmwrecker tooltip wrong, it should read "up to 20% movement speed" not "up to 30% movement speed"
Fixed, thanks.
Thanks to Jovy for the sig!
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Looks like it's working now. :)