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Alright so let's talk about
Basically, you can go rageblade second but the way I see it is, why build defensivly if i'm going to die anyway? I may as well at least go 1 for 1 rather than 1 for 0.
If you build lord dominicks, and Blade Of The Ruined King, you'll find you'll kill both tanks and squishies very quickly unless it's a rammus or so. On hit is better to play in jungle because it's easier to snowball, and maintain that snowball, as well as easier to come back from when behind. Crit is better when played in lane.
I CAN EVEN PLAY TOP AND BOT LANE NOT JUST JUNGLE! GREAT BUILD THANK YOU MANN!
Summoners:
Smite+Ignite
Runes:
Predator, Sudden Impact, Eyeball Collection, Relentless Hunter, Celerity, Scorch
Items:
Boots of Mobility rush, Stalker's Blade - Warrior, Infinity Edge, Phantom Dancer, Statikk Shiv, Guardian Angle, replace Warrior with Essence Reaver, replace Boots with Ravenous Hydra
I found it very interesting and Yi gains like 20 AD from Celerity at max. Plus Predator procs on your initial Q, means you have a high burst.
I'd say a better path is going your blue smite, and going up front critical strike with an infinity edge > pd > shiv, your aim is to snowball, not delay your spikes.
Celerity is pretty strong yeah, but wouldn't ghost be better than ignite? Ignite, sure gives you damage, but having a summoner spell to escape would be better imo. Also ghost gives like 5 AD or so thanks to Celerity.
Well, 18 AD is more damage late than 0 AD, I guess? Ehm, it is actually 20 AD, thanks to Wuju Style.^^
I feel like Ghost doesn't have a huge effect at that point anymore, Ignite would deal more damage and actually adds the healing reduction effect. I should probably also run skirmisher's sabre instead, since it matches up well with Ignite and always outdamages Stalker's Blade while giving also a defense boost.
Well, 18 AD is more damage late than 0 AD, I guess? Ehm, it is actually 20 AD, thanks to Wuju Style.^^
I feel like Ghost doesn't have a huge effect at that point anymore, Ignite would deal more damage and actually adds the healing reduction effect. I should probably also run skirmisher's sabre instead, since it matches up well with Ignite and always outdamages Stalker's Blade while giving also a defense boost.
Warrior doesn't really work well since it's just raw AD, If you invest 1k more, you get an i.e. and can transition straight into a PD, i.e. with 20% will mean if you crit once, that will be half of the opponents bar gone, Pd will provide the AS + Damage reduction earlier.
Also zomnbie ward is better due to map control
Was curious what your reasoning for taking
Sincerely, Lasoor
Basically, if you aa, aa, aa reset, aa, double strike, you can get the stacks almost instantly. Lethality sucks on Yi due to the fact that crit Yi exists, why go for a squishier build that does less damage and is also slightly more expensive (Pd/shiv are cheaper and offer attack speed). Alpha strike can critically strike too so...
If you do build a lethality item,
However, lethality was just an option. I personally prefer doing 50% - 70% crit chance with infinity edge and then for the rest I get life steal. I don't view
I will agree that
Oh and here's a Diamond 1 Korean server(and NA) Master Yi main who believes lethality for jungle Master Yi is the best possible thing to rush: https://www.youtube.com/watch?v=pXFE20i3xIM
However, lethality was just an option. I personally prefer doing 50% - 70% crit chance with infinity edge and then for the rest I get life steal. I don't view
I will agree that
Oh and here's a Diamond 1 Korean server(and NA) Master Yi main who believes lethality for jungle Master Yi is the best possible thing to rush: https://www.youtube.com/watch?v=pXFE20i3xIM
Problem with your build: Too much gold investment, you need to be quite fed since b.t, ess reaver, and i.e alone need 10k. That "cowsep" build isn't really good cus if you fall behind, you got a useless item, plus you delay bloodrazer power spike. You're also very squishy, if you get cc'd once, you're dead. I guess if you're in a lower elo bracket where they don't focus Yi, you can build what you want.
Guinsoo only takes 5 hits to stack, you can 100-0 squishies + tanks. The reason we get it is because we'll 100-0 the front line whilst waiting for the backline to get out of position. Without it, you'll do less damage and become less of a threat, if you go crit, you're squishy AF and if you miss time one
Also, NA player https://na.op.gg/summoner/userName=vdude never goes lethality, just a bit of insight.
The reason lethality can be considered optimal is simple actually. The issues you mentioned are only issues when you aren't skilled with Master Yi and those issues persist for most builds unless you spend item slots on defensive items. When you watch Cowsep play Master Yi you'll quickly see the difference between him and some bronzie. Dodges just about everything and knows exactly how to make a situation favorable to him. When you play like that you're bound to get fed. I personally am very good at playing like that because I used to main old Warwick and doing that was a necessity to use the champion right.
As for my build being expensive, that is because it is a late game build with the objective of rushing Rift Herald buff which gives him that early game burst. I normally play Top Lane Yi where I can easily dominate a lane that my teammates normally would lose.
The reason lethality can be considered optimal is simple actually. The issues you mentioned are only issues when you aren't skilled with Master Yi and those issues persist for most builds unless you spend item slots on defensive items. When you watch Cowsep play Master Yi you'll quickly see the difference between him and some bronzie. Dodges just about everything and knows exactly how to make a situation favorable to him. When you play like that you're bound to get fed. I personally am very good at playing like that because I used to main old Warwick and doing that was a necessity to use the champion right.
As for my build being expensive, that is because it is a late game build with the objective of rushing Rift Herald buff which gives him that early game burst. I normally play Top Lane Yi where I can easily dominate a lane that my teammates normally would lose.
Well currently cowsep is d5 on korea with over 500 games played.
Also - https://www.op.gg/summoner/userName=cowsepinalpha
He doesn't even follow his own build most of the time.
Sure he's famous but that doesn't mean he's one of the best. There's tons of higher elo Yi players than cowsep.
Look at the trend - https://www.op.gg/summoner/userName=%EC%A0%95%ED%97%8C%ED%9D%AC
^ Korean Master player who mains Yi.
D2 korean player -
https://www.op.gg/summoner/userName=quanmintv8986561
Another high elo korean player who doesn't use lethality
- https://www.op.gg/summoner/userName=cnjshuangdi
The trend is - Nobody uses lethality, it's always bortk into situational tank item. In lower elo bracket you can get away with guinsoo even when behind. Don't get me wrong maybe they'll use it once every 10 games or so, but it isn't the way to go.
Cowsep isn't a "bad" Yi player but there's a ton of players who are MUCH better than him.
lethality is like going on hit but less damage and utility, crit = HUGE damage, but squishy, on hit = less up front damage but higher dps + tanky, lethality = in between the two but far less damage.
The edge of night nerfs make it less optimal to buy due to lower stats + weaker active, if they have cc, mercurial is better as you can activate it whenever you wish, whereas the edge of night active is harder to use because of the delay and the shield not lasting long.
Edge of night > 55 AD, 15 lethality, passive out of combat move speed
Compare to phantom dancer, phantom dancer = more attacks, more attacks = higher dps, more
If you buy lethality on champions like
If you skip jungle item and go straight for dirk, the only thing you gain is the slight mobility, overall, recruve bow will do more damage in a long duel due to
If you have success with lethality, continue using it, but try out crit yi and you'll see quite big differences in damage output.
Lethality is also a choice that should be taken only when the enemy team comp is squishy enough to justify its use.
Also the people you linked are using the most standard Yi build. Not your build, not Cowsep's, not Silencee's, and not mine. Meaning it is very likely they aren't the type to experiment with builds, considering their build path has been used for so long now by majority of Yi players. They actually got lethality more than they got Rageblade. So it doesn't really help your case as to why Rageblade is an optimal item to take on Master Yi. But again, I do believe it is good on him; however, I disagree on how good it is.
Also when I get Lethality I personally prefer ghostblade for the extra movement speed active. Especially when I take Flash instead of Ghost. Edge of Night doesn't really do a lot for you.