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I would say there are not many counters to be afraid of, but please add Teemo, he is a real problem in top since his ranged poke will let Kled dismount very often, and you wont get much farm in early. Also with the classic Quinn top it can be more complicated to get early farm.
As per the no ad thing, a simple GA would be enough if you mean only an adc that isnt too prevalent
Re match-ups. I would throw in
1st time: Started
2nd time: Started
Would you run armor seals in this match-up? The first time I did, but I didn't go cloth armor. The second time I ran health/lvl seals (as you recommend) with cloth armor to bolster me
I will say though, I don't see a lot of
I will say though, I don't see a lot of
Thanks for the reply Archthunder!
Pantheon is sort of my nemesis. When I play him I get some lane that I can't snowball or I am one ability/auto from getting my passive back to win the fight then I die. When someone on the enemy team plays him they stomp a mud hole my team's backside and we lose when we surrender at 20, but we win if I can keep my team from surrendering and we make it to 35 minutes into the game.
It was odd getting one two matches back to back.
Uh, aren't getting the lane to push in and rushing
If you mean - weather the early laning phase to the point where you can buy a
I'll have to give
Ah. I will have to try that. Still trying to get used to his AA animation in general so I miss a fair amount of CC with no help from the enemy laner. I'm starting to get it down though.
I can image that. I assume his blind probably lasts the entire duration of
I do have my own little tidbit for Kled, when you get dismounted poke with your Q a little bit and then when you have about 20-30 courage (or even less if you have Tiamat/Hydra) I find you can then just go completely YOLO on the enemy, hopefully your AAs are enough to get back on Skaarl and then that big chunk of HP and mobility should easily allow you to finish your opponent, I find Death's Dance really helps when it comes to this strategy.