Apologies for the late post, I was fully under the impression that I had already posted this summary last week. Figured I'd share anyway just so we don't skip a patch.
Balance changes should be up to date in the database, let me know if you spot anything which appears to be incorrect!
Balance changes should be up to date in the database, let me know if you spot anything which appears to be incorrect!
RIP
Hunter's Potion, I will miss it.
Not a useless item at all contrary to what Riot said. It was my go-to sustain item on jungle
Karthus.
In fact potion was a good item to experiment with mage junglers in general since jungle items do not give spell vamp, so a mage jungler has very weak sustain compared to an autoattacker who gets lifesteal. Potion was a cheap answer to that issue.

Not a useless item at all contrary to what Riot said. It was my go-to sustain item on jungle

In fact potion was a good item to experiment with mage junglers in general since jungle items do not give spell vamp, so a mage jungler has very weak sustain compared to an autoattacker who gets lifesteal. Potion was a cheap answer to that issue.
You need to log in before commenting.
Hello and welcome to the MOBAFire Patch Summary - 9.9!
In what is undoubtedly the largest patch of the season so far, Riot has introduced a whole number of changes to champions, ranging from specific shifts in gameplay to good ol' simple number changes. For example,
Finally, one "small" change which will significantly impact junglers on Summoner's Rift is the delayed initial spawn time of the Rift Scuttler, which should reduce the number of early level conflicts on top of forcing them to reconsider their routes. Slap a new skin on top of all these updates and boom, you've got yourself one hell of a patch!
As always, be sure to check out the full patch notes for details on any changes that interest you.
Champion Highlights
Other Balance Changes
Removed
Rune Changes
Damage no longer scales with AP or AD.
Other Changes
2:00⇒ 3:15Upcoming Skins & Chromas
The following skins will be released this patch.
Conqueror Alistar (975 RP)
The following chromas will be released this patch.
Conqueror Alistar
Conqueror Varus
Conqueror Karma
Challenger Nidalee
Challenger Ahri
Share Your Thoughts!
That's it on our end, time to hear from you guys! Which of the highlighted champions do you play the most, and how do you think the changes have affected them? Furthermore, which other buff/nerf do you think will most influence the champion's viability, and what are your thoughts on the rune changes introduced in this patch?
Let us know in the comments below!