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I can add that Rammus is very flexible, you can play any build into him, as long as it has a minimum of resists, if you wanna check some other more off-meta but better to snowball builds, make sure to check mine (sry for advertising in your comment section)
132 master players played ranked with Rammus over the past 2 days and these are the item winrates.
Don't trust Rammus mains. Trust data.
I think rushing a jungle item is the most reasonable plan atm to compensate for slow clearing. But don't try to powerfarm in higher elos, jungle exp and gold are nerfed too hard. Only way to win is to gank a lot and enable someone on your team to carry.
I still rush
Predator might be a thing tho!
The problem is that nothing really competes with chemtank and deadmans rush at the moment.
With the new changes to jungle coming Rammus is probably going to be hurt even more than the champs with fast clear right? :(
That being said, I think
Some of those winrates are probably affected by snowball effects; if you get to buy
Ps. please don't go Runic Echoes! xD
If you don't have reliable AP carries in team, and if you can win by skirmishing and forcing enemy to split,
You have to look at team comps. Let's say we're against a
In this case you probably want to avoid head-on team fights the longer the game gets, but likely you need to force the enemy to split and trade objectives until you can get clear number advantage.
What frustrates me the most is people forcing losing fights, while 2-3 lanes are pushing in the enemy teams favor. This is a loss-loss scenario, where even if you win an unlikely fight you lose farm in multiple lanes.
You can only try to communicate this to your team, but often it will be ignored, since people tend to play high risk/low reward and this is a very chaotic environment to make decisions in. Welcome to League of Legends!
In my oppinion, you should only group for 5v5 when you have a clear advantage in terms of levels, items and/or composition – and only if you can likely take an objective without big risk. However, if the enemy outscales, you might be forced to take some extra risky plays early because you are on a timer.
Whenever possible, I prefer that lanes are pushing in our favor, before we force a fight, so that even if the fight goes even or bad, at least the enemy loses gold and experience in lanes. Or even better, they send someone to regain control over a lane, while we force a fight with greater numbers.
If you are against globals like