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Does it really make a difference?

Creator: animorte April 8, 2011 12:03pm
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animorte
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I know I haven't been active on the forums much lately, but I have been experimenting on the game. This thread is simply to make a completely viable (and possibly ignored) point.

Have any of you ever tried a random build to see how well it works? This may constitute advertising a new MOBA guide, trying a friend's suggestion, or just messing around and having fun: To test MOBA guides is to somewhat test yourself under someone else's rules and style. I am always the friend watching others play that give them suggestions and compare my decisions. Messing around with random in-game items and personal play-style gives me a clear head. It allows me to think of the game as 'just-a-game' so I don't get too serious about any unkind events.

Specify please?



You will often see some guides on here getting popular really fast. Others will be down-graded with a sense for lack of plausability. There are even people that can post random nonsense guides that still get good votes just because of the author. Some get credit for the effort put into them (or creativity) and others will be disregarded by the end of the runes/items/skills/masteries summary.

Some people find criticism very useful while others will consider it an insult. I can watch people play and I will say "I get this item maxed out before that because..." and sometimes they will try it. Other times they will give me their reasoning for not doing so. I like to think of it as 'you may do or say whatever you choose...as long as you can back it up.'

Sometimes you just need to have fun. You might join a battle with some friends and make the decision to all do something that you would not find recommended on this site, or perhaps anywhere. Some people like to refer to this as 'trolling' while the activists just like to enjoy the next 30 minutes or so. Besides, the opposition is basically getting a free win (maybe). All this is positive for everybody unless of course you are in solo-que.

More detail?



We have some serious theory crafters on this site. Some of them have nothing better to do with their time while the rest just have sparks of ideas in their heads. People discuss these ideas. Some are shot down quickly, but it is always nice to find others that can elaborate on it.
More of the serious builds (such as those made for ranked play, or play-to-win) will have an aweful lot of time and effort put forth to express what they believe to be fact, something that works for them. These opinions almost always have a slight change over time.
Either way, feedback is most decisive in the future of that guide, play-style, and person.

No matter what some people say, there is always room for improvement. Some may be under the impression that their way is the best and there is no other way. Those who consider what other people say and at least analyze it are those that are better off. This means that they will have much better team-work and will be able to accept change, given the situation. These people are often much more fun to hang out and play with. The difference between the two is basically 'he who gets all the kills' and 'he who gets all the assists.' You don't always have to be the MVP.

Above all, we have to keep in mind that LoL is not the definition of our lives, unless of course it is your job as a game designer or something of the sort.

>This is where the main idea of the entire ordeal is. Does it really matter what the guide says? Does it really matter what anybody says about it? Does it really matter who is on your team? Does it really matter what runes/items/masteries you use?
Does any of it really make a difference? The popular answer for almost everybody is probably Yes!
My intention is to give a slightly different view on the subject, maybe even change the answer on some of the questions.

In some of my games (mostly with friends) I decide to try something completely new in only under two circumstances. Either they are all ok with it and plan to own harder and play more carefully than usual, or they are all trying something random along with me. It is almost always fun, sometimes even hilarious. This allows me to play other more serious games. I remember that I can't always have the best games and everything isn't always going to go as planned.

Now to answer some of my own questions. (Keep in mind that all of the situations are conditional, which will be described.)

-Does it really matter what the guide says? This depends on your view of the champion overall. You may hate fighting against the champion, but absolutely love playing with or alongside whoever it may be. Or it might be the exact opposite. Now the personal opinion of the author is always going to be obvious. To understand the feel of the guide and what the person is talking about, you do have to read it thoroughly and try it out for yourself. It might take more than one try or some things don't necessarily work for some people. You are probably not used to the active of an item or you possibly have a different reaction time than what makes it useful.

-Does it really matter what anybody says about the guide? This is an open site, free for basically any members to express their opinions about the subject. We all prefer positive feedback, but if the idea is completely proposterous, it will be awefully difficult to make people believe what you are trying to express. Some people look at guides and give advice on the timing of items and ask for more detail. Everybody always wants to know 'why?' We always need to make sure that the idea is clear, and it needs to make sense. Keep in mind that if people didn't care about anybody else's opinion, they wouldn't put so much effort into making their ideas public anyway.

-Does it really matter who is on your team? Playing with people you are comfortable with will always give an upgrade to your thoughts on the game. If you are in a solo-que, you can't expect somebody to be there to heal/shield you. You can't count on your lane partner to harrass equally. Ganks are never promised in your favor. Now with introducing friends, they may not expect too much from the person they have never played with. One of them may be quiet the entire time (excluding 'mias' and the sort) while the other prefers to talk a lot. There are also certain champions that have the ability to carry a team while others have specific roles that require the assistance of others. A specific team comp does not determine the outcome of the game. It is all determined by the cooperativeness of the players.

-Does it really matter what runes/items/masteries you use? A lot of people give specifics of how a champion needs to be played. Such as, "you have to have this and that, but the rest doesn't matter." Or there are some that 'require' everything exactly as stated. Have you ever accidentally entered a game without your masteries set up or the wrong rune page? Sometimes you will lose confidence in your game and sometimes you will just try to play harder. The difference there is simply mental or maybe the mishap sparked a useful idea in your head. Maybe you were a low level at some point and playing alongside people of higher levels when you didn't even have masteries or runes.
This could give you confidence in trying new things and maybe even screwing around once in a while. Games are meant to be fun. That's why some people realize something and capitalize on it. Such as an AD/AS champion has one completely AP ability, or the other way around. Why not give those small things some use?

It is all just like a game of chess. No matter the situation, as long as you pay enough attention, the other aspects don't matter.
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A large deal of the rankings is due to luck.
Which guide catches our eyes.

Let's say... maybe 50~70%. At least half of the early upvotes are dependent on luck. Talking about those first 1~5 votes.

Luck aside, the other 30% of the situation is largely dependent on the content.
How much insight can the guide give me on what to expect in the game. The less I have to discover on my own, the better.
Also, having the description easy on the eyes, and structured in a memorable and aesthetic manner wins plenty of points too.

Overall:
Luck > Insight on the champion > Build Viability > Syntax & Grammar.

The > sign means it's equivalent in value, but generally the left aspect is superior.

Guides are for people to get help on a champion. If you just type "pay attention," then you're doing it wrong.
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animorte
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Haha, that's generaly true, yes.

My idea of "pay attention" really goes into the fact that people rely far too much on statistics, paperwork, and farming/kills to 'be good.' That is mostly mental. Some don't even give themselves a chance if they might accidentally grab the wrong rune page or forget to set up proper masteries. That is another level of paying attention, but it is much like the body in the sense that people slightly increase the ability of one sense at the lack of another. Before a game, you did not pay attention. That means during the game, you will have to take up for your previous lack thereof.

Like I said, it is somewhat like chess. As long as you know where all the pieces are and how they move, you can overcome them. In other words, as long as you are familiar with the location of enemy champions and how to counter or avoid them and if you are aware of how your allies can help you, the rest is really all just chance.
Personal habitual activites? Utilizing gargantuan idioms to fabricate intelligence.

"It's a colloquial shorthand that means the paradigm exists because of how the game works mechanically. Hence, "the Meta." Stop being a useless pedant." - PlayGooYa
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There is a ton of chance involved yes but, I think I'm in a losing situation when I grab my ArmPen rune page with Fiddlesticks, don't you?
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You win a game based on four things:

-Awareness of the game
-Skill
-Teammates
-Power of the champion


Probably in that order of importance, too.

At high ELOs, players like HSGG and Regi will excel in the first two categories. That means that they can carry a game without giving two ***** about their teammates, and they can carry a game with a UP champion as long as they're better than their enemies in the first two categories.

Does that make the champ/strat viable? No. It just means that they're good enough to carry out the tactic.

The same goes for builds. Say you win a game with AD Morgana. Does that make it viable? No. Would you have won that game faster playing a standard Morgana build? Probably.

The reason that standard builds are so good and variant builds usually aren't is because those standard builds have proved time and time again to be more effective than those variant builds.


So yeah, you might have gotten a lucky win when you grabbed that ArP page with Fiddlesticks and tried to go AD/AS, or when you forgot to set your masteries with jungle Udyr. Does that make it viable? Not really.

Although it does quite often make the game a hella lot more entertaining, especially if you're on Vent. ^_^
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Oh, you thought we won? Yea we did. But it was thanks to the other people on the team. I ended up getting one kill somehow...
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I had one game with Xai and Cloudtitan where I played Olaf but didn't set masteries in time.


i fed


we lost


still funny as hell though ^_^

When they were pushing the Nexus turrets I bought 5 wards and placed them down in the middle of a team fight to make them attack the wards instead of me

IT WORKED
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That's a genius idea, play against people with touchpads on their laptop and set down wards wherever you are, it will defenitely **** them up especially if you play Galaxy Soraka ^^



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Note to self: Always play Nidalee and carry bads like Jebus. :P

but tbh, I've been trying to play a lot more like hsgg. Last hit more, and to not give a **** about my teammates. It works fine for me! You just become this ridiculously farmed champion that just says, be my meatshields scrubs, while you carry everyone to victory.
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When your like 100 minions up on everyone else mid game, you win. So, yeah. Teammates are nice to have so you aren't focused down 5 v 1 though...


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