Nice, I always hated having to look at the buff number or keeping track in my head.
Nice little update, nothing to make him scary or weak.
Nice little update, nothing to make him scary or weak.
A kind of rework. They're making bloodlust like the rage system on Renekton. Hits increase bloodlust and then he can consume it.
"Games may not be art, but this one did wonderful things to my ****." - Roger Ebert
"I AM PRETTY SURE THIS MANGA IS VIOLATING SOME LAWS ABOUT CHILD PORNOGRAPHY
I CANNOT GET ENOUGH
****" - mencretnas, on Gigantomakhia
"I AM PRETTY SURE THIS MANGA IS VIOLATING SOME LAWS ABOUT CHILD PORNOGRAPHY
I CANNOT GET ENOUGH
****" - mencretnas, on Gigantomakhia
I hope this results in a slightly stronger early game.. if so... they have to find ways of controlling his late game, it just gets ridiculously strong! Im in for the change, eager to try it out.
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"We're using Fury as a cool way to track bloodlust. We're increasing his early game reliability and making him a bit less binary there. We might shave a tiny bit off the late game, but I don't think we need to do much.
Tyrnd is cool, we just need to update his design and make him more understandable and reliable." - Morello
"Nothing's set in stone yet, but the resource bar wouldn't affect his other skills. It's easier for an opposing player to see a full bar and realize that Trynd is stronger, then click on him and see the number on the buff.
It's quality of life changes with a few tweaks. It's hardly a remake." - WhattayaBrian - Engineer
Nothing major, but they're going to tweak his early game somehow for it to use Fury.