The_Nameless_Bard wrote:
This sucks because I always build the boots before the pick....
Yup :/
I had a build where i built a haunting guise after boots and then sold it for a Deathcap late game, but it was getting rid of my boots, so i had to put the haunting guise before level 2 boots. :s
Tri lane for life.
It appears to be working now.
You have to make sure your last 6 items are the ones you want as a final build.
You have to make sure your last 6 items are the ones you want as a final build.
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You know, even if the price doesn't show you should still show it in the correct order, as that is what people really look for.

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The builder should take the last 6 items, that are not consumable and are not components of later items, as the "final items" that get included in stat calculations.
Did you find a situation where it's doing this incorrectly? If so, could you type out the exact items, and their order, that caused the glitch? That way I can reproduce and fix it.
Did you find a situation where it's doing this incorrectly? If so, could you type out the exact items, and their order, that caused the glitch? That way I can reproduce and fix it.








This was the items and their order....
it wasn't calculating the CDR boots and instead was calculating the lucky pick in (but won't calculate both in)
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