"I saw [Twilight: Eclipse] in theaters with a girl I was dating at the time. I spent more time staring at my toes and wiggling them than I did watching this abomination. When Edward proposed to Blank Face, I finally looked up with a revelation.
I blurted out loud, in a dead silent theater full of teenage girls on opening night "Wait a minute, Edward has no blood flow. How does he get an erection?" I heard several men laughing, and had several girls turn and stare at me.
I did not get laid that night." - Berengier817
I blurted out loud, in a dead silent theater full of teenage girls on opening night "Wait a minute, Edward has no blood flow. How does he get an erection?" I heard several men laughing, and had several girls turn and stare at me.
I did not get laid that night." - Berengier817
Searz wrote:
Actually, it should be the other way around :P
7AS marks, 2 ArP marks and 3 ArP quints.
While it doesn't make any difference in stats AS quints are just generally a bad buy because they're almost never needed/useful since you can achieve the same results with AS marks.
Yeah, I realized I got it mixed up. The point is you run a mix of AS and ArP marks/quints to get to 12 ArP and 14% AS.
Searz wrote:
Naah, I'd take 9ArP marks (or 2-3 AS marks) instead. AD marks just fall off so hard compared to AD quints. The quints are 37% stronger after all.
Any jungler who has a strong auto attack and can start with
No, this is wrong. AD quints make the jungle much faster and stronger for Xin Zhao and Trundle solely because of that autoattack reset. Trundle saves a good 200 health running that setup over the standard setup, iirc. It also allows Trundle to clear the entire wolf camp before starting blue, even without a leash on wolves.




But isn't the difference between 3AD marks and 3ArP marks rather minimal in that path?
AD marks fall off much harder than the AD quints in mid/lategame, that's why I prefer ArP.
AD marks fall off much harder than the AD quints in mid/lategame, that's why I prefer ArP.
"every now and again you come across a game that has so little emotional connection to who you are that you end up standing there, gazing at the screen and saying "I'm just pressing buttons and my life has no meaning,"" - Colin Campbell
I'll try it (I do own both after all), but I still doubt that changing 3 marks to AD from ArP will make a difference when you already have AD marks.
Also, mind linking to a build (masteries+starting items) with those runes?
Also, mind linking to a build (masteries+starting items) with those runes?
"If I had asked people what they wanted, they would have said faster horses." - Henry Ford
"I contend we are both atheists, I just believe in one fewer god than you do. When you understand why you dismiss all the other possible gods, you will understand why I dismiss yours." - Stephen F Roberts
"I contend we are both atheists, I just believe in one fewer god than you do. When you understand why you dismiss all the other possible gods, you will understand why I dismiss yours." - Stephen F Roberts
Soo I tried it. (Trundle ofc, I don't care about Xin :P)
I really can't see any difference other than maybe 10 or 20 HP more and 1-3sec faster.
NOT worth it.
I also found out that his masteries (1/14/15) are pretty meh.. I'd take 1/8/21 over that any day on Trundle.
I really can't see any difference other than maybe 10 or 20 HP more and 1-3sec faster.
NOT worth it.
I also found out that his masteries (1/14/15) are pretty meh.. I'd take 1/8/21 over that any day on Trundle.
"That which can be asserted without evidence, can be dismissed without evidence." - Christopher Hitchens
Searz wrote:
WAT
You got no ****ing idea of what you're talking about --.--
Erm, what? Yeah I do. >.>
I start E. 0/21/9 Masteries (or 1/21/8). If you use armor seals you still have less then hp then dodge seals + quints and you have a faster jungle time due to dodge seals + quints being better for E.
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Jax can use either armor or dodge. Dodge is better with quints.
WAT
You got no ****ing idea of what you're talking about --.--