This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page






Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Too many resistances, not enough health :P
That's all ^^
I get mp5 quints for teh early game rape. I like pushing my opponents out of my lane.
Again, this was before I learned about runes and masteries. It is due to be changed. I'm done updating my Urgot guide, so I'm turning my attention to this one and my old amumu guide next. :D
Thanks, I could've kept writing em(raps). Idk why I stopped.
But I can't afford Quints of fortitude yet, and so I'll switch out the
Keep the ratings comin!
As a final note, remember that your guide should reflect how you would build your champion if you had the IP. I don't have
Again, this was before I learned about runes and masteries. It is due to be changed. I'm done updating my Urgot guide, so I'm turning my attention to this one and my old amumu guide next. :D
Thanks, I could've kept writing em(raps). Idk why I stopped.
But I can't afford Quints of fortitude yet, and so I'll switch out the
Keep the ratings comin!
Criticism:
1. Switch Expanded Mind to Awareness, the bonus from Expanded Mind is almost nothing because it's off of BASE mana :( Awareness is also a great mastery to have.
2. Not sure if I agree with the quints, I think something like flat HP would be more helpful, as mp5 quints are kind of sub-par. Your choice on this one.
3. I don't think Thornmail should be core on any champion but Rammus. I would suggest Guardian Angel instead (more MR for your passive :D) and include Thornmail as a situational item to counter heavy squishy AD DPS. Randuin's Omen + Guardian Angel plus your runes and masteries should be enough armor to counter a balanced team, and the magic resistance from GA will give you some more AP for your abilities.
It looks like a lot of criticism, but its only 3 things. #2 is optional to change. Good work on the rest of the guide, and keep improving and expanding it whenever you think of something to add.
EDIT: I would also suggest swapping the points between Good Hands and Perseverance. 6.66% reduced death times > 2% regen. Also, the first point in Perseverance gives 2%, while each subsequent point gives only 1%.
Also, nice rap ^^
Double EDIT: Okay, I get why you picked Thornmail, you want a stronger taunt. I can understand that, but I still recommend taking it out of the core build. If you really want to keep it there though, I get now why you chose it. It's your build, and it will work either way. But seriously, GA is boss ;)
+rep, and I'm surprised I didn't do it earlier.
The cons are things that could give you problems. Being a "Melee" means you'll have to work on zoning to get any farm. Which is why sometimes I like Galio more than Amumu, unless I'm jungling with him.
Galio puts himself in danger to catch as many people as he can in his ult. Things like self casting
I was saying I get
I made this guide when I was new to Mobafire. As I said, I'm updating things like tooltips and masteries and runes and adding in new sections. I wish you could have held off voting till then.
Our items are similar, except instead of providing a ridiculous amount of armor(340 is way too much) I actually give him some hitting power into the late game.
I'll now show you that you have an excessive amount of armor.
Here's the equation for damage reduction from armor:
Damage Multiplier = 100 / (100 + Armor) when Armor ≥ 0
You have 340 armor. 100/(440)= 0.22
So your incoming physical damage is reduced by 78%.
I have 272 armor. 100/372= 0.27.
So my incoming physical damage is reduced by 73%.
You can verify this equation here.
Your build lacks in any late game damage, for 5% Physical damage reduction.
Here's our scores on AP.
Your build has 116 AP from
Mine has 271(
So do you have any other grievances? I think my build is perfectly fine.
P.S. Sections being added: Alternative starting Items, your nuke and you, masteries, runes, proper ult utilization and positioning(screenshots), lane(screenshots), tooltips.
You sound mad. Why so worked up?
Who said anything about a fed Tryndamere, anyways? I never said anything about him being fed. A completely average score Trynd can auto-swing for 4 digits. I just disagree with many things your guide suggests, not on tanks in general, but for Galio I disagree with many of the items, and masteries, and even just some simple things like some of the info put into it.
Ex. by Keels "Cons
-Melee caster
-You're right in the middle of things"
Lol you're a TANK MATE! Being right in the middle of things is not a con it's the simple fact that you're a TANK. That's no con. If it was a con, thennnnnn his Ultimate just plain and simple would be a con wouldn't it? It makes you the focus, puts you in the middle of things doesn't it? So is the ultimate a con? A con is if on Veigar you're going to be in the middle of things, not Galio. If you can't handle being a melee champion, then don't call it a "con". Just get off of him and play someone who is easier. (Ranged). And name a tank that isn't a melee caster? How is that a con? Hahaha you must've made this guide when you were much less experienced than you are now, tbh.
P.S. Your signature looked better with the black "Keels" not the new version.