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I've actually seen throatslasher pull off GP10 mids before, but even he said that due to the removal of
And I already understood the maths for it before you told me, actually. I just don't think it's reliable. Your ultimate's initial knock-up aside, it feels like
i can't make u change ur opinions, but do give it a try sometimes =D best of luck to the field of justice for u =D
I agree with you on everything but 2 thing and that's blade of the ruined king and the gp 10's. I normally replace botr with a scimitar (mr and damage),last whisper, or hydra. Not too many times do I find myself in a 1v1 situation where my enemy cannot be simply nuked by my combo and I am forced to rely on the ruined king for damage. As for the gp10's I see that as being a safe way to ensure you finish your build. I mostly play 3v3 so we have more passive gold regen and extra gold per cs so I would find this to be an overkill in that case, but for 5's I can sort of see it working. You just have to hope that the other enemy doesn't roll over your teammates early and end the game because your team fight presence is going to be weak.
oh yeah, gp10 for 3v3's dont work as good sadly, since the passive gold earned just overshadows the items.
And I already understood the maths for it before you told me, actually. I just don't think it's reliable. Your ultimate's initial knock-up aside, it feels like
I'm just saying now, taking
But there are few champions where you build
A GP10
thanks for the constructive comment,
I did mean to put
that's totally true about the gp10 builds. I can say that it hurts for the first 10-15 minutes because u will be trading offensive/defensive items like
however, I have noticed that even tho this build may hinder ur lane presence, I depict it as a "hidden" presence. once too many times I would have enemy team end game chat with me and go "wth wukong, how the heck are u more fed than ur adc?!?! u have less kills, more deaths, less assists and less cs than the them!" I even finished this build around the 35-40 minute mark.
I will add this to the justification section, thanks for indirectly asking about the gp10s ahahah =D
why gp10 runes/masteries/items?
masteries = +2gp/10
runes = +5.25/gp/10
philosopher's stone = 5gp/10
total gold from gp10 = 15.25 + 2gp every last hit
ur normal gp10 gain is already at 16 gp/10... GREAT for supports right? of course! since they don't last hit at all and can just gain gold passively! well, think if u got it for someone who DOES dmg and TAKES LAST HITS. this means that if you have this build, ur passive (no last hitting) game play will almost DOUBLE on top of ur aggressive play! yes, u trade off ur early game, but this brings ur mid and late game in FASTER!
<a href="http://tinypic.com?ref=2w6z1js" target="_blank"><img src="http://i36.tinypic.com/2w6z1js.jpg" border="0" alt="Image and video hosting by TinyPic"></a>
that image was made by me Limulus shows the gp10 accumulation. *NOTE THE GP10 ITEMS WERE PICKED UP AFTER 10 MINUTE MARK* in real game, u usually can pick them up after 5 minutes. the gp10 prices r...
philsopher's stone = 700 gp
kage's lucky pick = 765 gp
if u want to know the total gold gained minus gold used for the gp10 items, just subtract off the prices of the items and look at where u'r at.
But there are few champions where you build
A GP10
Frozen mallet tho..
True Wukong players know you need Black cleaver and Trinity force
sorry for the late reply,
I know that a lot of people are in the meta of thinking "
do you know why
here is why NOT
your statement is very untrue.
I hope you had taken time to test out this build before you had down voted, just because of your "trinity is not in this build" mentality.
True Wukong players know you need Black cleaver and Trinity force
Tiamat is really not viable, in team fight it does not help you at all since most of the time you ulti and die. Even if you don't, your enemy will not stand together for you to aoe them with your auto attacks.
plz good sir, i did not state n e where that tiamat is for team fighting. i did however state "Tiamat is for 'farming' and not necessary for KILLING champs". tiamat however, is great for farming lane. there'fore, rite before a team fight begins or after a team fight ends. u can push REALLY FAST then get going on ur next OBJECTIVE.
to counter ur msg about wukong getting auto attacked by the enemies, every champ has this flaw, not just wukong, but he does have the abilities to disappear and jump next to enemies. or while
plz do not look at my build and then come to a conclusion saying that it's bad by pinpointing all ur vote towards one thing (
never even thought about buying spell vamp on champs like wu kong, looks promising def gona try this. nice guide
yes, the
Wow. It seems like you also like using HTGB as well. HTGB has a lot of advantage to
In terms of the avarice runes, I also am using those on
yeh, i play Dota2 besides lol, and in there u would lose gold upon death. here in lol, u dont! so i thought up building time gold on top of creep gold. plus, surrender is not until 20 minutes in game too. and if ur team's been losing, then owell, surrender is surrender. but if ur just holding on by a thread... once mid game turns to late game, gp/10 will be SOOO ridiculously overpowering! even if u lose ur lane, u got the gp/10 runes/masteries/items to back u up so u won't lose in gold count. and if u r not losing in lane, u just snowball like crazy =D
In terms of the avarice runes, I also am using those on