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Manamune opinions

Creator: MyRepublic July 14, 2012 3:04pm
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DuffTime
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Babit wrote:



What is your build path though? Tear first for insta rush? or double doran>manamune?

I just couldn't imagine sacrificing my early game stats for infinite mana on such a potentially snowbally champ.


2x d blades Blood Thirster Manamune Trinity.

You can't rush Manamune, that sucks ^_^

Like I mentioned, it's not a "good item" by itself, it's good When Ezreal starts taking off as a champion and it allows you to do everything you want to do with Ez.

animorte wrote:

In my opinion, the only way to have a viable Manamune build, you would just need to be stacking mana whilst finding other stats.

Example: Manamune + Frozen Heart + Banshee's Veil + Trinity Force = 3475 mana = 69.5 AD + items = 119.5 AD (11670g)
1000 mana = 20 AD

For that price, you get relatively good defence for an AD Carry, but giving up your ability to hyper-carry. Trinity gives you a lot of the utility you are lacking by not going with a traditional ADC build.

Conclusion (for me): Manamune is a viable option if I have spam abilities and don't need to be the main carry for my team. Or I just don't want to entirely rely on everybody else to protect me. Or I'm Yorick.


That build is garbage. :P No AD carry in the game outside of maybe Urgot could use that. There's no damage at all, it's terrible.

Yorick could maybe use that build, but to be completely honest, building mana for Manamune damage is just a noob-trap. If you build anything else, you're gonna be more item efficient.
InfHaRM
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It's good on mana-carries, not so much ezreal, the amount of AD you get is negligible compared to the other bonuses you could be getting for around the same investment (INCLUDING TIME).
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animorte
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@Duff: Agreed.
Personal habitual activites? Utilizing gargantuan idioms to fabricate intelligence.

"It's a colloquial shorthand that means the paradigm exists because of how the game works mechanically. Hence, "the Meta." Stop being a useless pedant." - PlayGooYa
DuffTime
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^_^

Sorry if I'm coming off as a **** BTW! No offense/harm intended.

Cheers mates.
tehAsian
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InfHaRM wrote:

It's good on mana-carries, not so much ezreal, the amount of AD you get is negligible compared to the other bonuses you could be getting for around the same investment (INCLUDING TIME).


You actually get a TON of AD.

I actually just tried it in a game. 360 AD at level 15 is pretty OP. Triforce + Q hits for ~600 before resistances.

My build was double dorans Manamune Bloodthirster and Trinity Force btw, so not even full build.
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DuffTime
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Yeah, you can hit like a truck even with a Manamune. ^__^

Ez stacks that thing really really fast.

Let's also not forget that it's a really cheap item. It's actually pretty good for the price of item to the effect.
tehAsian
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Yah Duff, but I remember someone arguing it's JUST a chunk of AD and mana, and is therefore not worth it.

*coughLugicough* >.>
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MyRepublic
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I don't get how one could argue it's a waste on a champ that can stack it easily. Infinite mana, around the same AD as BT if not the same or more a lot of the time, plus it's so cheap you can buy your rad scythe and STILL not be paying as much as you would for a BT. You could actually buy two if you really want that life steal lol.

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Lugignaf
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tehAsian wrote:

*coughLugicough* >.>

***** please.

I had built manamune ezreal since day 1. He has always needed it.

I probably just argued the wrong reasons though.
Jpikachu1999
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I don't understand this whole mentality, specifically at Ez, where Manamune gives "no damage". With 0 other mana enhancers, Manamune gives Ezreal 90 AD at max mana and level 18. That's more than Infinity Edge, that's almost as much as a full BT. What is so wrong about that?

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