Click to open network menu
Join or Log In
Mobafire logo

Join the leading League of Legends community. Create and share Champion Guides and Builds.

Create an MFN Account






Or

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page

x
Ezreal Build Guide by Greenman

AD Carry Show them your skill (High Damage AD Ezreal): Season 3

AD Carry Show them your skill (High Damage AD Ezreal): Season 3

Updated on April 16, 2013
8
96
Votes
21
Vote Vote
League of Legends Build Guide Author Greenman Build Guide By Greenman 96 21 377,812 Views 102 Comments
96 21 377,812 Views 102 Comments League of Legends Build Guide Author Greenman Ezreal Build Guide By Greenman Updated on April 16, 2013
x
Did this guide help you? If so please give them a vote or leave a comment. You can even win prizes by doing so!
Vote
Comment

You must be logged in to comment. Please login or register.

I liked this Guide
I didn't like this Guide
Commenting is required to vote!
Would you like to add a comment to your vote?

Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.

New Comment

You need to log in before commenting.

1
Greenman (13) | April 28, 2013 7:22pm

Hello again, it's been a while since I commmented here. i've had my chance to face and play as Thresh, in case you need some help wrting for his section im gonna give you what ive experienced.

Thresh is sort of like a "Blitzkrang Jr." because he can hook enemies in and secure kills but not as quickly. The kind of champ that zones ad carries out of farm with his mere prescence, but otherwise, I feel like Ezreal can manage well against anything Thresh throws at him as long as you're careful.

Unless he is hiding somewhere, his hook is really easy to see comming; Flay has a short range and usually a followup to his hook and his Ulti is pretty much a joke to a champion who has a free blink every few seconds.

There are a few things however that can be problematic, he does some really good damage with his auto attacks and the more souls he gets the more damage his skills will do and the harder he'll become to kill. HE is the only support that doesnt need to invest on AP items to do damage or in armor items to survive you.

And last but not least, his lantern, a really good Thresh will use it to speed up ganks, get the rest of the team closer to you and to reposition the enemy carry. Many people overlook The Lantern and it's worth paying attention where he throws it. If you're lanning with him, by all means take advantage of this.

It is also worth mentioning that Thresh can also play the role of your rival ad Carry, believe it or not it is more viable than most people think thanks to his passive a bilities.

Speaking of rival Ad Carries, rescently I've found Tristana being worst than Ezreal in every way a tad innacurate. Her laning game damage can be absolutley ridiculous, she has better burst combos than you early game and Explosive shot measn she will be able to farm well, even while under her tower. She falls of mid game but once Late game arrives, her range will be so big it will be hard to get to her. My advice is to balancing between playing it safe and being agressive with her early game and try to shut her down mid-game while she is at her weakest.

By the way, any thought on Support Fiddlesticks? YEah s, soudns weird but Fiddlesticks has to be one of the best disengaging supports. Terrify + Dark Wind can stop any gank dead on it's tracks. Dark wind might accidentlay eat up creeps but it's a good harassing spell anywyas. Have I also mentioned Terrify? A 3 SECOND FEAR? Thta's way too good to pass up isn't it?

ALso, any info about playing against Quinn?


Thanks! I will definitely take all you said into consideration.
1
heartlessmushroom (1) | April 28, 2013 9:39am
Hello again, it's been a while since I commmented here. i've had my chance to face and play as Thresh, in case you need some help wrting for his section im gonna give you what ive experienced.

Thresh is sort of like a "Blitzkrang Jr." because he can hook enemies in and secure kills but not as quickly. The kind of champ that zones ad carries out of farm with his mere prescence, but otherwise, I feel like Ezreal can manage well against anything Thresh throws at him as long as you're careful.

Unless he is hiding somewhere, his hook is really easy to see comming; Flay has a short range and usually a followup to his hook and his Ulti is pretty much a joke to a champion who has a free blink every few seconds.

There are a few things however that can be problematic, he does some really good damage with his auto attacks and the more souls he gets the more damage his skills will do and the harder he'll become to kill. HE is the only support that doesnt need to invest on AP items to do damage or in armor items to survive you.

And last but not least, his lantern, a really good Thresh will use it to speed up ganks, get the rest of the team closer to you and to reposition the enemy carry. Many people overlook The Lantern and it's worth paying attention where he throws it. If you're lanning with him, by all means take advantage of this.

It is also worth mentioning that Thresh can also play the role of your rival ad Carry, believe it or not it is more viable than most people think thanks to his passive a bilities.

Speaking of rival Ad Carries, rescently I've found Tristana being worst than Ezreal in every way a tad innacurate. Her laning game damage can be absolutley ridiculous, she has better burst combos than you early game and Explosive shot measn she will be able to farm well, even while under her tower. She falls of mid game but once Late game arrives, her range will be so big it will be hard to get to her. My advice is to balancing between playing it safe and being agressive with her early game and try to shut her down mid-game while she is at her weakest.

By the way, any thought on Support Fiddlesticks? YEah s, soudns weird but Fiddlesticks has to be one of the best disengaging supports. Terrify + Dark Wind can stop any gank dead on it's tracks. Dark wind might accidentlay eat up creeps but it's a good harassing spell anywyas. Have I also mentioned Terrify? A 3 SECOND FEAR? Thta's way too good to pass up isn't it?

ALso, any info about playing against Quinn?
1
Greenman (13) | April 16, 2013 12:26pm
tehAsian wrote:

Huh, I've seen this before.

Just dropping by to say that it's hilarious you're complaining about Ezreals doing zero damage, and then you recommend Iceborn, lol.



That damage comment was catered more to when nobody played Ezreal right before pulsefire, when this guide was released. Due to the massive item changes since then, a lot has changed for him.
1
Greenman (13) | April 16, 2013 12:24pm



I just made a post on the actual LoL forums concerning this, and then came here to check if you had responded yet. You are going to lose some context but most of it is the same so I am just going to C/P that post here for you to read. It explains some of the bonuses specific to Ezreal and etc:


Now that Muramana gives physical damage rather than magical, that means it will be proccing Lifesteal and armor pen, etc. With Iceborn Gauntlet and Muramana, as Ezreal, you will have 2545 Mana which = about 71 AD from the item total. You get the mana which, while not needed, is still a nice benefit to your spamming, and you get the passive. The passive will generate between 75 and 150 extra damage on hit as long as you are above half mana (Not hard with blue buff and dont toggle it on minions unless you need the push).

As the poster above me states, this damage cannot crit, but then again neither can Ezreals Mystic Shot. To me this seems like the perfect item on Ezreal, as it benefits from your high inherent attack speed, helps you spam skills, gives you a high amount of AD and passive damage, and most importanly it makes your poke legendary. Triforce/Sheen give you 150%(about 150 damage) of your base attack damage every 2 seconds, this item gives you 75-150 damage on every single attack. Combine this with Statikk Shiv, Iceborn, Bloodthirster, Infinity Edge, and Berserker's Furor boots and Ezreal become the all time god of poke and kiting.

Since Ezreal is a strange kind of AD carry that relies equally on auto attacks and spells, namely Mystic shot, for damage, this item because very powerful. The AD boosts you all around, the mana helps you spam for longer, but the really shining part is the passive toggle which does very unique things for ezreal.

1) Ezreal has innate Attack speed, allowing him to easily take full advantage of this toggle's full potential with only one AS item. Even though this damage doesn't crit, it is still a huge boost to your autoattack damage.

2) This will increase Ezreal's poke as well. Unlike crit, which doesn't affect mystic shot, this will increase the damage of Mystic Shot by a great deal.

So as you can see, NOT being able to crit is actually a thing that doesn't hinder ezreal's kit as an ADC. It would be better if it did crit, yes, but since you will never see extra crit damage from your Mystic shot, this is indeed a very nice passive toggle.

For instance, lets compare it to a second fully stacked bloodthirster. You lose 29 AD and gain mana sustain rather than health sustain. The passive then adds on average (Above 50% mana, again, not a hard feat) 112.5 bonus physical damage that procs lifesteal and etc. So you lose that lifesteal and 29 AD, but you gain more damage to lifesteal from and the mana sustain. In an extended fight, you will probably get more use out of that second fully stacked BT. However, when you are poking, which is a good 75% of the time as ezreal, you will be gaining WAY more damage than that BT could provide.

I think this item not only makes sense on Ezreal, but is one of the more synergystic items with his kit. The real tradeoff is that you are giving up your GA slot for it, so it should only be done if you are confident. What do you guys think?

PS: About the early game stacking issue, a ToG stacks incredibly fast on Ezreal as long as you are spamming your abilities during bluebuff/while at the fountain. I always buy a ToG and Avarice blade after I get my rushed Bloodthirster and boots2, that way I don't hurt my lane as much as I can use Avarice to farm up a good amount of the gold I spent on ToG before I turn Avarice into Statikk Shiv.
____________________________________________________________________________________
As you can see, I get around the early ToG problem rather easily since I actually buy it AFTER BT, which gives me enough power in lane and also enough time to stack it, while also allowing me to buy Avarice blade to farm up for the lost gold.

Comments, questions, concerns?



Very interesting. If you buy it after BT then i see no problem with it, and that is very interesting that the active also works with lifesteal. Due to that information i don't see why it couldn't be viable now, i feel like the lifesteal thing makes a big difference and if you build it after bt, you wouldn't lose out on early game. If it works for you, then more power to you, seems like a fun build.
1
HolographicStorm (6) | April 16, 2013 11:01am
Greenman wrote:

Thank you for the up-vote! I haven't payed much attention to my guide recently but i do agree with you that Veteran's Scars is the way to go. I use it myself and just haven't gotten the time to update the guide. As for your Muramana/ Iceborn Gauntlet combo, that is a very interesting thing to think about and i don't see why it shouldn't be viable. I only have one concern with it. Because of the necessity of having it be built early game, you would have to lose out or postpone building Bloodthirster for quite a bit. Now under normal circumstances this wouldn't be a problem, but facing another AD carry that is rushing a Bloodthirster (As is the current meta... Bloodthirsters EVERYWHERE), you will pretty much definitely lose early game as you would have no sustainability and survivability. If you have a passive game and the other ADC actually lets you ramp up the Tear of the Goddess early i imagine the combo could be quite strong, but Ezreal is a strong early game champion so sacrificing that might end badly.


I just made a post on the actual LoL forums concerning this, and then came here to check if you had responded yet. You are going to lose some context but most of it is the same so I am just going to C/P that post here for you to read. It explains some of the bonuses specific to Ezreal and etc:


Now that Muramana gives physical damage rather than magical, that means it will be proccing Lifesteal and armor pen, etc. With Iceborn Gauntlet and Muramana, as Ezreal, you will have 2545 Mana which = about 71 AD from the item total. You get the mana which, while not needed, is still a nice benefit to your spamming, and you get the passive. The passive will generate between 75 and 150 extra damage on hit as long as you are above half mana (Not hard with blue buff and dont toggle it on minions unless you need the push).

As the poster above me states, this damage cannot crit, but then again neither can Ezreals Mystic Shot. To me this seems like the perfect item on Ezreal, as it benefits from your high inherent attack speed, helps you spam skills, gives you a high amount of AD and passive damage, and most importanly it makes your poke legendary. Triforce/Sheen give you 150%(about 150 damage) of your base attack damage every 2 seconds, this item gives you 75-150 damage on every single attack. Combine this with Statikk Shiv, Iceborn, Bloodthirster, Infinity Edge, and Berserker's Furor boots and Ezreal become the all time god of poke and kiting.

Since Ezreal is a strange kind of AD carry that relies equally on auto attacks and spells, namely Mystic shot, for damage, this item because very powerful. The AD boosts you all around, the mana helps you spam for longer, but the really shining part is the passive toggle which does very unique things for ezreal.

1) Ezreal has innate Attack speed, allowing him to easily take full advantage of this toggle's full potential with only one AS item. Even though this damage doesn't crit, it is still a huge boost to your autoattack damage.

2) This will increase Ezreal's poke as well. Unlike crit, which doesn't affect mystic shot, this will increase the damage of Mystic Shot by a great deal.

So as you can see, NOT being able to crit is actually a thing that doesn't hinder ezreal's kit as an ADC. It would be better if it did crit, yes, but since you will never see extra crit damage from your Mystic shot, this is indeed a very nice passive toggle.

For instance, lets compare it to a second fully stacked bloodthirster. You lose 29 AD and gain mana sustain rather than health sustain. The passive then adds on average (Above 50% mana, again, not a hard feat) 112.5 bonus physical damage that procs lifesteal and etc. So you lose that lifesteal and 29 AD, but you gain more damage to lifesteal from and the mana sustain. In an extended fight, you will probably get more use out of that second fully stacked BT. However, when you are poking, which is a good 75% of the time as ezreal, you will be gaining WAY more damage than that BT could provide.

I think this item not only makes sense on Ezreal, but is one of the more synergystic items with his kit. The real tradeoff is that you are giving up your GA slot for it, so it should only be done if you are confident. What do you guys think?

PS: About the early game stacking issue, a ToG stacks incredibly fast on Ezreal as long as you are spamming your abilities during bluebuff/while at the fountain. I always buy a ToG and Avarice blade after I get my rushed Bloodthirster and boots2, that way I don't hurt my lane as much as I can use Avarice to farm up a good amount of the gold I spent on ToG before I turn Avarice into Statikk Shiv.
____________________________________________________________________________________
As you can see, I get around the early ToG problem rather easily since I actually buy it AFTER BT, which gives me enough power in lane and also enough time to stack it, while also allowing me to buy Avarice blade to farm up for the lost gold.

Comments, questions, concerns?
1
tehAsian (247) | April 16, 2013 12:44am
Huh, I've seen this before.

Just dropping by to say that it's hilarious you're complaining about Ezreals doing zero damage, and then you recommend Iceborn, lol.
1
Greenman (13) | April 16, 2013 12:43am

Nice guide, I will +1 and I also have a few questions.

1) While the slow reduction is useful, the +30HP from veteran scars is hard to pass up for those early game duels, why do you choose slow reduction?

2) You list Manamune as an item you wouldn't really get, do you feel the same why about Muramana? With Muramana and Iceborn Guantlet, you have 2545 mana which translates to 71 AD, 7MP5, 1000 mana and the toggle passive +physical damage of Muramana for ONLY 2100g! I find this to be a huge gain as the physical damage toggle benefits from lifesteal and armor penetration, and with blue buff you wont lose too much mana if you only toggle it to fight champions, structures, or baron/dragon. Considering as an AD carry we focus on auto attacks, 71 AD, extra mana, and a passive autoattack steroid seem very very nice to me. THe only issue is that you need to buy ToG very early and spam mystic shot as much as possible to get those stacks before too late in the game. THis will hurt your mid game slightly, but if you can over come that, wow.

Thanks in advance.


Thank you for the up-vote! I haven't payed much attention to my guide recently but i do agree with you that Veteran's Scars is the way to go. I use it myself and just haven't gotten the time to update the guide. As for your Muramana/ Iceborn Gauntlet combo, that is a very interesting thing to think about and i don't see why it shouldn't be viable. I only have one concern with it. Because of the necessity of having it be built early game, you would have to lose out or postpone building Bloodthirster for quite a bit. Now under normal circumstances this wouldn't be a problem, but facing another AD carry that is rushing a Bloodthirster (As is the current meta... Bloodthirsters EVERYWHERE), you will pretty much definitely lose early game as you would have no sustainability and survivability. If you have a passive game and the other ADC actually lets you ramp up the Tear of the Goddess early i imagine the combo could be quite strong, but Ezreal is a strong early game champion so sacrificing that might end badly.
1
Greenman (13) | April 16, 2013 12:32am
Satella wrote:

Slow reduction is basically worthless because you're still slower than the other person (the same reason why buying PD makes kiting melee champions so much easier even though your MS is only increased by a tiny amount). It's about whether your MS is higher or lower than the other person, reducing the disparity by a mere 7.5% is not going to do much because the slow is still applied with 92.5% strength.


I agree. I haven't really given much attention to my guide recently but i actually use Veteran's Scars now instead, i have just neglected to update it.
1
Satella (177) | April 15, 2013 6:32pm
Slow reduction is basically worthless because you're still slower than the other person (the same reason why buying PD makes kiting melee champions so much easier even though your MS is only increased by a tiny amount). It's about whether your MS is higher or lower than the other person, reducing the disparity by a mere 7.5% is not going to do much because the slow is still applied with 92.5% strength.
1
HolographicStorm (6) | April 15, 2013 6:26pm
Nice guide, I will +1 and I also have a few questions.

1) While the slow reduction is useful, the +30HP from veteran scars is hard to pass up for those early game duels, why do you choose slow reduction?

2) You list Manamune as an item you wouldn't really get, do you feel the same why about Muramana? With Muramana and Iceborn Guantlet, you have 2545 mana which translates to 71 AD, 7MP5, 1000 mana and the toggle passive +physical damage of Muramana for ONLY 2100g! I find this to be a huge gain as the physical damage toggle benefits from lifesteal and armor penetration, and with blue buff you wont lose too much mana if you only toggle it to fight champions, structures, or baron/dragon. Considering as an AD carry we focus on auto attacks, 71 AD, extra mana, and a passive autoattack steroid seem very very nice to me. THe only issue is that you need to buy ToG very early and spam mystic shot as much as possible to get those stacks before too late in the game. THis will hurt your mid game slightly, but if you can over come that, wow.

Thanks in advance.
1
no1inparticular (2) | February 10, 2013 6:26am
I must say this is the most useful ez guide I have found, and your trin argument is sound. Admittedly, I'm not that good of an ez player but he is fun and this build/guide has made him even more so>
1
Greenman (13) | February 1, 2013 3:26pm

Hello again! Glad to see you added Nami to the supoprts section. Thresh seems to be the latest support champ for bot lane (and probably the first truly malevolent support character) Have you got any games with or against him? I havent got the opportunity to do so and I'd like to see what to expect from him.


I would like to play more games with him, but he seems to be promising. I will definitely update the guide soon though!
Loading Comments...
Load More Comments
Download the Porofessor App for Windows

League of Legends Champions:

Teamfight Tactics Guide