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Teemo Build Guide by MrCuddowls

AP Offtank Tiny Teemo, An in Depth Guide to Teemo, The Swift Scout

AP Offtank Tiny Teemo, An in Depth Guide to Teemo, The Swift Scout

Updated on September 18, 2012
5.8
7
Votes
6
Vote Vote
League of Legends Build Guide Author MrCuddowls Build Guide By MrCuddowls 7 6 10,312 Views 55 Comments
7 6 10,312 Views 55 Comments League of Legends Build Guide Author MrCuddowls Teemo Build Guide By MrCuddowls Updated on September 18, 2012
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1
H4xDefender (123) | September 18, 2012 6:55pm
You seem to be really cocky around this site... and looking at this build you don't look to be that great a player either. Wits... into Madreds second? You are going to be squishy as fk, and then saving gold for a recurve followed by a BF AND a pickaxe? No way in hell you are getting that gold in a normal game.

As for your mid lane build you don't take ANY mr with a champion that has no instant escape.

In your masteries you take 10% CRD when your build has 0 crit. Wat.

2 matchups only? Really? All that shows me is that you have little knowledge of your champion especially considering this is covering 2 lanes.

Your summoner spells are unfinished as well.

Looks visually fine so I won't downvote, but you talk wayyy too much sht for your skill level i'm seeing in this build.
1
MrCuddowls (47) | September 1, 2012 4:28am

Taking Inventory - Ability Power Teemo

Lich bane section:
u use w to speed up, but not e. e is your poison.

Fixed
Thx for pointing that out
1
shadowshade1225 | August 31, 2012 8:26am
Taking Inventory - Ability Power Teemo

Lich bane section:
u use w to speed up, but not e. e is your poison.
1
frenky | August 29, 2012 3:47am
Voted +1
:)
1
Mantheonian | August 25, 2012 9:38pm
Voted -1
Although the guide is an ok introduction to teemo it is not abundant enough and doesn't cover any new ground that other, better players have not. I can't agree fully with getting Madred's as early because the item is simply too expensive to realistically build that soon. Especially in a game that transposes into a late game earlier there will be no point in having any of the components in a teamfight. It's common for a phage>wit's end build but if you don't continue to go for bulkier items like finishing the mallet soon. Teemo is pretty vulnerable to ganks and a good teemo player would know that against a competent jungler he could never overextend without having apropriate items, especially the mallet which has a reliable slow. Void staff is also a dumb item. Although teemo does deal a great amount of magic damage most of his damage should still come from physical damage, given you don't get madred's that is. Teemo doesn't gain much out of spell penentration at that point and to be honest in a late game like that you might as well get deathfire grasp and achieve a better result due to the instant damage, bonus AP and cooldown reduction. Even the gunblade might do more for you since it also provides sustain. I can't fully agree with your guide so I will cast a negative vote and I suggest you yield some of your item choices to the ones that high elo players use.

There's nothing wrong with giving your own twist to playing a champion but the goal of a guide is to provide valid information that provides the best way to play a champion possible. This doesn't do that.

Wouldn't be a bad idea to add matchups since most popular guides do that now.
1
MrCuddowls (47) | August 25, 2012 1:25am
tehAsian wrote:

I would post something, but I'm pretty sure you won't change the guide so I'm not gonna :P

If you're going to change the guide based on the feedback, let me know and I'll post what I have.


edit:

Spoiler: Click to view


All I got :P

LoL you haven't realized that the AP build is a troll

EDIT: alright il go down the list fixing/adding things and hopefully the guide will meet your standards

OK there is one i disagree with and that is when you said double penetration marks arnt good on teemo
Teemo does 162 Physical Damage AND 200 on hit magic damage (on a target with 2000 health). If Teemo is going to utilize both of these he will need the penetration for both types of damage
1
tehAsian (247) | August 24, 2012 9:45pm
I would post something, but I'm pretty sure you won't change the guide so I'm not gonna :P

If you're going to change the guide based on the feedback, let me know and I'll post what I have.


edit:

Spoiler: Click to view


All I got :P
1
GrandmasterD (531) | August 24, 2012 9:07pm
MrCuddowls wrote:

Guys i need help
Can someone just list down things you dont think are good
so i could know what to change
I ask that the person who does this have knowledge of on hit teemo


In case you ever face Teemo as Teemo: Go AP and max Q first!
1
MrCuddowls (47) | August 24, 2012 9:06pm
Guys i need help
Can someone just list down things you dont think are good
so i could know what to change
I ask that the person who does this have knowledge of on hit teemo
1
sirell (400) | August 24, 2012 7:05pm
Voted +1
Toxic Rat, wth? You archived your build and you're still going around downvoting all other Teemo guides? Seriously, man. That's just inexcusable.

I'm not upvoting because this guide has gotten better, but because Toxic Rat goes around trollvoting -.-
1
Toxic Rat (1) | August 24, 2012 8:14am
Voted -1
Just don't like the build after revisiting. I tried it and found it well not good.
1
Embracing (353) | August 24, 2012 4:12am
Well the thing is people don't realize how strong hybrid damage is at top lane.

I'd actually suggest taking 14 in offense for the hybrid damage and at least 11 in defense for indomitable.
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