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Teemo Build Guide by MrCuddowls

AP Offtank Tiny Teemo, An in Depth Guide to Teemo, The Swift Scout

AP Offtank Tiny Teemo, An in Depth Guide to Teemo, The Swift Scout

Updated on September 18, 2012
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League of Legends Build Guide Author MrCuddowls Build Guide By MrCuddowls 7 6 10,293 Views 55 Comments
7 6 10,293 Views 55 Comments League of Legends Build Guide Author MrCuddowls Teemo Build Guide By MrCuddowls Updated on September 18, 2012
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Choose Champion Build:

  • LoL Champion: Teemo
  • LoL Champion: Teemo

Introduction

Welcome to my Teemo Guide. To start of i want to say that Unlike my Ahri Guide, This guide should be Acceptable. Again this was inspired by a lot of things from SoloMid And MobaFire but i put in my own Play style for Teemo. I hope who ever reads this gains something new about the League's Cute little Scout. :)

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Shall We listen to Some Music?

This First song is a tribute to Teemo. It is quite the heart warming and fun toon and I really liked it and i hope you guys like it as well.

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Prodigious Pros And Calamitous Cons



Pros

+Somewhat Tough (with this build)
+Very Scary (with This Build)
+Very Demoralizing/Global Taunt
+A LOT of Sustained Damage.
+Godly Split Pusher
+The league's Troll
+Peachez
+Applez
Cons

-Very Squishy Early game?!?!?
-Most Focused Champ, Hands Down
-Oracle Counters His Passive and Mushrooms
-Your Team WILL RAGE if you suck playing him
-Teemo doesn't have many cons does he.
-Mediocre range for a ranged champ
-Everyone hates you, EVERYONE
-Not the most effective champion in a teamfight
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Masterful Masteries




Okay these are the Masteries you should use if you are taking The Classic Teemo Build
I take these For the increased survivability. TRUST ME this is the best Thing to do if what your wanting to build is a high damage bruiser. DO NOT decide this by your self and make the mistake through ignorance. I URGE you to take these masteries for a Classic and competitive Teemo


Now these Masteries are for your AP Teemo build. You will be so Squishy that the defensive masteries wont make enough of a difference in survivability. AP Teemo is probably the squishiest thing in this game so you still want to be careful.
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Resplendent Runes



Runes

Precision
Fleet Footwork
Phase Rush


Classic Pick in terms of Runes. Greater Mark of Precision Because the damage you are dealing is magic damage done through Wit's End and Madred's Bloodrazor AND Physical damage. Done through Madred's Bloodrazor and Frozen Mallet.

I take armor seals because this build is meant for top where most opponents will deal physical damage. Now this doesn't mean you wont face opponents who use magic damage. Which is why i also recommend you take magic resist Glyphs.

For Quints take Greater Quintessence of Movement Speed for the extra Movement speed. I don't see anything else that benefits you THIS much.

I take Magic resist per level Glyphs because Teemo is mostly going to be up against AD bruisers and the flat ones won't really make much of a difference against them.

Runes

Precision
Fleet Footwork
Phase Rush


Now these runes are to be taken if you are running a full ap Teemo.
Insight marks make your Toxic Shot, Blinding Dart and Noxious Trap utilize more of their damage.

Clarity Seals because you will be spamming Mushrooms a lot.

Ability power per level Glyphs for pure ability power. You will need all the ability power you can get. and this is how you do it.


Flat Ability power Quints just because
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Seductive Summoner Spells



For Summoner spells i usually Take Heal and Flash OR Ignite and Flash

Viable Picks:

Flash
A Must Have Summoner Spell. This is a good spell to Get away from/catch up to Enemies.


Ignite
A Very good Summoner spell. Cast it on an enemy champ with low health as they run behind their turret to finish them off. Cast it During a fight to give you an advantage in damage output. This can be Taken into any lane. This is a MUST HAVE if your going mid.

Ghost
This can also be used as a Catching up/Getting away mechanism. Remember Though, YOU CANT WALK THROUGH WALLS WITH THIS, you can only walk through minions and champs.

Teleport
This is a good spell for getting back you your lane quickly. It will reduce the amount of cs you miss and allow you to stop any assaults that are happening at your tower. You can also teleport to shrooms which makes this somewhat OP.

Non Viable Picks:

Smite
Don't Touch this unless your jungling
Revive
Don't touch it, you shouldn't be dying anyway.
Promote
One of the most useless spells for Teemo/in the game.
Clarity
Teemo doesn't depend on mana. Don't touch it.
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Amorous Abilities



camouflageCamouflage Hide in Plain Sight And Attack with Deadly Speed
When Teemo stands still for a few second he is put into a state in which no one is able to see him. When He leaves this state he gains 40% increased attack speed for a 2 seconds. This ability is good for surprising unaware bystanders by coming out of now where and throwing out a lot of attacks.


Blinding Dart Don't Let The Enemy hit you
Blinding Dart Blinds the enemy, Making all their attacks miss you. This is a good skill to use when you want to kill an enemy and your below 40% in Health. Throw this at them then quickly burst them down with your Attacks and Poison. This also deals some magic damage.


Move Quick Move Faster
This Ability Has 2 Parts, Lets Start With the Passive. Teemo Moves 26% faster unless he is struck by a champion or a turret. It is Restored 5 seconds after he is struck if he is not struck again. The active. Teemo Doubles His Movement Speed for 3 seconds. Use this to Get Away From/catch up to Enemies.

Toxic Shot Your Attacks Do more damage Over Time
Teemo's Attacks now deal on hit magic damage and inflict upon the enemy it hits Poison that damages over time. It's like a mini Ignite in a way. This poison Scales with AP. It doesn't stack, it only refreshes with each hit. This Passive doesn't need much explanation.


Noxious Trap An Invisible Trap That Slows and Damages
Teemo places an a trap the hides it self when placed. When an Enemy Steps on it or goes near it they are revealed on the map. When an Enemy steps on it they take magic damage and are slowed for a duration. More Information on using this Ultimate Later on in the guide.
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Taking Inventory - Ability Power Teemo



Sorcerer's shoes
This Will allow you to Utilize more of your poison and Mushroom by allowing you to go past more of the enemy's Magic Resist. Take this when building AP Teemo.


Rylai's Crystal Scepter
A good item when Playing AP Teemo. Gives AP, Health and a nice slowing cc so you can catch up to you enemies and land more attacks or throw mushrooms at their heads.


Deathfire Grasp
This is the second item you are rushing if you are playing AP Teemo. It will give you 80 AP, 15% CDR which is very important on AP Teemo and a nice active that deals good damage.


Rabadon's Deathcap
THIS is when your damage should become crazy. Incorporate this into your build for the PURE Ability Power. It's also a lovely hat!


Lich Bane
OK so after you have gotten your Rabadon your AP should be crazy. You would be out of your mind if you dont buy a lich bane to use ALL THAT AP to even more of it's amazing potential. This will Proc after using your Q, after putting a mushroom down, After using your W to speed up. So you could use W during the fight for an extra proc. Very good

Void Staff
Final item to finish off your AP Teemo build. This will give you more Penetration meaning that you can utilize more of your damage against Magic resist enemies. It's also a nice boost in AP.
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Taking Inventory - Classic Teemo



Mercury's Treads
Mercury Tread is one of two Shoes i recommend. It will give you Magic Resist. But what i like More about it is that it will give you Tenacity, Reducing your Cooldowns. The lower your cooldowns the more you can Spam Your Noxious Trap and Blinding Dart


Wit's End
This item gives you Attack Speed and Magic resist. Your Also Auto Attacks Shred the enemy dealing 42 Magic damage. Your Attacks Also increase your magic resist with each attack stacking up to 4 times.


Madred's Bloodrazor
a Core Item to playing Teemo. This Will give Attack speed, Attack Damage and armor. It's Passive Does this cool Thing i like to call Health Shredding, in which his attacks deal a percentage of the enemy's health in magic damage.


Frozen Mallet
This is A core Item for Teemo. It gives 700 Health and a Spectacular Slowing CC. On top of all that it will Also give you Some Attack Damage.


Guardian Angel
The King of Defensive Items, This Will Give you Armor, Magic Resist AND a Passive that Revives you on death. This can be Very effective if you died before being able to finish of an enemy because now you can finish them of or the enemy is too op. This will give you another chance to run away.


Void Staff
Final item to finish off your AP Teemo build. This will give you more Penetration meaning that you can utilize more of your damage against Magic resist enemies. It's also a nice boost in AP.


Situational Items

Banshee's Vail
This is The Item to get if the Enemy is a bunch of AP scaling Champions. It has a Active that adds to the 50 Magic Resist you already Get out of it by giving you a shield that block the next ability. A Great item in General since it gives you Health and Mana As well. This replaces Guardian Angel

Abyssal Scepter
Get this instead of Void staff if you need the magic resist and want to help your team out while still getting SOME penetration.
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Compromising Counters



Teemo has mainly 2 counters that you should really really worry about. The two counter champs in question are Yorick and Rumble
You can read more about these counters below.

Yorick Danger Level - Very High
Yorick is the Number 1 Worst Champ for Teemo to Lane against. You have to play defensively and focus 100% on farming. You wont be able to harass him, if you try to chase him his ghouls are there to kill you, if you lower him he will heal up instantly. Buy A LOT of sustain or you wont survive. Focus 100% on cs and wait for your jungler to gank the lane.


Rumble Danger Level - Very High
A Very bad champ for Teemo to lane against. Denying him farm and outdamaging him at pretty much all stages of the game. Even with a strong Jungle presence, Rumble will zone Teemo and rack up kills against him. Move Quick is negated by Electro-Harpoon and Rumble has his own speed buff. Blinding Dart has no affect because Rumble doesn't need auto attacks.
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Magnificent Mushrooms



Placement of Mushrooms is VITAL to playing Teemo Right
I Will upload a few Picture below and give explanations on why they are the correct way to Set up Mushrooms and why they aren't. I will also give explanations on Setting up Mushrooms as Mini Wards to watch Enemy Movement.



Top Lane Place a shroom at the River Bush Entrance and one in your Bush



A shroom at the middle River Entrance and the little bush



The Ideal setup for Mid Bushes, This will ensure that the enemy hits a shroom.



If you only have 2 then place each at the 1/3 and 2/3 line of the bush



A shroom to keep an eye on Dragon, another at the middle River entrance



A shroom in the river entrance bush, and one in your own hind bush.



Another at the enemy side, Do this for top as well.



Warding Blue. Set up shrooms like so.



Same with red, also put one in the bushes near by.



When going for baron to watch for Steals

So those are my tips for Mushroom Placement, Obviously you don't want to place it in the middle of a road. Also you should know other places to place shrooms just by seeing these pics. ALSO, the stuff you see in my build is NOT what you build on Teemo. Nashor's Tooth is horrible on Teemo. I only bought it for the Cooldown Reduction since i was taking photos a lot.
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Conclusion



Alright Guys Thanks for reading my guide i worked very hard on it to bring you the best information possible. I had A lot of Help from Wrath And PsiGuard who gave me many Tips and of course TheMasterSherpa helped me a lot as well with the AP Teemo build. I would like To Thank Jay for The banners and for her guide on making a guide. The guide and the signature shop can be found below.

jhoijhoi's
Guide to Making a Guide
Signature Shop


Thanks for reading :)

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