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Diana isn't a AP DPS mage (at least not in this guide), building AS just for her passive is useless. Her passive is just there because her kit was made to jungle, and that ramped up her speed.
It's not bad, especially when it goes off, but the time it takes to auto-attack isn't worth it when you can use all your other abilities + DFG to instagib any squishy.
CDR isn't that useful early game either, she has enough utility in ganks to guarantee kills 90% of the time with just 1 Q > R > W > (R)E combo anyway. Q is strong enough for harass.
Just not Rylais :)
First, Destruction Runes. I think these are viable only for hybrid Diana, as AP Diana will (understandably) benefit more from Insight. I suggest you remove them, since you don't mention a hybrid diana anywhere.
The image for your jungle route needs a change, i can't see the numbers :/
I'm not really sure if shurelia's reverie is a wise choice, and randuin's/FH... i guess they can work, but i'd like you to analyse a bit more when to take them and why.
I updated some parts of the guide, so I guess I fixed most of that now :P
@Caster
Rylais is kinda useless.
It gives 80 AP, 500 HP, and a slow.
80 AP isn't that great, but it's a solid amount so I'll leave it out.
500 HP is unnecessary because your job is to burst down squishies, not surviving.
The slow is useless because there's no point in slowing people down when they're already dead lol.
For the same 3105, I could buy an Hourglass and survive longer than what 500 hp would give me, an Abyssal for some mpen, Athenes for utility, etc.
First, Destruction Runes. I think these are viable only for hybrid Diana, as AP Diana will (understandably) benefit more from Insight. I suggest you remove them, since you don't mention a hybrid diana anywhere.
The image for your jungle route needs a change, i can't see the numbers :/
I'm not really sure if shurelia's reverie is a wise choice, and randuin's/FH... i guess they can work, but i'd like you to analyse a bit more when to take them and why.
I honestly don't think
I think I published my guide too early, so the runes explanation is missing o_o Either that, or something happened.
I'll add a warding section :P
I'm going to delay the lane matchup section for a while,
Thanks for the review, IceCreamy :3
Your explanation section in Runes suddenly ends.
Le warding section?
Dah lane match up section?
Well that's it, my ratings:
Appearance: 8/10
Cheat Sheet: 8/10
Contents: 7/10
7,7, good job :)