Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x
![](/images/avatars/kindred-classic.png)
Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide
![](/images/mf-thumb-icon.png)
I didn't like this Guide
![](/images/mf-thumb-icon.png)
![](/images/mf-thumb-icon.png)
![](/images/mf-thumb-icon.png)
![](/images/guides/vote-popup-heart.png)
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Nimble Fighter (PASSIVE)
Fizz Passive Ability
Introduction
![](/images/spacer.png)
Hi everyone, I'm back with another guide :3
![](/images/spacer.png)
![](/images/spacer.png)
Xaioli wrote:
Welcome to Platinum on NA, where you win hard or lose hard. Occasionally, you will have very close/intense games but really, you either make plays or get played. Damn, I should make that a quote.
Basically, in Solo Queue, whoever makes the most plays wins the most games. That 1200 range initiate is YOUR playmaker, and of every assassin
![](/images/spacer.png)
I use a balls to the wall setup.
greater mark of hybrid penetration These are OP. You will do a LOT of physical damage in lane because a lot of damage comes from your auto-attacks and
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
Standard defensive glyphs since you're usually against an AP Mid. These really help reduce damage when you're forced to eat harass, letting you stay in lane longer so you can hit 6 faster.
![](/images/spacer.png)
Anyway, this rune page is set up to give you the greatest amount of early damage possible. Fizz's kill potential at level 3 is extremely high, and we want to use that power spike to our advantage :)
OTHER RUNES
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
Some people run
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
In most cases, max R > E > Q > W.
ALWAYS level up E first, as it's your escape, gap closer, and does AoE damage for early team fights.
Against a Melee champion, get W at level 2 to punish them if they try to kill minions near you. If they're ranged, get Q. Get whatever ability you didn't rank up at level 3.
Leveling
![](/images/spacer.png)
Level
![](/images/spacer.png)
![](/images/spacer.png)
Of course, level up
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
The most basic combo. Because
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
This is your harass. Activate
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
Because your ultimate,
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
After you use your ultimate, you can either use
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
If the enemy front line is being annoying and won't let you fish their squishies, consider blowing all your cap closers THEN ult at point blank range.
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
For when you have your Zhonya's built AND when you have Blue Buff. Because of Fizz's relatively short cooldowns you can jump in, blow your combo, then Zhonyas to wait out the rest of the cooldown. By the time you come out of invulnerability, your cooldowns will be almost or completely gone!
Possible Starts
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
This is my recommended start. Gives quite a bit of AP, mana regen, and health which helps for all-ins, and 2 potions for sustain. This is the best start for most AP Mids.
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
If you're expecting a lot of harass and/or need a lot of sustain, start with a Flask instead of a
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
Against RANGED AD Mids, i.e.
![](/images/spacer.png)
Early Core
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
My early core is 2 Doran's Items, a
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
Consider a
![](/images/spacer.png)
Core
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
This is your Core.
![](/images/spacer.png)
The reason we buy
![](/images/spacer.png)
![](/images/spacer.png)
- A lot of times you will not be able to land
Playful / Trickster. It's mostly used as a gap closer, wave clear, or disengage.
Seastone Trident doesn't have an amazing AP ratio on it, and
Urchin Strike scales with
Lich Bane just as well as
Rabadon's Deathcap.
Lich Bane adds mobility. This is important for assassins who want to close the gap or get to places.
Lich Bane is cheaper and has cheaper components. This means a lot when the person you're laning against shoves every lane into your tower and it's hard to CS (
Lissandra)
Next, buy a
![](/images/spacer.png)
By now, the other team should have a billion MR to counter your damage, so you should buy a
![](/images/spacer.png)
The reason
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
Last Items (PICK 2)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
These should be the only situational last items you should consider.
Rabadon's Deathcap is a gigantic damage boost, especially when you have a bunch of AP from other items.
Deathfire Grasp is good when there's ONE threat on the other team (i.e 20/0/20 Caitlyn and everyone else is feeding)
Frozen Heart is amazing against 4-AD team compositions, just make sure you absolutely need the Armor.
Abyssal Mask is good against double AP Teams, or if they have a lot of magic damage.
Guardian Angel if you aren't sure what to get. You can never go wrong with having a second life!
Level 1-2
Level 3, first power spike
Level 6, second power spike
If you're healthy, 80% Health or more and 300+ mana, all-in them. If you can properly dodge CC with
Playful / Trickster you WILL win the fight, guaranteed. Keep in mind though, certain matchups like
Zed or
Lissandra have ways of outplaying you and surviving, then killing you in return. More on matchups later.
Mid Game
Use
Playful / Trickster to clear minion waves, then run to bot lane, throw fishes at squishies, and kill people! Seriously, that's all you have to do. Consider buying a
Vision Ward to deny vision so that they don't see you coming. You'll also make your support very happy :D
As
Fizz, you should NOT be afraid to tower dive because
Playful / Trickster is so stupid. Just remember not to
Playful / Trickster in and save it to go out.
Late Game!
Run around with your team, throw fishes at out of position squishies or junglers, and kill them if they're alone. This is one of the best things about
Fizz, he's able to catch isolated enemies and kill them VERY easily. Even if he can't kill them alone, the slow from
Chum the Waters is strong enough that even his TEAM can catch up to guarantee a kill.
There are 2 things you can do in team fights. The first is initiate, and the second is to kill squishies.
I don't recommend for you to initiate fights with
Chum the Waters unless the enemy ADC is REALLY out of position, like standing at the FRONT. If you see the chance to ult them, go for it!
Killing squishies is easier though. Wait for the initial CC and burst to be brought out, THEN go in from the side with
Playful / Trickster, and when you're close to the enemy ADC throw
Chum the Waters at them and instantly pop them with
Seastone Trident +
Urchin Strike. Then,
Zhonya's Hourglass to survive and
Playful / Trickster out.
HOWEVER, remember that even if you're an assassin with invulnerability, you can still be peeled off. CC, knockups/backs especially can ruin your day if you get caught since it can interrupt
Urchin Strike, so be careful!
- Play passively.
- Avoid taking ANY damage if possible. You want to be as healthy as possible before your power spikes. If you take too much damage pop a
Health Potion.
- DO NOT get greedy for minion kills if it means you will take a hundred or so damage in return.
- It's OKAY to miss a couple minions from the first 2-3 waves!
Level 3, first power spike
- If your opponent gets in range, activate
Seastone Trident and hit them with
Urchin Strike. Auto-attack a few more times and
Playful / Trickster out BEFORE you take too much damage.
- This takes a bit of practice to know when your opponent will try to trade back with abilities.
- If they get low, use
Playful / Trickster for the kill instead of backing off.
Level 6, second power spike
If you're healthy, 80% Health or more and 300+ mana, all-in them. If you can properly dodge CC with
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
Mid Game
Use
![](/images/spacer.png)
![](/images/spacer.png)
As
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
Late Game!
Run around with your team, throw fishes at out of position squishies or junglers, and kill them if they're alone. This is one of the best things about
![](/images/spacer.png)
![](/images/spacer.png)
There are 2 things you can do in team fights. The first is initiate, and the second is to kill squishies.
I don't recommend for you to initiate fights with
![](/images/spacer.png)
Killing squishies is easier though. Wait for the initial CC and burst to be brought out, THEN go in from the side with
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
HOWEVER, remember that even if you're an assassin with invulnerability, you can still be peeled off. CC, knockups/backs especially can ruin your day if you get caught since it can interrupt
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
You must be logged in to comment. Please login or register.