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- jhoi
Fyi, for whatever reason your overall stats include a fully charged
Yeah, the stats sheet has been broken for pretty much everyone since they updated the layout for Season 3. Every item that I say to build gets added into the stats sheet, even if that item gets built into something else. For instance, if I were to put
Tl;dr, stats sheet is broken, don't go by it.
I for one like the pure ap build more because amumu can deal loads of damage with about half/less ap of what ap mages usually have
You should try maxing
Overall good guide +1
-Quote snip-
Hey there! Thanks for the feedback and the time you put into your post.
Good to hear someone finally agrees with me on the Gold Quints :)
Honestly, I can't really give you another reason other than the "it's fun". When I was building him AP to see if it was viable I was really going for full AP, as in 0 defensive aspects; hence the lack of an
Building Seraph's early just stems from the fact that the thing takes so long to complete the charges on. It works very well for the Offtank build, probably not so much for the AP build, to be honest. The problem is, if I go for a AP build and I stick in Zhonya's and Abyssal, all of a sudden I have a 3rd Offtank build, which wasn't what I was going for.
I was really trying to capture two different playstyles in this guide; the standard and very effective AP/Off-tank (hence it being the first build) and the much more situational full AP build, which can be very fun but not really recommended for ranked games, much less higher ELO.
The only other way to build Amumu is Support-tank, which I dislike with a passion. So, I can't really write something for that, either. I'll look over the AP build in general and probably end up redoing it a bit. If I can't come up with something that isn't too similar to the other one, I might just remove it.
Man, you skip Golems with Amumu? Did you forget that they have negative magic resistance now? They're very easy to take out, and the route ends up having very nice timing with some good gold payout as well. I can take a look at your route, but no promises. It seems like doing Wolves -> Wraiths -> Wolves involves a good amount of wait time.
I always have and probably always will start with
Lol, I promise I'm not trying to say anything by posting pictures. Many (many) other successful guides have them, including the top Amumu guide, which has quite a few. It does more than just brag about the build; it shows usage and success of alternative items, alternative boots, etc.
Passed you a +rep, greatly appreciate the feedback and I'm looking forward to hearing from you again.
Let me go over some few things first, and i'll see how you take it.
First off: on runes; Let me give you some praise! I agree wholeheartedly with
Now... Can you give me some arguments for pure AP amumu other than "it's fun"?
I know you havn't said that Pure AP Amumu is super viable, but why would you want to do it?
IN the case that you do build AP amumu: WHY do you rush
It gives no tankiness, the Shield is for lategame when you got tons of mana.
TotG on Amumu is... okay, i guess, but why do you sacrifice everything for damage?!
Amumu is a beast lategame; Why don't you aim for lategame?
Getting some resistance items early also increases the effectiveness of the shield, by the way.
Your Pure AP build is really, really bad. No offense. The whole idea behind the active on
If you build
Shields SCALE with armor/mr because it increases the effectiveness... which i think i already said :P (woopsie)
After Abyssal, get
This makes you tanky without sacrificing AP... You're going to be a complete beast. Alternatively, go for GA instead of Hourglass.
The build you're currently displaying doesn't allow you to stay in the fight at all. Zhonya's can save you A LOT of trouble, and Rylai's keeps them in place as much as possible. You are melee. You cannot build like a Lux.
That also reminds me: Stonewall has said that taking Golems on AoE junglers (Like Amumu) is not worth it. You shouldn't put them in your initial route, imo. I agree with Stonewall very much.
I do Blue->Wolves->Wraiths->Wolves->Red. It's more efficient and gives same gold :) Also safer since you don't stray down to golems, making yourself vulnerable in case you are on the "wrong" side of the map, where golems are top.
And if you are going full AP, why not get the magic pen from offensive tree?! It's 8% magic pen, that's HUGE lategame, and lategame is what Amumu is all about!
Amumu is not that mana-intensive unless you keep W on ALL time. Which i kind of guess you do since you want
Consider starting with E if your team helps you out properly on wolves+blue.
PS: Do me a favour and stop the "here's a screenshot of good games with X-build!". It doesn't actually add anything to a guide other than "my **** is bigger than your ****"-kind of thing.
I can also show you a 15-3-7 AP Xin Zhao game, doesn't make it viable ^^
you asked for feedback, and you asked if your guide was "bad" or just needed time; It's not bad. It's
not good either.
It's average. There are tons of things you could still add, such as jungle match-ups, warding and the things i mentioned above.
No upvote or downvote yet, i'm seeing how you take the criticism ;)
Cheers
~Athan.
Pass me a review on my Yorick guide in return, if you feel my review helped you out :) or +rep, hehe :D
i don’t understand why you are buying tear of the goddess, amumu does not need mana at all. If you are buying it for the damage, here is a better choice. Liandry’s torment gives insane damage with your w, and gives you penetration as well as hp.
That combined with sunfire cape is killer, seraph’s is kind of useless.
I find mana useful for amumu, he's mana hungry without blue,even most early game, and I like to give the blue to our mid, plus I like the unique active it gives when it's full charged.
~Aalb
That combined with sunfire cape is killer, seraph’s is kind of useless.
Here's another one with full build, pwnage ^^
Another excellent game, thanks for the second picture and for using puush :D Both have been added to the pictures section!