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Athene/Chalice on other hand, is much better choice and I would take it over Tear almost always. Stats
This was my opinion on these two items, but the rest of your guide is very nice. Good job.
Especially with AD
Yes, and I read it. My point still remains. Why not have more than 43? Why 40?
I just explained why. If you want more than 43 go ahead but I prefer having some extra AP later on instead of more magic resist.
I think I already explained that in the guide itself but the 5 MR Glyphs combined with masteries give you about 40-43 Magic Resist. So grabbing just a bit more extra AP for later is an okay idea. You could run Flat AP Gylphs if you want more AP in the early stages of the game but I find that even without that much AP Early on Syndra does a good amount of damage so I take the scaling ones. They won't make that much of a difference but free AP is free AP regardless of how much it costs and how much it takes you to get it.
Yes, and I read it. My point still remains. Why not have more than 43? Why 40?
Very pretty and informative guide.
Man, everyone's guides are better than mine. Dx
But I really don't like the 5Mr Glyphs and 3Scaling AP.
Those three AP Glyphs won't make ANY difference, and only taking 5Mr Glyphs is just a lot less than 9. And the whole point of them was to give you some more defense against ap mids, right? So why not go the whole NINE yards and take 9Mr Glyphs?
I think I already explained that in the guide itself but the 5 MR Glyphs combined with masteries give you about 40-43 Magic Resist. So grabbing just a bit more extra AP for later is an okay idea. You could run Flat AP Gylphs if you want more AP in the early stages of the game but I find that even without that much AP Early on Syndra does a good amount of damage so I take the scaling ones. They won't make that much of a difference but free AP is free AP regardless of how much it costs and how much it takes you to get it.
Man, everyone's guides are better than mine. Dx
But I really don't like the 5Mr Glyphs and 3Scaling AP.
Those three AP Glyphs won't make ANY difference, and only taking 5Mr Glyphs is just a lot less than 9. And the whole point of them was to give you some more defense against ap mids, right? So why not go the whole NINE yards and take 9Mr Glyphs?
Oh, MR Shadow_Light, you are mistaken.
The damage procs for every single Sphere.
Every.
Single.
****ing.
Sphere.
Now let's say she got about 2000 mana in the end, after some spells.
6% times 5 spheres, that's a bit less than 30% we take from the 2000 because we take some mana too.
So let's say 25%, at least. That's 500 dmg.
Yeah, she doesn't benefit from it, I see.
I think he just meant that even without Muramana she still does a lot of burst so he doesn't like going for even more burst. I like it though so that's why I added it to the build.
The damage procs for every single Sphere.
Every.
Single.
****ing.
Sphere.
Now let's say she got about 2000 mana in the end, after some spells.
6% times 5 spheres, that's a bit less than 30% we take from the 2000 because we take some mana too.
So let's say 25%, at least. That's 500 dmg.
Yeah, she doesn't benefit from it, I see.