wouldnt ninja tabi or merc treads be better than swiftness? the AD boost from his passive isnt that great and i would think youd want the tenacity than a few more points in AD
the rest of the build is normally what i do, i replace SV with maw though if the team needs more AD
the rest of the build is normally what i do, i replace SV with maw though if the team needs more AD

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I mean there are two ways to approach this:
1. Hec can get pretty damn fast. Use his already fast speed to help build into other stats
OR
2. Hec can get pretty damn fast. Build more speed to further abuse this.
Since Spirit gives enough damage for the early game and early-mid game, it's probably just worth it to build more speed to more easily execute ganks and close gaps.
1. Hec can get pretty damn fast. Use his already fast speed to help build into other stats
OR
2. Hec can get pretty damn fast. Build more speed to further abuse this.
Since Spirit gives enough damage for the early game and early-mid game, it's probably just worth it to build more speed to more easily execute ganks and close gaps.
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Ninja Trigger wrote:
Thank you for taking the time to answer my questions I have also quit the game twice and now I'm back and my goal is to get to gold and see where I can go from there, just waiting till I can finish my runes and get a few more champs down.
Two more question
Q: do you think Riot should make more game modes or even a 10v10 mode?
Q: how did you find out about League of Legends?
Yes. I think it would just be better if they released a better custom game system so we could make our own gamemodes!
I had a group of friends that I played l4d2 with. They all moved on in about a month, but I stuck around for a little longer :)
Oh you play shyv :), i would like to know how viable she is for you at that division and the playstyle/builds
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Elohell is like Irelia's stun: if your real level is equal or lower than the level you are in, you're STUNNED there forever. If your actual level is higher than the level you are in, you're just SLOWED in your way up.
Heres my
Shyvana guide! I will dance in their ashes

DillButt64 wrote:
wouldnt ninja tabi or merc treads be better than swiftness? the AD boost from his passive isnt that great and i would think youd want the tenacity than a few more points in AD
the rest of the build is normally what i do, i replace SV with maw though if the team needs more AD
Yes, if the game goes past 30 mins you almost always want to sell swiftness boots. The ad bonus is nice, but swiftness boots allow you to gank much better along with counterjungling. The reason they are better than boots 5 for that purpose for hec is the AD bonus and the fact that hec can stay in Q range most of the time due to higher movespeed. It's just a personal preference really.
IAmByakuya wrote:
Oh you play shyv :), i would like to know how viable she is for you at that division and the playstyle/builds
I have a love-hate relationship with Shyvana. When you're ahead, she is a very strong tank that does significant damage while having insane counterjungling potential. When you're behind, it feels like you don't do anything. You have no CC, and you wont do damage (unless you build a bunch of AD, which will get you killed).
Involving viability, at high-level solo q she is perfectly viable even though she is considered "weaker". Similar to mundo in that regard. Itemization is almost always pure tank, mandreds-warmogs-sunfire/randiuns-etc. Simply because if you build any sort of damage item early, you just get destroyed by their damage since you have no way to really prevent it.
Dr Rick Santorum wrote:
I have a love-hate relationship with Shyvana. When you're ahead, she is a very strong tank that does significant damage while having insane counterjungling potential. When you're behind, it feels like you don't do anything. You have no CC, and you wont do damage (unless you build a bunch of AD, which will get you killed).
Involving viability, at high-level solo q she is perfectly viable even though she is considered "weaker". Similar to mundo in that regard. Itemization is almost always pure tank, mandreds-warmogs-sunfire/randiuns-etc. Simply because if you build any sort of damage item early, you just get destroyed by their damage since you have no way to really prevent it.
I pretty much know that feel, being behind just makes you want to stop playing her but you cant. What do you feel is the most important thing to play her?
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Elohell is like Irelia's stun: if your real level is equal or lower than the level you are in, you're STUNNED there forever. If your actual level is higher than the level you are in, you're just SLOWED in your way up.
Heres my
Shyvana guide! I will dance in their ashes

Do you have any tips on avoid getting couter-jungled? I'm tired of getting my camp stolen or being killed by the enemy jungler when clearing a camp.
Also, which champion do you hate the most?
Also, which champion do you hate the most?

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ChaosxSoul wrote:
Do you have any tips on avoid getting couter-jungled? I'm tired of getting my camp stolen or being killed by the enemy jungler when clearing a camp.
Also, which champion do you hate the most?
wards/timing ur spawn times correctly
Gave you a good laugh or helped? rep+ so i can know ;)

Thanks to TinyStar, Jhoi, Xiaowi, Virus, Bard and Arcana(eww)...for my signatures!
Elohell is like Irelia's stun: if your real level is equal or lower than the level you are in, you're STUNNED there forever. If your actual level is higher than the level you are in, you're just SLOWED in your way up.
Heres my
Shyvana guide! I will dance in their ashes

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About Hecarim: The second point in W also makes your sustain much better in the jungle because it increases the maximum healing you can get from minions for each rank. I really think it's worth puting a second point in it early, do you?
And also, what's your
Lastly, I doubt you will but would you add me/accept my friend request in game :D?
I don't put a second point into w early because I don't need the extra health in the jungle. It's not super bad by any means, but it will lower your speed.
My hec build at the moment is SotLE, Swiftness boots, Frozen fist, Spirit visage, Warmogs, and (situational). This is a high-mobility high-damage build, but it punishes mistakes very harshly. You can't take much damage without dieing. With hec, try to get the full duration of your E for max damage. Don't just run around with it though, make sure you're positioning yourself for when hec jumps on them it puts them in a worse position as well. For ult, remember it has a pushback from hec, not just a normal fear. You can use ULT and then E to move somebody back like 500 unit and to deal mass damage.